PluginManager | NuGet based universal plugin manager | DevOps library
kandi X-RAY | PluginManager Summary
kandi X-RAY | PluginManager Summary
NuGet based universal plugin manager. Nightly builds of PluginManager available at Appveyor -
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of PluginManager
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Community Discussions
Trending Discussions on PluginManager
QUESTION
I am trying to deploy a serverless REST API with NodeJS, AWS Lambda, API Gateway, RDS and PostgreSQL.
So far I've set up the PostgreSQL RDS successfully and before start writing the functions to handle the requests to the DB I thought it'd be a good idea to test a small function first locally to check if the requests are being handled correctly.
So in the root of the project, I installed serverless-offline:
npm install serverless-offline
It threw several warnings during installation of the type:
npm WARN deprecated @hapi/pez@4.1.2: This version has been deprecated and is no longer supported or maintained
(I'm sorry if that information is irrelevant, I'm quite new and don't know what is important and what is not.)
Then I configured my serverless.yml:
...ANSWER
Answered 2021-May-12 at 21:36Ran into the same issue, but after switching to a package-lock.json file (identical package.json) from a previous project the issue was resolved. So I assume there's a dependency that's causing this issue, but sorry to say I haven't been able to identify what that dependency is
QUESTION
I have a Mac. Just updated to 4.2 and now Find and Replace both don't work. The keyboard shortcuts as well as the Edit>Find>Find... and Replace... menu options not working. I click them and nothing opens, nothing happens. I changed the keymap to MacOS to no avail.
Find in Path and Replace in Path shortcuts and menu options both work.
Any help?
(Just updated Flutter as well but can't see that changing anything.)
EDIT:
Here is what gets recorded in the log when I try to use Find. The last line appears to be an error.
...ANSWER
Answered 2021-May-10 at 21:47After finding a discussion of a similar problem for IntelliJ (same error message) I tried this workaround.
I went to ~Library/Application Support/Google/AndroidStudio4.2/options/other.xml
and searched FindSplitterProportion.
Original was:
QUESTION
i am trying to generate logs in Json format for that using log4j2 JsonTemplateLayout with LogstashJsonEventLayoutV1.json as the template. When i run the code using intellij everything works as expected. But using java -jar command it fails with Unable to locate plugin for type JsonTemplateLayout
Below are the logs from intellij and command line using java -jar
Logs using java -jar command 2021-04-20 19:02:55,123 main DEBUG null null initializing configuration org.apache.logging.log4j.core.config.properties.PropertiesConfiguration@6f45df59
2021-04-20 19:02:55,140 main DEBUG Installed 1 script engine Warning: Nashorn engine is planned to be removed from a future JDK release 2021-04-20 19:02:55,723 main DEBUG Oracle Nashorn version: 11.0.10, language: ECMAScript, threading: Not Thread Safe, compile: true, names: [nashorn, Na shorn, js, JS, JavaScript, javascript, ECMAScript, ecmascript], factory class: jdk.nashorn.api.scripting.NashornScriptEngineFactory 2021-04-20 19:02:55,723 main DEBUG PluginManager 'Core' found 122 plugins 2021-04-20 19:02:55,723 main DEBUG PluginManager 'Level' found 0 plugins 2021-04-20 19:02:55,739 main ERROR Unable to locate plugin type for JsonTemplateLayout
Logs when executing from Intellij 2021-04-20 18:52:50,289 main DEBUG Apache Log4j Core 2.14.1 initializing configuration org.apache.logging.log4j.core.config.properties.PropertiesConfiguration@6ff29830 2021-04-20 18:52:50,306 main DEBUG Installed 1 script engine Warning: Nashorn engine is planned to be removed from a future JDK release 2021-04-20 18:52:51,122 main DEBUG Oracle Nashorn version: 11.0.10, language: ECMAScript, threading: Not Thread Safe, compile: true, names: [nashorn, Nashorn, js, JS, JavaScript, javascript, ECMAScript, ecmascript], factory class: jdk.nashorn.api.scripting.NashornScriptEngineFactory 2021-04-20 18:52:51,124 main DEBUG PluginManager 'Core' found 124 plugins 2021-04-20 18:52:51,124 main DEBUG PluginManager 'Level' found 0 plugins 2021-04-20 18:52:51,137 main DEBUG Building Plugin[name=property, class=org.apache.logging.log4j.core.config.Property].
