socket.io-client-csharp | socket.io-client implemention for .NET | Socket library

 by   doghappy C# Version: v3.0.8 License: MIT

kandi X-RAY | socket.io-client-csharp Summary

kandi X-RAY | socket.io-client-csharp Summary

socket.io-client-csharp is a C# library typically used in Networking, Socket applications. socket.io-client-csharp has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

socket.io-client implemention for .NET
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            kandi-support Support

              socket.io-client-csharp has a low active ecosystem.
              It has 527 star(s) with 102 fork(s). There are 24 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 63 open issues and 176 have been closed. On average issues are closed in 34 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of socket.io-client-csharp is v3.0.8

            kandi-Quality Quality

              socket.io-client-csharp has 0 bugs and 0 code smells.

            kandi-Security Security

              socket.io-client-csharp has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              socket.io-client-csharp code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              socket.io-client-csharp is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              socket.io-client-csharp releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.
              socket.io-client-csharp saves you 6180 person hours of effort in developing the same functionality from scratch.
              It has 12876 lines of code, 0 functions and 87 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            socket.io-client-csharp Key Features

            No Key Features are available at this moment for socket.io-client-csharp.

            socket.io-client-csharp Examples and Code Snippets

            No Code Snippets are available at this moment for socket.io-client-csharp.

            Community Discussions

            Trending Discussions on socket.io-client-csharp

            QUESTION

            C# GetValue from JSON
            Asked 2020-Sep-30 at 10:15

            I have a NodeJS Server and a C# Unity Client. The NodeJS server sends an object to the C# client.

            SERVER

            ...

            ANSWER

            Answered 2020-Sep-30 at 10:15

            The JSON returned is an array with a single element, that element is an object with 2 properties - one of which is name so I suspect he correct code to read that would be:

            Source https://stackoverflow.com/questions/64134936

            QUESTION

            How to prevent code stripping with IL2CPP?
            Asked 2019-Nov-26 at 04:04

            We are making our first small Unity Android game. App connects to our Socket.IO server and sends/receives some data. Everything works fine during development. We connect device via USB, use Unity Remote 5 on device, app connects to server and everything is great.

            Then we build signed APK from Unity. We install APK to same device, app starts without problem, but socket.io communication doesn't work. At server side, I can see initial request to connect (which is successful), but then app won't connect to specified namespace, and it doesn't send requests to load data.

            Are we making some obvious mistake? Do we have to specify something else to build working APK? We are only adding keystore to sign release. It seems that network communication is enabled in release APK, because we see some requests. We are Unity beginners, any help is appreciated.

            We use Unity 2019.1.11f1. We use this socket.io client library: https://github.com/doghappy/socket.io-client-csharp

            We have tried other library: https://github.com/Quobject/SocketIoClientDotNet but encountered same problem. Works during development, doesn't work in release APK. We have also tried 2 different Socket.IO server implementation, both (Flask and go-socket.io) behaved same.

            EDIT: We have done more testing and found out, that when using Mono, everything works fine. But when we switch to IL2CPP, APK is broken. We have to use IL2CPP because of Play store (required 64-bit). Our current theory is too aggressive code stripping that removes some important part of code.

            So, question should be, how to prevent code stripping with IL2CPP?

            ...

            ANSWER

            Answered 2019-Nov-26 at 04:04

            Not sure if it's actually in any way related to your issues, but code stripping has a proper setting in the engine:

            https://docs.unity3d.com/Manual/ManagedCodeStripping.html

            Source https://stackoverflow.com/questions/59029987

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install socket.io-client-csharp

            Connect to the socket.io server, listen events and emit some data.

            Support

            The library uses System.Net.WebSockets.ClientWebSocket by default. Unfortunately, it does not support Windows 7 or Windows Server 2008 R2. You will get a PlatformNotSupportedException. To solve this problem, you need to install the SocketIOClient.Windows7 dependency and then change the implementation of ClientWebSocket.
            Find more information at:

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          • HTTPS

            https://github.com/doghappy/socket.io-client-csharp.git

          • CLI

            gh repo clone doghappy/socket.io-client-csharp

          • sshUrl

            git@github.com:doghappy/socket.io-client-csharp.git

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