NetworkConnection | network connection along with authentication to a network | Networking library

 by   baruchiro C# Version: Current License: MIT

kandi X-RAY | NetworkConnection Summary

kandi X-RAY | NetworkConnection Summary

NetworkConnection is a C# library typically used in Networking applications. NetworkConnection has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Represents a network connection along with authentication to a network share. Based on Daniel Hilgarth's answer from Stack Overflow.
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            kandi-support Support

              NetworkConnection has a low active ecosystem.
              It has 4 star(s) with 1 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              NetworkConnection has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of NetworkConnection is current.

            kandi-Quality Quality

              NetworkConnection has no bugs reported.

            kandi-Security Security

              NetworkConnection has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              NetworkConnection is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              NetworkConnection releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            NetworkConnection Key Features

            No Key Features are available at this moment for NetworkConnection.

            NetworkConnection Examples and Code Snippets

            No Code Snippets are available at this moment for NetworkConnection.

            Community Discussions

            QUESTION

            How do I compare objects in Java?
            Asked 2021-Jan-31 at 19:40

            I have a data class written in Kotlin which has server error objects.

            How can I check which object it is?

            I can do it in Kotlin like this

            ...

            ANSWER

            Answered 2021-Jan-31 at 19:40

            Generally in java, object references are compared to type using instanceof binary operator.

            In future versions of Java, for some types, if-else conditions with instanceof equality check is not needed and a switch can be used. The sealed classes feature providing this benefit is being previewed currently in Java 15, and being previewed again in the upcoming Java 16.

            Source https://stackoverflow.com/questions/65974425

            QUESTION

            How to hide field from admin change page but keep it in admin add page in Django
            Asked 2021-Jan-14 at 13:51

            I have a data model in which some fields can only be set initially per each instance of the class, and once set, they should never change. The only way that can be allowed to change such an object should be by deleting it and creating a new one.

            Pseudo code:

            ...

            ANSWER

            Answered 2021-Jan-14 at 13:50

            Turns out this could be done using the ModelAdmin.get_from function but if anybody has a better answer, please share it

            Solution using get_from would be:

            admin.py

            Source https://stackoverflow.com/questions/65719693

            QUESTION

            Unity Mirror - NetworkServer Send Message To Target Client
            Asked 2020-Dec-19 at 18:21

            I'm not sure what I'm doing wrong here but I can't seem to get my message from the server to the client. Here is what I have so far:

            ...

            ANSWER

            Answered 2020-Dec-19 at 18:21

            The issue with the above is with these lines:

            Source https://stackoverflow.com/questions/65351438

            QUESTION

            Why am I getting a retain cycle from passing weak self in to a static function's closure?
            Asked 2020-Nov-12 at 15:32

            My AchievementViewController does not get released from memory unless I comment out the function below

            ...

            ANSWER

            Answered 2020-Nov-12 at 15:32

            QUESTION

            Inconsistent move in debug and release configurations while passing unique_ptr around?
            Asked 2020-Sep-28 at 05:59

            So I got some code handling some simple tcp sockets using the SFML Library. Thereby a socket is created under the usage of SFML capabilities and returned from a function as an rvalue reference. An organizing function then passes this socket on ( to currently only be stored ) and signals its caller whether a socket was processed or not. This however does not work as expected.

            ...

            ANSWER

            Answered 2020-Sep-28 at 05:59

            You have undefined behavior here:

            Source https://stackoverflow.com/questions/64096563

            QUESTION

            redux props not updated inner addEventListener
            Asked 2020-Jul-15 at 13:33

            I'm using this package https://github.com/react-native-community/react-native-netinfo. My problem is that when I my connectivity change it reach my function but the props are always the same, never got updated (in my state I got different values). Debugging I check that it not pass to again to mapStateToProps so maybe I'm missing something not have much experience with react.

            Component

            ...

            ANSWER

            Answered 2020-Jul-15 at 13:33

            QUESTION

            Connect asp.net core app to network drive in windows server domain
            Asked 2020-Jun-30 at 06:58

            I am developing an internal web application in asp.net core 2.2 & angular 9. I am looking to access the company's file server located in the same Windows server domain for the purpose of uploading, downloading or simply to list the contents of the directories. Do you have a way to do it natively or using a library?

            Thanks in advance, I'm a little lost.

            Update : I found this method but i have error "Access denied" :

            ...

