RTVS | R Tools for Visual Studio | Code Editor library
kandi X-RAY | RTVS Summary
kandi X-RAY | RTVS Summary
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of RTVS
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QUESTION
I am trying to extract URL link from webpage so I could download the audio as mp3, but still unsuccess... Here is a webpage code:
I would like to grab a value of 'scr' attribute: 'https://radio-arch-pp.stv.livebox.sk/a520/00/0024/002424/00242487-1.mp3'
None of these attempts prints that value:
1)
...ANSWER
Answered 2022-Mar-28 at 19:44Take a look at your css selector
, it should select the video
and should take its src
attribute like that:
QUESTION
I am currently implementing diffuse irridiance(A part of Image based lightning of PBR) in my game engine. I got to the point where I have to take an HDR Image and turn it into a cubemap. I am currently using a EquirectangularToCubemap shader and its working fine. I was able to project the HDR image to a (unit)cube. Now comes the part where I am stuck, I can't turn this cube to a cubemap. I tried using 1 TextureCube, 6 RenderTargetView's and a ShaderResourceView. My plan was to render the (unit)cube 6 times from different view projection with a FOV of 90 to capture the whole side in each of the render target, and lastly copy each of the output of the render target to the corresponding side of the Texture cube.
I don't know how to do this ^.
NOTE: I am using DirextX11 as the rendering backend.
Here is the pseudo code about my problem(which is not working)
ANSWER
Answered 2021-May-26 at 12:46You are not specifying which slices you want to write to when creating render views. The correct description for slices is:
QUESTION
I'm attempting to render to a texture for the purpose of shadow mapping in DirectX11. I've set up and bound a separate render target to draw to. Problem is, after calling OMSetRenderTargets it's still rendering to the previously bound render target.
The graphics diagnostics event list shows that OMSetRenderTargets is being called, setting "obj:30" as the render target view. However, the following DrawIndexed call shows the render target as "obj:17", which is the previously bound render target.
Event List
Draw Call
I have the DirectX debug layer enabled, however it does not show any errors or warning messages. I've also ensured that the texture is not bound as a shader resource when the draw call happens but no luck there either.
These are both called by the following function
...ANSWER
Answered 2020-Jan-14 at 18:47Woops my mistake, the debug layer actually wasn't enabled, the error was caused by the render target having different dimensions to the depth stencil view. Apologies!
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