CityBuildings | Procedurally generated city with Unity3D | Graphics library

 by   a3geek C# Version: Current License: MIT

kandi X-RAY | CityBuildings Summary

kandi X-RAY | CityBuildings Summary

CityBuildings is a C# library typically used in User Interface, Graphics, Unity applications. CityBuildings has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Procedurally generated city with Unity3D. This project’s concept is all models are procedural generation. I don’t have any .fbx or .png or other files as assets. I have generated all assets by GPU program or CPU program.
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              CityBuildings has a low active ecosystem.
              It has 8 star(s) with 2 fork(s). There are no watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              CityBuildings has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of CityBuildings is current.

            kandi-Quality Quality

              CityBuildings has no bugs reported.

            kandi-Security Security

              CityBuildings has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              CityBuildings is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              CityBuildings releases are not available. You will need to build from source code and install.

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            CityBuildings Key Features

            No Key Features are available at this moment for CityBuildings.

            CityBuildings Examples and Code Snippets

            No Code Snippets are available at this moment for CityBuildings.

            Community Discussions

            Trending Discussions on CityBuildings

            QUESTION

            Handling Population within a game (unity)
            Asked 2020-Jan-17 at 12:26

            I am currently working on a sim city style game, and I am currently looking into managing the population for the city. The script will eventually work as when a house is placed, that house adds to the capacity of how many people the city can house. When the construction is complete then I will add that number of citizen structs to a List of citizens.

            However, imagine that the population reaches in excess of 1000, 10000 citizens. Will this be the optimal solution for controlling a large volume of citizens? Moreover, when a house is removed this will remove the amount for the population (removing from the list) thus leaving job vacancies. I eventually would like for the player to be able to shift focus so any buildings with enum category of the focus shift will mean the work force will fill in those jobs first. Again would using the List and Linq queries be the way to go or would there be a better solution found with something else?

            ...

            ANSWER

            Answered 2020-Jan-17 at 12:26

            The answer is - as you may have expected - it depends. The LINQ-operations are usually quite fast unless you are talking millions of objects. However they will produce some garbage that has to be collected eventually. If you perform such operations every frame you may run into GC hiccups. If you run stuff not that often (e.g. only when a player places/removes a house, etc.) this approach should work fine.

            If you need maximum performance you may want to have a look at the new DOTS architecture (aka. ECS) in Unity, which allows you to manage large quantities of data fast. That being said - premature optimization is the root of all evil and DOTS is quite the beast to wrap your head around.

            I'd start with the LINQ queries, making sure they are not called every frame and maybe some clever caching and only bring in the big guns when I actually have a performance problem.

            Source https://stackoverflow.com/questions/59786931

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install CityBuildings

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/a3geek/CityBuildings.git

          • CLI

            gh repo clone a3geek/CityBuildings

          • sshUrl

            git@github.com:a3geek/CityBuildings.git

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