Kroeg | Also does OStatus for fun | Blog library

 by   jfmcbrayer C# Version: Current License: MIT

kandi X-RAY | Kroeg Summary

kandi X-RAY | Kroeg Summary

Kroeg is a C# library typically used in Web Site, Blog applications. Kroeg has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

An ActivityPub server in C#. Also does OStatus for fun.
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            kandi-support Support

              Kroeg has a low active ecosystem.
              It has 22 star(s) with 9 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              Kroeg has no issues reported. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Kroeg is current.

            kandi-Quality Quality

              Kroeg has 0 bugs and 0 code smells.

            kandi-Security Security

              Kroeg has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Kroeg code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Kroeg is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              Kroeg releases are not available. You will need to build from source code and install.
              Kroeg saves you 260 person hours of effort in developing the same functionality from scratch.
              It has 630 lines of code, 0 functions and 104 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Kroeg Key Features

            No Key Features are available at this moment for Kroeg.

            Kroeg Examples and Code Snippets

            No Code Snippets are available at this moment for Kroeg.

            Community Discussions

            QUESTION

            Reference script class to GameObject in Unity
            Asked 2019-Oct-22 at 07:58

            I have a class for a building and I want to connect it to a game object of a building. In the class, I have the properties: name, level, information. I have an asset of the buildings (things like farm, castle, harbor). I have a Game class where I create the objects. The game class is used to store the objects, so they can be called through the entire game and so that the game can be saved an loaded like this.

            I can't really find what I want by Googling, I also find it hard to describe what I mean.

            The Building class:

            ...

            ANSWER

            Answered 2019-Jun-03 at 19:37
            Use Prefabs

            You can store templates of gameObjects to be created in your hierarchy. You will need to attach your script as a Component, which can be referenced through a call to GameObject.GetComponent()

            Source https://stackoverflow.com/questions/56433452

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Kroeg

            You can download it from GitHub.

            Support

            For questions etc, I have set up an IRC channel at Freenode: #kroeg. I'm the only developer on here, so please don't get impatient!.
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/jfmcbrayer/Kroeg.git

          • CLI

            gh repo clone jfmcbrayer/Kroeg

          • sshUrl

            git@github.com:jfmcbrayer/Kroeg.git

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