SuperSocket | SVN repository on CodePlex for the SuperSocket project | Socket library

 by   mdavid C# Version: Current License: Apache-2.0

kandi X-RAY | SuperSocket Summary

kandi X-RAY | SuperSocket Summary

SuperSocket is a C# library typically used in Networking, Socket, Unity applications. SuperSocket has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

SuperSocket is a light weight extensible socket application framework. You can use it to build a server side socket application easily without thinking about how to use socket, how to maintain the socket connections and how socket works. It is a pure C# project which is designed to be extended, so it is easy to be integrated to your existing system. As long as your systems (like forum/CRM/MIS/HRM/ERP) are developed in .NET language, you must be able to use SuperSocket to build your socket application as a part of your current system perfectly.
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            kandi-support Support

              SuperSocket has a low active ecosystem.
              It has 15 star(s) with 17 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 2 have been closed. On average issues are closed in 9 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of SuperSocket is current.

            kandi-Quality Quality

              SuperSocket has 0 bugs and 0 code smells.

            kandi-Security Security

              SuperSocket has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              SuperSocket code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              SuperSocket is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              SuperSocket releases are not available. You will need to build from source code and install.

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            SuperSocket Key Features

            No Key Features are available at this moment for SuperSocket.

            SuperSocket Examples and Code Snippets

            No Code Snippets are available at this moment for SuperSocket.

            Community Discussions

            QUESTION

            AttributeError: 'L2bpfSocket' object has no attribute 'ins'
            Asked 2021-Jan-30 at 14:27

            I am trying to build a Networkscanner that scans my localnetwork. Here is how I would do it:

            • Create an ARP Request.
            • Create an Ethernet Frame.
            • Place the ARP Request inside the Ethernet Frame.
            • Send the combined frame and receive responses.
            • Then parse the responses and print the results.

            Here is my code so far:

            ...

            ANSWER

            Answered 2021-Jan-30 at 14:27

            Make sure you're running your script as root.

            The second issue isn't important, the main one being that Scapy can't open a /dev/bpf handler.

            Source https://stackoverflow.com/questions/65966796

            QUESTION

            Websocket only receives messages if Console.Write() is present, why is this?
            Asked 2020-May-03 at 09:15

            I am really having a headache with this weird "issue" with websockets, I am returning to programming from a pause of 10 years and I am learning websockets for the first time, so I must be doing something wrong.

            I made a simple code in C# to open a websocket connection and receive messages (Book order updates) from Binance Websocket API, I followed their guidelines like sending a subscribe message in JSON format to be able to receive the messages.

            And it works... BUT only if I put a Console.Write("") in the while loop below, if I don't it just stays in OPEN state and never exits the loop, standing there forever, the command Console.WriteLine("after loop") is never printed. I put this loop to wait the websocket to connect to the server (State from Connecting to Open).

            If you see the code below, With the Console.Write("") commented the loop is never exited and the websocket messages are never received, uncomment it and everything will work fine.

            I attached 2 images showing the output in Console, also tried to take out the "using" statement and put an infinite loop instead of Console.ReadKey();. But nothing seems to work, only if I uncomment the write command inside the loop, what I think it's bizarre...

            Why is this? What am I doing wrong?

            ...

            ANSWER

            Answered 2020-May-03 at 09:15

            I was able to reproduce this behavior only in Release mode and I would say that it seems to be compiler+JIT issue.

            Here disassembly(can be viewed in VS Debug -> Windows -> Disassembly) code which is generated for non-loop:

            Source https://stackoverflow.com/questions/61567091

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install SuperSocket

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/mdavid/SuperSocket.git

          • CLI

            gh repo clone mdavid/SuperSocket

          • sshUrl

            git@github.com:mdavid/SuperSocket.git

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