react-native-unity-demo | This is a demo project for react-native-unity | Plugin library

 by   f111fei C# Version: Current License: No License

kandi X-RAY | react-native-unity-demo Summary

kandi X-RAY | react-native-unity-demo Summary

react-native-unity-demo is a C# library typically used in Plugin, Unity applications. react-native-unity-demo has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

This is a demo project for react-native-unity.
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            kandi-support Support

              react-native-unity-demo has a low active ecosystem.
              It has 90 star(s) with 68 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 19 open issues and 26 have been closed. On average issues are closed in 18 days. There are 2 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of react-native-unity-demo is current.

            kandi-Quality Quality

              react-native-unity-demo has 0 bugs and 0 code smells.

            kandi-Security Security

              react-native-unity-demo has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              react-native-unity-demo code analysis shows 0 unresolved vulnerabilities.
              There are 2 security hotspots that need review.

            kandi-License License

              react-native-unity-demo does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              react-native-unity-demo releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 114 lines of code, 3 functions and 16 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            react-native-unity-demo Key Features

            No Key Features are available at this moment for react-native-unity-demo.

            react-native-unity-demo Examples and Code Snippets

            No Code Snippets are available at this moment for react-native-unity-demo.

            Community Discussions

            QUESTION

            How to solve "libmain.so not found" while using Unity as a library in Android application with latest AndroidX Versions out of ReactNative
            Asked 2020-Feb-27 at 05:06

            We have a ReactNative application that has integrated Unity based on react-native-unity-view successfully as a library for quite a long time. However, after most recent updates on ReactNative regarding AndroidX and latest SDK-changes, we're running into the issue "libmain.so not found". This exception happens on the very first attempt to display a Unity-View.

            There is a similar issue on SO, please don't mark as duplicate as our approach might be different and particulary since we give many many more details here.

            There is a running and still working example on GitHub (based on ReactNative 0.57): https://github.com/f111fei/react-native-unity-demo. As long as this project is based on ReactNative 0.57 and its appropriate gradle-settings, everything works fine. But as soon as we upgrade to the latest ReactNative version (and even 0.60 for example), which gives us an android-folder that is very different against to the older one), the issue happens with a crash of the application. (We also tried to set up everything from scratch to exclude the possibility that this issue was due to upgrades. With RN 0.57 everything still works fine, with RN 0.60 and above not)

            The exception is as follows:

            ...

            ANSWER

            Answered 2019-Nov-21 at 16:33

            I can answer by myself now. The issue was caused by Unity export that was not ARM64-compatible unless several settings were applied manually. Here is how:

            Bevor building for Android, we need to adjust some settings in "Player Settings" in order to make ARM64 available:

            1. Switching "Scripting Backend" from Mono to ILCPP, which enables us to:
            2. Select "ARM64" under Target Architectures

            If you run into an Error like "NDK not found" while building, ensure that Unity has downloaded and installed its own copy of NDK:

            Having all this in mind will enable us to link against these libraries without failing to find "libmain.so".

            Source https://stackoverflow.com/questions/58877735

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install react-native-unity-demo

            Click Build => Export Android or Export IOS.
            Open unity/Cube/Assets/test.unity
            Click Build => Export Android or Export IOS

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/f111fei/react-native-unity-demo.git

          • CLI

            gh repo clone f111fei/react-native-unity-demo

          • sshUrl

            git@github.com:f111fei/react-native-unity-demo.git

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