triceratops | exports geometry from Grasshopper to Three.js object format | Graphics library

 by   meliharvey C# Version: Current License: MIT

kandi X-RAY | triceratops Summary

kandi X-RAY | triceratops Summary

triceratops is a C# library typically used in User Interface, Graphics, Three.js, WebGL applications. triceratops has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Triceratops is a Grasshopper plugin that exports geometry from Grasshopper to a JSON file in the Three.js object scene format.
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              triceratops has a low active ecosystem.
              It has 49 star(s) with 6 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              triceratops has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of triceratops is current.

            kandi-Quality Quality

              triceratops has 0 bugs and 0 code smells.

            kandi-Security Security

              triceratops has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              triceratops code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              triceratops is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              triceratops releases are not available. You will need to build from source code and install.
              Installation instructions are available. Examples and code snippets are not available.

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            triceratops Key Features

            No Key Features are available at this moment for triceratops.

            triceratops Examples and Code Snippets

            No Code Snippets are available at this moment for triceratops.

            Community Discussions

            QUESTION

            Styling of controls inside Toolbar in MudTable
            Asked 2022-Jan-31 at 16:33

            I'm trying to layout a toolbar inside a MudTable with multiple filter controls.

            ...

            ANSWER

            Answered 2022-Jan-31 at 16:33
            1. How to Control the Width of MudSelect: You've got a couple options here. You can add a container element around the MudSelect and control the width of that element via CSS (e.g. max-width: 150px) or you can use one of Mud's sizing classes on the MudSelect itself, such as the flex class Class="flex-grow-0", which will prevent the select from growing.
            2. Why the Bottom Borders Aren't Aligned - You're setting margin top to zero on the text input via Class="mt-0". If you remove that, the bottom borders will be aligned.

            Source https://stackoverflow.com/questions/70906076

            QUESTION

            aframe, TransformControls is not working about 3D object
            Asked 2021-Aug-10 at 16:11

            this picture is no problem. but under picture is problem.

            I am using aframe and https://threejs.org/docs/#examples/en/controls/TransformControls

            ...

            ANSWER

            Answered 2021-Aug-10 at 16:11

            The code is trying to move the skinnedMesh, not the root mesh.

            One solution would be adding a check for Mesh, and if there isn't one, find it with getObject3D('mesh'):

            Source https://stackoverflow.com/questions/68697504

            QUESTION

            How would I randomly assign 4 textboxes text from my list? And have one of those randomly match up with a variable?
            Asked 2021-Apr-21 at 08:50

            Currently, on code.org, I have a project where you need to guess a dinosaur fossil from a list of them. What I have envisioned is to be given 4 options and a picture, however I don't know how to make sure that one of the buttons randomly gets the correct answer, while the other 3 random ones get random names from the list. I have the code that selections the specific variable/correct answer.

            var dinosaur = ["T-Rex", "Velociraptor", "Allosaurus", "Spinosaurus", "Brachiosaurus", "Stegosaurus", "Ankylosaurus", "Triceratops", "Parasaurolophus", "Iguanodon", "Diplodocus", "Argentinosaurus", "Isanosaurus", "Styracosaurus", "Baryonyx", "Carnotaurus", "Europasaurus"];

            ...

            ANSWER

            Answered 2021-Apr-21 at 08:50
            TL;DR

            In my full solution further down, I wrote two prototype functions that return a certain number of elements/properties (defaults to return 1 element/property) at random and return those value(s). For this TL;DR version of the solution, you only need the array function I wrote.

            This should do what you are looking for:

            Source https://stackoverflow.com/questions/67187103

            QUESTION

            How to make an a-frame part of an HTML grid and take up the width of the parent div?
            Asked 2020-Dec-11 at 15:53

            I have started toying around with A-Frame, and I have used their Model Viewer example as a starting point. I have tried to make this model viewer part of the html site, where it would be a smaller part of the grid:

            ...

            ANSWER

            Answered 2020-Dec-11 at 15:53

            If you want to embed a scene within some custom layout there is the embedded component:

            Source https://stackoverflow.com/questions/65251621

            QUESTION

            Removing or Hiding elments after the user change options in Javascript
            Asked 2020-Aug-10 at 07:19

            one of the features I have on my website is that the user can sort the images based on title and number of horns.

            I have made the logic and it works perfectly, but the issue is with the rendering on the DOM.

            IF I click on either sort with title or with horns, all images are being rendered.

            Not sure what is the mistake I have done.

            Below is my code for illustration:

            Please note, I added the local JSON file in the place of the CSS, so just in case if anyone of you wants that.

            ...

            ANSWER

            Answered 2020-Aug-09 at 07:27

            you are creating the image elements but on selection change you are not removing them, so on selection change not only you need to create new but also remove the previous Images

            Source https://stackoverflow.com/questions/63323407

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install triceratops

            Watch the tutorial video here or follow the steps below:.
            Go to Triceratops page at Food4Rhino and download the project .zip folder.
            Extract the files from the .zip folder.
            Place the .gha file in your grasshopper components folder. This can be found from Grasshopper at: File > Special Folders > Components Folder or often at the following location on your C drive: C:\Users[your username]\AppData\Roaming\Grasshopper\Libraries
            Restart, or start a new instance of Rhino/Grasshopper

            Support

            Meshes, lines, and points are supported. The exporter uses the bufferGeometry format for defining geometry. All meshes use face indexing.
            Find more information at:

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            CLONE
          • HTTPS

            https://github.com/meliharvey/triceratops.git

          • CLI

            gh repo clone meliharvey/triceratops

          • sshUrl

            git@github.com:meliharvey/triceratops.git

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