AR-Sandbox | Augmented Sandbox with Unity3D and Kinect | Editor library

 by   jloehr C# Version: Current License: Non-SPDX

kandi X-RAY | AR-Sandbox Summary

kandi X-RAY | AR-Sandbox Summary

AR-Sandbox is a C# library typically used in Editor, Unity applications. AR-Sandbox has no bugs, it has no vulnerabilities and it has low support. However AR-Sandbox has a Non-SPDX License. You can download it from GitHub.

Augmented Sandbox with Unity3D and Kinect
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            kandi-support Support

              AR-Sandbox has a low active ecosystem.
              It has 89 star(s) with 36 fork(s). There are 17 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 2 open issues and 5 have been closed. On average issues are closed in 433 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of AR-Sandbox is current.

            kandi-Quality Quality

              AR-Sandbox has 0 bugs and 0 code smells.

            kandi-Security Security

              AR-Sandbox has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              AR-Sandbox code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              AR-Sandbox has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              AR-Sandbox releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.
              AR-Sandbox saves you 21787 person hours of effort in developing the same functionality from scratch.
              It has 42750 lines of code, 0 functions and 126 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of AR-Sandbox
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            AR-Sandbox Key Features

            No Key Features are available at this moment for AR-Sandbox.

            AR-Sandbox Examples and Code Snippets

            No Code Snippets are available at this moment for AR-Sandbox.

            Community Discussions

            QUESTION

            django-oscar-api conflict with Django's UpdateCacheMiddleware: {TypeError}cannot pickle '_io.BufferedReader' object
            Asked 2021-Nov-13 at 14:27

            I implemented django's per site cache in a django-oscar project with django-oscar-api. I use LocMemCache as a cache backend.

            Before adding django.middleware.cache.UpdateCacheMiddleware to my middlewares, everything worked fine and I could make a request to the "basket" endpoint like this and it returned a 200 response:

            ...

            ANSWER

            Answered 2021-Nov-13 at 14:27

            You need to ensure that UpdateCacheMiddleware is before SessionMiddleware and LocaleMiddleware in your settings. DOCS

            FetchFromCacheMiddleware needs to be after those middleware, can be left where it is

            Source https://stackoverflow.com/questions/69952934

            QUESTION

            glTF models are red in sceneform
            Asked 2021-Mar-31 at 21:22

            So I have some gltf models I generated and have uploaded them to a url to load them at runtime within Sceneform. When I open the models on windows, it looks great, but when I try to place the objects within Sceneform the models become red. I am unsure why this is happening and would appreciate any pointers.

            Object opened in 3D Viewer

            Object when placed in Sceneform

            The jellyfish gltf model example in case those got corrupted somehow: GLTF Model

            .bin file is here, however I don't think looking at this will help much: GLTF .bin

            Thanks!

            ...

            ANSWER

            Answered 2021-Mar-31 at 21:21

            I discovered the issue was due to a malformed glTF file. You can use Kronos' glTF online validator at this link. https://github.khronos.org/glTF-Validator/

            In case anyone is having the same issue, make sure the file is not malformed or try using a different file format like GLB.

            Source https://stackoverflow.com/questions/66620527

            QUESTION

            Plz explain this Angular JS script:
            Asked 2020-Apr-16 at 16:58

            ...

            ANSWER

            Answered 2020-Apr-16 at 16:58

            First of all the #x is not part of the orderBy-expression. It is the url fragment. This causes the browser to focus on the input element, thus triggering the ng-focus event.

            Just so that we are on the same page here. This is the injected code:

            The high level view of the exploit is provided by the solution on the page you linked:

            The exploit uses the ng-focus event in AngularJS to create a focus event that bypasses CSP. It also uses $event, which is an AngularJS variable that references the event object. The path property is specific to Chrome and contains an array of elements that triggered the event. The last element in the array contains the window object.

            Normally, | is a bitwise or operation in JavaScript, but in AngularJS it indicates a filter operation, in this case the orderBy filter. The colon signifies an argument that is being sent to the filter. In the argument, instead of calling the alert function directly, we assign it to the variable z. The function will only be called when the orderBy operation reaches the window object in the $event.path array. This means it can be called in the scope of the window without an explicit reference to the window object, effectively bypassing AngularJS's window check.

            However this does not explain how the alert function is actually called. The solution is hidden in the depths of the AngularJS source code. AngularJS uses its $parse-service to parse expression given to it in attributes. As stated above the expression is a filter-expression using the orderBy-filter. The orderBy-filter implements a function, that takes an array ($event.path) and a sort expression ('(z=alert)(document.cookie)') as arguments and returns the ordered array.

            What does the orderBy-filter do with the sort expression? The sort expression is evaluated against the elements of the array to extract the key which should be used to order the elements. (There are plenty of examples in the doc: https://code.angularjs.org/1.4.1/docs/api/ng/filter/orderBy). How does the orderBy-filter do this? It passes the sort expression to the $parse function to transform it into a JS function. The resulting function looks like this:

            Source https://stackoverflow.com/questions/60990031

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install AR-Sandbox

            AForge needs the System.Drawing.dll. Copy it from "PathToYourUnityInstallation/Editor/Data/Mono/lib/mono/2.0" into "ProjectFolder/Assets". Arrange the Projector and the Kinect so they cover the sandbox. We used a giant mirror on the wall (see the Project Images). Open the "DepthMesh" scene in Unity. Have "Maximize at Play" enabled. Hit play and get the "Play" View on the Projector.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/jloehr/AR-Sandbox.git

          • CLI

            gh repo clone jloehr/AR-Sandbox

          • sshUrl

            git@github.com:jloehr/AR-Sandbox.git

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