ParrelSync | Test multiplayer without building | Editor library

 by   VeriorPies C# Version: 1.5.2 License: MIT

kandi X-RAY | ParrelSync Summary

kandi X-RAY | ParrelSync Summary

ParrelSync is a C# library typically used in Editor, Unity applications. ParrelSync has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

ParrelSync is a Unity editor extension that allows users to test multiplayer gameplay without building the project by having another Unity editor window opened and mirror the changes from the original project.
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              ParrelSync has a medium active ecosystem.
              It has 3263 star(s) with 221 fork(s). There are 37 watchers for this library.
              There were 1 major release(s) in the last 12 months.
              There are 28 open issues and 56 have been closed. On average issues are closed in 45 days. There are 7 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ParrelSync is 1.5.2

            kandi-Quality Quality

              ParrelSync has 0 bugs and 0 code smells.

            kandi-Security Security

              ParrelSync has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ParrelSync code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ParrelSync is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ParrelSync releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            ParrelSync Key Features

            No Key Features are available at this moment for ParrelSync.

            ParrelSync Examples and Code Snippets

            No Code Snippets are available at this moment for ParrelSync.

            Community Discussions

            Trending Discussions on ParrelSync

            QUESTION

            does'nt join the room || Photon Pun
            Asked 2022-Mar-29 at 07:45

            I am recently working on my multiplayer game Using Unity3d and Photon PUN2;

            I want to make a system where player clicks the button to join the room if it is not avilabe then create;

            When staringt the game from two players (parrelSync) from p1 it just make a room normal (because in starting no rooms are available)

            form p2 it does not join the room

            here is the code

            ...

            ANSWER

            Answered 2022-Mar-25 at 06:10

            PhotonNetwork.CurrentRoom returns the room which you are currently in, which will always be null in your case.

            Instead of checking for PhotonNetwork.CurrentRoom just use PhotonNetwork.JoinRoom and also override the OnJoinRoomFailed() which will be called when we attempt to join the room with roomID which does not exist yet, and in it just create new room.

            Something like following would work

            Source https://stackoverflow.com/questions/71602785

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ParrelSync

            Check out the Installation-and-Update page for more details.
            Backup your project folder or use a version control system such as Git or SVN
            Download .unitypackage from the latest release and import it to your project.
            ParrelSync should appreared in the menu item bar after imported

            Support

            Currently, ParrelSync supports Windows, macOS and Linux editors. ParrelSync has been tested with the following Unity version. However, it should also work with other versions as well.
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          • HTTPS

            https://github.com/VeriorPies/ParrelSync.git

          • CLI

            gh repo clone VeriorPies/ParrelSync

          • sshUrl

            git@github.com:VeriorPies/ParrelSync.git

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