ShaderGen | concept library for generating HLSL | Graphics library

 by   mellinoe C# Version: v1.2.0-beta3 License: MIT

kandi X-RAY | ShaderGen Summary

kandi X-RAY | ShaderGen Summary

ShaderGen is a C# library typically used in User Interface, Graphics, WebGL applications. ShaderGen has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A proof-of-concept library which generates shader code from C#. Currently, the project can generate HLSL (D3D11), GLSL-330 (core-GL-compatible), GLSLES-300 (OpenGL ES-compatible), GLSL-450 (Vulkan-compatible), and Metal shader code from a single shader source specified in C#.
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            kandi-support Support

              ShaderGen has a low active ecosystem.
              It has 447 star(s) with 53 fork(s). There are 32 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 32 open issues and 15 have been closed. On average issues are closed in 62 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of ShaderGen is v1.2.0-beta3

            kandi-Quality Quality

              ShaderGen has 0 bugs and 0 code smells.

            kandi-Security Security

              ShaderGen has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              ShaderGen code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              ShaderGen is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              ShaderGen releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

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            ShaderGen Key Features

            No Key Features are available at this moment for ShaderGen.

            ShaderGen Examples and Code Snippets

            No Code Snippets are available at this moment for ShaderGen.

            Community Discussions

            QUESTION

            How to change Shader Color setting trhough Python-Maya
            Asked 2017-Mar-23 at 19:23

            I have this code...I don't understand why, whenever I do the for loop it doesn't change the color of the cube...I mean, in this case I call the function "BookGen" 5 times...And everytime i randomize 3 numbers, but the colors don't change....

            ...

            ANSWER

            Answered 2017-Mar-23 at 19:23

            You are using same shadernode over and over and finally all using same shadernode so you will get same color on all objects. You need to move myBlinn,myBlinn2,myBlinn3=ShaderGen() in BookGen function to get what you looking for .. here is a working version

            Source https://stackoverflow.com/questions/42982526

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install ShaderGen

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/mellinoe/ShaderGen.git

          • CLI

            gh repo clone mellinoe/ShaderGen

          • sshUrl

            git@github.com:mellinoe/ShaderGen.git

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