ShaderGen | concept library for generating HLSL | Graphics library
kandi X-RAY | ShaderGen Summary
kandi X-RAY | ShaderGen Summary
A proof-of-concept library which generates shader code from C#. Currently, the project can generate HLSL (D3D11), GLSL-330 (core-GL-compatible), GLSLES-300 (OpenGL ES-compatible), GLSL-450 (Vulkan-compatible), and Metal shader code from a single shader source specified in C#.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of ShaderGen
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QUESTION
I have this code...I don't understand why, whenever I do the for loop it doesn't change the color of the cube...I mean, in this case I call the function "BookGen" 5 times...And everytime i randomize 3 numbers, but the colors don't change....
...ANSWER
Answered 2017-Mar-23 at 19:23You are using same shadernode over and over and finally all using same shadernode so you will get same color on all objects. You need to move myBlinn,myBlinn2,myBlinn3=ShaderGen() in BookGen function to get what you looking for .. here is a working version
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