Can anyone please help me resolve this issue? Many thanks
...ANSWER
Answered 2021-Apr-30 at 16:03below link helped to resolve this issue
QUESTION
I changed my PC, and checkout the project to the new PC, when I build with my war, it gives this error but with my another PC it builds correctly, I use grails SDK 2.3.11. I don't don't know what the error can be..
when I build with my old pc it works correctly, I double checked all configuration and seems all correct.
...ANSWER
Answered 2021-Apr-02 at 12:36JDK 8 is not supported for Grails 2.3.11. Grails 2.5 is the first version of Grails for which we added support for Java 8.
QUESTION
I reinstalled android studio with the JetBrains toolbox and now android studio won't start.
...ANSWER
Answered 2021-Apr-27 at 23:46I removed all my JetBrains folders and android studio folders then used CCleaner to clean my registry then reinstalled it without importing settings and it is working now
QUESTION
i have just one line of code, and i am trying to generate the exe with pyinstaller command.
import miniaudio
command = pyinstaller .py
output:
...ANSWER
Answered 2021-Mar-31 at 20:57pip uninstall importlib-metadata
pip install importlib-metadata
Fix the errors!!!
I had a very old version of this module 0.x . now 3.x
QUESTION
ANSWER
Answered 2021-Feb-15 at 18:33After trying several options, I added
QUESTION
I am getting Type Error on initialization in serverless-dynamodb-local/index.js:11:43.
How could I fix this issue?
...ANSWER
Answered 2021-Jan-14 at 06:12As described in this issue, removing and re-installing serverless solved the problem for me:
QUESTION
I was following Michael-F-Bryan's Dynamic Loading & Plugins chapter from his Rust FFI guide, but I am storing the plugins in a HashMap
(HashMap<&'static str, Box
) instead of a Vec
so that I can call the functions of a Plugin
individually.
I would like the plugins to define a asynchronous function with it's own loop that communicates with the main part of the application using channels (std
or tokio
).
Working around the fact that you can't have async
functions in traits was easy thanks to the async_trait crate, but the issue that I am now facing is, that I cannot spawn a new thread with the module because the new thread might outlive the PluginManager
.
I tried to recreate this in a rust playground without the dynamic modules and I'm facing the same error here (note: this does not include any kind of channel communication)
Unlike the first error, I was unable to recreate a rust playground for the second one (as it happens at runtime). Instead of spawning a new thread, I was using tokio's event loop to handle the async
functions. This works in the sandbox, but not when using a shared library as plugin. At runtime it throws:
ANSWER
Answered 2021-Jan-08 at 00:03You've already recognized the problem: a reference to an object owned by the PluginManager
is being moved into a future that is being spawned, and thus may run on another thread than the one which owns the PluginManager
. The compiler cannot know that the future will not outlive the PluginManager
.
There are a number of possible solutions to this, for example:
Store the plugin instances inside
Arc>
, so that they are reference counted in runtime. Then even if the plugin manager did not live as long as the futures you are spawning, it would not matterMake the
PluginManager
an immutable static singleton
In this case I suspect you want the PluginManager
to be a singleton. You can do that by replacing the new
constructor with a get
method that lazily constructs the instance and returns a reference to it:
QUESTION
I'm trying to "infect" someone with a virus in my minecraft world with a plugin. I have it already done and also it works randomly, like I wanted, but I also want to infect people with a command (like "/infect ". I've been searching for solutions hours and hours but I gave up, so I would like to ask some help. Here's my Main.jar from the plugin:
...ANSWER
Answered 2020-Jul-21 at 21:22Do you want to infect a random player once the /infect is fired? or just infect the command sender?
But anyways... here is the code:
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