Minis | MIDI Input for New Input System | Audio Utils library

 by   keijiro C# Version: 1.0.10 License: Non-SPDX

kandi X-RAY | Minis Summary

kandi X-RAY | Minis Summary

Minis is a C# library typically used in Audio, Audio Utils, Unity applications. Minis has no bugs, it has no vulnerabilities and it has low support. However Minis has a Non-SPDX License. You can download it from GitHub.

Minis (MIDI Input for New Input System) is a Unity plugin that adds MIDI input device support to [Unity’s new Input System]. [Unity’s new Input System]:
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            kandi-support Support

              Minis has a low active ecosystem.
              It has 482 star(s) with 38 fork(s). There are 23 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 9 open issues and 23 have been closed. On average issues are closed in 3 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of Minis is 1.0.10

            kandi-Quality Quality

              Minis has 0 bugs and 0 code smells.

            kandi-Security Security

              Minis has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              Minis code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              Minis has a Non-SPDX License.
              Non-SPDX licenses can be open source with a non SPDX compliant license, or non open source licenses, and you need to review them closely before use.

            kandi-Reuse Reuse

              Minis releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of Minis
            Get all kandi verified functions for this library.

            Minis Key Features

            No Key Features are available at this moment for Minis.

            Minis Examples and Code Snippets

            No Code Snippets are available at this moment for Minis.

            Community Discussions

            QUESTION

            java.lang.ClassNotFoundException: org.apache.wicket.settings.def.JavaScriptLibrarySettings
            Asked 2022-Apr-14 at 18:20

            I have wicket application and it sometimes fails on :

            java.lang.NoClassDefFoundError: org/apache/wicket/settings/def/JavaScriptLibrarySettings java.base/java.lang.ClassLoader.defineClass1(Native Method) java.base/java.lang.ClassLoader.defineClass(ClassLoader.java:1016) java.base/java.security.SecureClassLoader.defineClass(SecureClassLoader.java:174)

            I have this mvn configuration :

            ...

            ANSWER

            Answered 2022-Apr-14 at 18:20

            Almost all Wicket dependencies are 8.14.0 but few are 8.13.0 (not really a problem but better keep them in sync):

            • org.apache.wicket:wicket-bean-validation:jar:8.13.0:compile
            • com.googlecode.wicket-jquery-ui:wicket-jquery-ui:jar:8.13.0:compile
            • com.googlecode.wicket-jquery-ui:wicket-jquery-ui-core:jar:8.13.0:compile

            The real problem is:

            Source https://stackoverflow.com/questions/71872709

            QUESTION

            Webpack 5 sourcemap loaded by chrome in different "area" - unable to debug
            Asked 2022-Mar-16 at 15:18

            I have two react components - I would like to be able to debug the jsx in chrome.

            When I load the page I see my component code where I expect (using inline sourcemap)

            The sourcemap is loading (it works with a separate source-map file as well as in-line) But it loads in another section under the "page" menu in chrome.

            I see my jsx code as expected here. If I put a breakpoint (say on line 7 in the above picture) it will add the corresponding breakpoint in my minified code. However if I "hit" the breakpoint it will hit in the minified code and not my original jsx (which I thought was possible with sourcemaps in chrome?)

            I've used webpack for sourcemaps before - but I don't remember coming across this problem and haven't had any luck searching stackoverflow/google.

            Here is my Webpack.Config

            ...

            ANSWER

            Answered 2022-Mar-16 at 15:18

            Since you're using devTool value as source-map. It will load the original code you wrote as source map. This also happened to me and I changed the devTool value to a different one as per my need.

            As per webpack documetation - https://webpack.js.org/configuration/devtool/#devtool

            if the quality is original then it'll load the entire code: quality: original- You will see the original code that you wrote, assuming all loaders support SourceMapping.

            If you don't need it. Please go with an option as per your need.

            Source https://stackoverflow.com/questions/71399413

            QUESTION

            Meteor + Semantic React
            Asked 2022-Mar-15 at 10:45
            LAST EDIT :

            never use npm raw command in meteor. always meteor npm. That is the reason why everything broke.

            AND do upgrade step by step , version to the nearest version.

            I think that's all that causes this headache.

            Everything works now.

            Thanks !

            EDIT :

            After trying all the steps ahead ... I remove jquery / less and semantic:ui from meteor

            ...

            ANSWER

            Answered 2022-Feb-28 at 21:21

            I think you have created a bit of a mess for yourself. I was able to create a simple meteor app using semantic-ui-react as follows:

            Source https://stackoverflow.com/questions/71262062

            QUESTION

            Awk script to add two columns depending on search pattern
            Asked 2022-Jan-24 at 12:45

            I have the following awk script:

            ...

            ANSWER

            Answered 2022-Jan-24 at 00:20

            If you're new to awk, it might be best to look at writing this long hand:

            Source https://stackoverflow.com/questions/70827605

            QUESTION

            npm ERR! code EACCES, npm install --global yarn met error
            Asked 2022-Jan-08 at 14:28

            Mac mini (M1, 2020)

            Monterey

            Brownie v1.17.2

            nodejs v16.13.4

            I am learning solidity according to reference(https://www.youtube.com/watch?v=M576WGiDBdQ&t=25510s).

            Node.JS install is fine

            when I tried this

            ...

            ANSWER

            Answered 2022-Jan-08 at 14:28

            reference answer is here (Error: EACCES: permission denied, access '/usr/local/lib/node_modules')

            This works for me very quick.

