ParrelSync | Test multiplayer without building | Editor library
kandi X-RAY | ParrelSync Summary
kandi X-RAY | ParrelSync Summary
ParrelSync is a Unity editor extension that allows users to test multiplayer gameplay without building the project by having another Unity editor window opened and mirror the changes from the original project.
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QUESTION
I am recently working on my multiplayer game Using Unity3d and Photon PUN2;
I want to make a system where player clicks the button to join the room if it is not avilabe then create;
When staringt the game from two players (parrelSync) from p1 it just make a room normal (because in starting no rooms are available)
form p2 it does not join the room
here is the code
...ANSWER
Answered 2022-Mar-25 at 06:10PhotonNetwork.CurrentRoom
returns the room which you are currently in, which will always be null in your case.
Instead of checking for PhotonNetwork.CurrentRoom
just use PhotonNetwork.JoinRoom
and also override the OnJoinRoomFailed()
which will be called when we attempt to join the room with roomID
which does not exist yet, and in it just create new room.
Something like following would work
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Install ParrelSync
Backup your project folder or use a version control system such as Git or SVN
Download .unitypackage from the latest release and import it to your project.
ParrelSync should appreared in the menu item bar after imported
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