            ANSWER

            Answered 2020-Jun-30 at 06:58

            I found solution, in the destination path i need to specify the destination file, the error had nothing to do with permissions

            Source https://stackoverflow.com/questions/62408983

            QUESTION

            Why does the host player not have authority to send server [Command]? Unity - Mirror
            Asked 2020-Jun-26 at 14:42

            I am making a turn based multiplayer game with Unity 2019.3.2f1 and am using Mirror to connect the players. My goal is to add player objects to the GameMaster script (as you will see in my bottom-most script), so that I can keep track of them and update their progress in the Player script. I have followed DapperDino's youtube tutorial (https://www.youtube.com/watch?v=oBRt9OifJvE&list=PLS6sInD7ThM1aUDj8lZrF4b4lpvejB2uB&index=2) and made a lobby copying everything from the tutorial except the spawner system and I've made adjustments to the names of the scenes, removed the map handler and instead simply have 2 scenes. After 2 players enter lobby, click ready and the host clicks Start, the MainMenu scene changes to GameScene and the actual game starts, but before that the function NetworkServer.ReplacePlayerForConnection(conn, gameplayerInstance.gameObject) is called, before the change of the scene. And I get this error:

            RemoveClientAuthority can only be called on the server for spawned objects. UnityEngine.Logger:Log(LogType, Object) Mirror.ILoggerExtensions:LogError(ILogger, Object) (at Assets/Mirror/Runtime/LogFactory.cs:58) Mirror.NetworkIdentity:RemoveClientAuthority() (at Assets/Mirror/Runtime/NetworkIdentity.cs:1230) Mirror.NetworkServer:InternalReplacePlayerForConnection(NetworkConnection, GameObject, Boolean) (at Assets/Mirror/Runtime/NetworkServer.cs:843) Mirror.NetworkServer:ReplacePlayerForConnection(NetworkConnection, GameObject, Boolean) (at Assets/Mirror/Runtime/NetworkServer.cs:680) DapperDino.Mirror.Tutorials.Lobby.NetworkManagerLobby:ServerChangeScene(String) (at Assets/Lobby/Scripts/NetworkManagerLobby.cs:181) DapperDino.Mirror.Tutorials.Lobby.NetworkManagerLobby:StartGame() (at Assets/Lobby/Scripts/NetworkManagerLobby.cs:163)

            Why should RemoveClientAuthority() be called?

            Then I get this warning: Trying to send command for object without authority. Player.CmdAddPlayer

            Here is my code. As you see, on update I check if(!hasAuthority) and if the client doesn't, I would return the Update function but it was never so I commented it to debug. The warning I get is on the host process, which baffles me. Shouldn't the host have authority as it is also the server?

            ...

            ANSWER

            Answered 2020-Jun-26 at 14:42

            I'm following the same tutorial and came across the same error.

            Basically apparently its something to do with Mirror's ServerChangeScene.

            You can solve this pretty easily. In DapperDino NetworkManagerLobby script, go to ServerChangeScene override, and get reid of the destroy so that it goes from this:

            Source https://stackoverflow.com/questions/62458966

            QUESTION

            How to make a TypeConverter in Room from a custom list?
            Asked 2020-May-26 at 11:00

            I have made a TypeConverter but I get an error

            Unable to create converter for class .models.lastanime.EpisodesEntityfor method EpisodesApi.getEpisodes

            I can't finish understanding how to make the TypeConverter, I have done this, I know that the implementation is placed correctly since I have not had problems in the compilation, but the data does not load since I get an error, and it seems that it is not saved in the room database

            TYPE CONVERTER

            ...

            ANSWER

            Answered 2020-May-22 at 23:11

            You cannot have an entity holding a List of another entity. You need to define a one-to-many relation between them.

            Source https://stackoverflow.com/questions/61963144

            QUESTION

            C#: Purpose of `using` statement with braces and anonymous object
            Asked 2020-May-07 at 14:49

            I know that in C# using with braces is used to ensure that the object is disposed like the following:

            ...

            ANSWER

            Answered 2020-May-07 at 14:49

            How is the created object of NetworkConnection used in the two codes?

            It's just disposed at the end of the block.

            I assume that what's happening is that the constructor will fail if the credentials are invalid - so in that case, the properties are never updated. If the constructor succeeds, the properties are updated and then the NetworkConnection is disposed.

            One problem with the code as it stands is that the exception isn't caught - it will propagate up into the event loop, which hopefully has an exception handler attached - but it's really not terribly pleasant.

            If this were code in a code-base I was maintaining, I'd try to refactor it to something like:

            Source https://stackoverflow.com/questions/61660702

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install NetworkConnection

            You can download it from GitHub.

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            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone baruchiro/NetworkConnection

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