            To minimize the chance of permissions errors, you can configure npm to use a different directory. In this example, you will create and use a hidden directory in your home directory.

            Back up your computer. On the command line, in your home directory, create a directory for global installations:

            Source https://stackoverflow.com/questions/70632232

            QUESTION

            Why the accuracy of my neural network does not increase?
            Asked 2021-Oct-27 at 12:36

            I tried to implement in python using pytorch from scratch a convolutional neural network based on the structure of AlexNet using the CIFAR10 dataset but my accuracy is very very low (10%). How can I improve my accuracy? Is there a structural problem or I have only to change the hyperparameters?I am sorry to there are trivial errors but I am a beginner in neural networks.

            ...

            ANSWER

            Answered 2021-Oct-27 at 12:36

            As you may have noticed there are plenty of loss functions in any deep learning package. You must choose the appropriate one based on problem criteria, such as multiclass/binary, multilabel/simple, log_logits, already softmaxed logits, and ... . nll_loss often used in with log_softmax logits, but you have used it with raw logits. Based on what was said adding log_softmax to forward path would do the work. So the model would change to this:

            Source https://stackoverflow.com/questions/69734256

            QUESTION

            Cannot read properties of undefined
            Asked 2021-Oct-07 at 06:23

            I am trying to make a menu for practice and am having issues with making something simply appear and disappear on click of a class called "option". For some reason, when you click on the image, text, or icon nested inside the option div, I get an error saying that it cannot read properties of undefined. I know it is not undefined, or so I think because I can log the outerHTML of the object I'm clicking, but can't add a class to it. I'm new to web development so any help, even if not the full answer that will lead me in the correct direction is very helpful and appreciated :)

            ...

            ANSWER

            Answered 2021-Oct-07 at 05:16

            I get an error saying that it cannot read properties of undefined

            It should tell you which line is throwing this, number or call, which you really need. Error messages are very important to read.

            I know it is not undefined, or so I think

            Code never lies. Whatever 'it' is, is undefined. 'It' might not be what you seem to think (currentArrow).

            Instead of trying to guess the value of something based on its behavior, just ask for the value. That is to say use console.log(currentArrow) instead. If currentArrow is not undefined, then something else is causing your error.

            Source https://stackoverflow.com/questions/69475635

            QUESTION

            Quasar: Drawer changes to automatically Mini-mode
            Asked 2021-Jun-11 at 13:21

            I am using Quasar, and I would like the drawer changes into mini mode automatically whenever the browser gets smaller by users. For now, it's always opened even I narrows the browser.

            It's what I tried below:

            ...

            ANSWER

            Answered 2021-Jun-11 at 13:21

            In your code you have made several mistakes;

            1. You are repeating your data property miniState as a computed property. The miniState property inside the data function will override the computed property; thus it will always be false

            2. You are not returning a value from your computed property; instead you are only assigning.

            3. Still; window properties such as innerWidth is not reactive and watchable in Vue. Please correct me if I am wrong. Thus, watching window.innerWidth will not trigger every time the window is resized.

            Since you are using Quasar, you can make use of the the screen plugin which comes with Quasar. You dont have to install anything, the screen plugin is installed by default. Here is the link to the docs.

            I have put below a very minimal example of the code with the functionality you required. This is not the code you have put in your post above. I extracted the drawer and the content from the Quasar documentation here

            Now the drawer will automatically go into mini mode when the screen size is below 500 px; this is of course configurable.

            Also; on a side note, if you are only starting with Vue and Quasar, Vue is now upgraded to Vue3 which comes with the composition api. Quasar is also being upgraded to version 2 which supports Vue3.

            Follow the comments below and you will understand the code!

            Source https://stackoverflow.com/questions/67934404

            QUESTION

            react-native-maps iOS build issues when using use_frameworks! :linkage => :static
            Asked 2021-Apr-15 at 16:02

            Main errors: GMUHeatmapTileLayer.h not found and GMUKMLParser.h not found.

            This is how my Podfile looks like:

            ...

            ANSWER

            Answered 2021-Apr-15 at 09:31

            To be able to build the project with react-native-maps and use_frameworks as described in the question I had to fork the react-native-maps library and replace

            Google-Maps-iOS-Utils with Google_Maps_iOS_Utils in header imports in

            lib/ios/AirGoogleMaps/AIRGoogleMap.m:

            Source https://stackoverflow.com/questions/66966465

            QUESTION

            Swift Code optimization for finding nearest target cgfloat from an array
            Asked 2021-Apr-15 at 12:25

            I would like to develop a method which search the nearest cgfloat from an array to target value.

            When it comes to the implantation, it takes 1s to compile. Would anybody please tell us the better way which can also minis the compilation time of the following code block?

            Warning:

            ...

            ANSWER

            Answered 2021-Apr-15 at 12:25

            Just add in explicit type information:

            Source https://stackoverflow.com/questions/67104711

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install Minis

            This package uses the [scoped registry] feature to resolve package dependencies. Please add the following sections to the manifest file (Packages/manifest.json).

            Support

            No, but the backend (RtMidi) supports MIDI out. You can use the output functionality by directly accessing it. Please check the [RtMidi for Unity] repository that contains a MIDI out sample script. [RtMidi for Unity]: https://github.com/keijiro/jp.keijiro.rtmidi.
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          • HTTPS

            https://github.com/keijiro/Minis.git

          • CLI

            gh repo clone keijiro/Minis

          • sshUrl

            git@github.com:keijiro/Minis.git

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