MarchingCube | Marching cube implementation in Unity | Editor library

 by   Zarbuz C# Version: Current License: No License

kandi X-RAY | MarchingCube Summary

kandi X-RAY | MarchingCube Summary

MarchingCube is a C# library typically used in Editor, Unity applications. MarchingCube has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Marching cube implementation in Unity.
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              MarchingCube has a low active ecosystem.
              It has 10 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              MarchingCube has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of MarchingCube is current.

            kandi-Quality Quality

              MarchingCube has no bugs reported.

            kandi-Security Security

              MarchingCube has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              MarchingCube does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              MarchingCube releases are not available. You will need to build from source code and install.

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            MarchingCube Key Features

            No Key Features are available at this moment for MarchingCube.

            MarchingCube Examples and Code Snippets

            No Code Snippets are available at this moment for MarchingCube.

            Community Discussions

            QUESTION

            Why doesn't update repaint a scene?
            Asked 2020-Feb-19 at 13:44

            I am making a marching cubes project in python using PyQt5 and PyOpenGL. I am trying to hide the wireframe cube which marches across the screen, referenced as mainWindow.marchingCube to disappear after cycling through. I managed to get the disappearing cycle to occur, but the cube does not actually disappear. I called the QOpenGLWidget's update function, but the cube still did not disappear.

            ...

            ANSWER

            Answered 2020-Feb-19 at 09:54

            You are missing 1 call to self.openGLWidget.update(). There is a return statement in the instruction block of the if. The function is terminated at this point and the self.openGLWidget.update() instruction at the end of the code is never executed.

            Add self.openGLWidget.update() right before return, to solve the issue:

            Source https://stackoverflow.com/questions/60291917

            QUESTION

            How to convert 2D DICOM slices to 3D image in Python
            Asked 2019-Jun-24 at 07:03

            I am currently sitting on an task in which I need to plot DICOM slices into one 3D model using NumPy, Matplotlib, (Marchingcubes, Triangulation or Volumemodel)

            I have tried the method from this website :

            https://www.raddq.com/dicom-processing-segmentation-visualization-in-python/

            but unfortunately it didn't worked out for me

            ...

            ANSWER

            Answered 2019-Jun-24 at 07:03

            There is an example of loading a set of 2D CT slices and building a 3D array.

            https://github.com/pydicom/pydicom/blob/master/examples/image_processing/reslice.py

            It does not go on to construct the surface, but it should solve the first half of your problem.

            Source https://stackoverflow.com/questions/56723891

            QUESTION

            Clipping in vtk surface rendered output
            Asked 2019-Feb-22 at 15:13

            I had done surface rendering using vtk marching cubes and now I need to do clipping in that.

            I searched and found how to do clipping in volume rendered output(i.e.; using ray casting method) .But I need to do clipping in surface rendered output. so I created a vtkClipPolyData

            ...

            ANSWER

            Answered 2019-Feb-22 at 15:13

            You can try using a vtkSliderWidget. There's an example of how to use it here. On its callback, you can set the clipping plane's position.

            Another option: You could use a vtkImplicitPlaneWidget2 (note: the 2 there is because there's a new and an old version - use the '2' versions whenever possible).

            Source https://stackoverflow.com/questions/54824663

            QUESTION

            Marching Cubes for Quadrics - Three.js
            Asked 2018-May-16 at 13:44

            I have tried to implement an applet showing the distinct types of space quadrics with the Marching Cubes library of three.js to render implicit surfaces. The shapes that appear though are not right and I guess I am not implementing the properties of THREE.MarchingCubes as needed. The core of the applet has the following code

            ...

            ANSWER

            Answered 2018-May-16 at 13:44

            To use THREE.MarchingCubes:

            • Include MarchingCubes.js via

            • Allocate the volume with resolution R, which will be a voxel cube with resolution R x R x R, via V = new THREE.MarchingCubes( R, material )

            • Fill in the voxel values, which are a linear array of float values. The index for a voxel at location [X,Y,Z] is (X + (Y * R) + ( Z * R * R)). Set the values via V.field[ i + j*R + k*R*R ] = f

            • Set the isolation value. The displayed volume will be all voxels less than this value, so this could all be called iso-surface value. Set the value via V.isolation = s.

            It seems your code is working correctly. Increasing a11 does reduce the volume in the x dimension as expected.

            The only thing I noticed is the code multiplying a12 and a13 and a23 by 2. If a quadric equation is expressed as:

            Ax^2 + By^2 + Cz^2 + Dxy + Exz + Fyz + Gz + Hy + Iz + J = 0

            And the calculation is: data.a11*x*x + data.a22*y*y + data.a33*z*z + data.a12*2*x*y + data.a13*2*x*z + data.a23*2*y*z + data.a1*x + data.a2*y + data.a3*z + data.a, then it seems to multiply D E and F by two for no reason?

            Otherwise, was there a bug you've resolved since posting the question? Or could you be more specific about the problem?

            Bug report: There's a bug report 14060 logged against three.js here. As of May 2018, with three.js version r92, it appears the Marching Cubes library is working in (1) Firefox in Windows and MacOS, (2) Safari on MacOS. It appears buggy in Firefox on Linux, and in Chrome on any system. Turning off flat shading may resolve the problem.

            Source https://stackoverflow.com/questions/50304079

            QUESTION

            Passing static array between C and Haskell with hsc2hs
            Asked 2018-Mar-31 at 21:01

            Here is a simple h file:

            ...

            ANSWER

            Answered 2018-Mar-31 at 21:01

            The code I gave in the update works :)

            In marchingcubes.hsc:

            Source https://stackoverflow.com/questions/49591517

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MarchingCube

            You can download it from GitHub.

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