GameMap2D | simple 2D grid based solution editor | Map library

 by   plyoung C# Version: Current License: No License

kandi X-RAY | GameMap2D Summary

kandi X-RAY | GameMap2D Summary

GameMap2D is a C# library typically used in Geo, Map, Unity applications. GameMap2D has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

GameMap is a simple 2D grid based solution for creating and keeping track of game map/ level data. It includes an editor where you can quickly define new maps and tiles. The editor has a map editor to easily "paint" tiles on the map. GameMap is a simple 2D grid based solution for creating and keeping track of game map/ level data in Unity. It includes an editor where you can quickly define new maps and tiles. The editor has a map editor to easily "paint" tiles on the map. It was used in the development of this game. A core feature of this kit is the ability to add fields to the asset, map and tile classes and be able to edit those fields in the map editor without having to make changes to the editor code; much like you would expect from scripts (components) shown in the Inspector. This tool is useful for when you do not want to draw maps/levels (grid of tile sprites) directly in scenes, for example via Unity's new tile editor, and will rather place the sprites at runtime from map data or do something else with the map data at runtime. What you do with the "map data" is up to you. This kit does not try to dictate how the grid of tiles are rendered or placed at runtime. It simply provides the editor to edit this data and make it available at runtime. As such this is a tool geared towards programmers or a team which has a programmer who will know what to do with the runtime data. Example of runtime use is included. The editor also includes a simple Auto-tiles system. These are tiles which automatically changes depending on which other tiles are placed around them. It does not support transition to other tile-sets though. It supports both 16-tile and 47-tile systems.
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            kandi-support Support

              GameMap2D has a low active ecosystem.
              It has 18 star(s) with 3 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 0 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of GameMap2D is current.

            kandi-Quality Quality

              GameMap2D has 0 bugs and 0 code smells.

            kandi-Security Security

              GameMap2D has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              GameMap2D code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              GameMap2D does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              GameMap2D releases are not available. You will need to build from source code and install.

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            GameMap2D Key Features

            No Key Features are available at this moment for GameMap2D.

            GameMap2D Examples and Code Snippets

            No Code Snippets are available at this moment for GameMap2D.

            Community Discussions

            QUESTION

            The unauthenticated git protocol on port 9418 is no longer supported
            Asked 2022-Mar-27 at 13:23

            I have been using github actions for quite sometime but today my deployments started failing. Below is the error from github action logs

            ...

            ANSWER

            Answered 2022-Mar-16 at 07:01

            First, this error message is indeed expected on Jan. 11th, 2022.
            See "Improving Git protocol security on GitHub".

            January 11, 2022 Final brownout.

            This is the full brownout period where we’ll temporarily stop accepting the deprecated key and signature types, ciphers, and MACs, and the unencrypted Git protocol.
            This will help clients discover any lingering use of older keys or old URLs.

            Second, check your package.json dependencies for any git:// URL, as in this example, fixed in this PR.

            As noted by Jörg W Mittag:

            There was a 4-month warning.
            The entire Internet has been moving away from unauthenticated, unencrypted protocols for a decade, it's not like this is a huge surprise.

            Personally, I consider it less an "issue" and more "detecting unmaintained dependencies".

            Plus, this is still only the brownout period, so the protocol will only be disabled for a short period of time, allowing developers to discover the problem.

            The permanent shutdown is not until March 15th.

            For GitHub Actions:

            As in actions/checkout issue 14, you can add as a first step:

            Source https://stackoverflow.com/questions/70663523

            QUESTION

            Emulate BTreeMap::pop_last in stable Rust
            Asked 2022-Mar-15 at 16:55

            In the current stable Rust, is there a way to write a function equivalent to BTreeMap::pop_last?

            The best I could come up with is:

            ...

            ANSWER

            Answered 2022-Mar-15 at 16:55

            Is there a way to work around this issue without imposing additional constraints on map key and value types?

            It doesn't appear doable in safe Rust, at least not with reasonable algorithmic complexity. (See Aiden4's answer for a solution that does it by re-building the whole map.)

            But if you're allowed to use unsafe, and if you're determined enough that you want to delve into it, this code could do it:

            Source https://stackoverflow.com/questions/71455966

            QUESTION

            Error when trying to run my React Native app on Android
            Asked 2022-Mar-06 at 07:58

            I've built my React Native app and tested and troubleshooted with my iOS devices for months. Now I'm trying to built and test the app on Android for the first time. The thing is, that I keep getting errors trying to run the Android-version of my app. After hours of debugging and troubleshooting, I tried to create a new RN project and see if that could run on my emulator and device. I got that part working and then I wanted to copy/paste the files of my existing app project into the new project.

            I pasted my existing assets, styles, the source JS-files and the package.json file into the new project, ran npm install and then I ended up with the exact same error message as I had in the original project when I run react-native run-android.

            The full error message is here:

            ...

            ANSWER

            Answered 2021-Aug-21 at 13:43

            I've hit this same issue and have temporarily resolved it by uninstalling react-native-video (npm uninstall --save react-native-video). That's not a great answer as I need that component, but I don't have a full solution yet. I think somehow com.yqritc:android-scalablevideoview:1.0.4. is required by react-native-video but has gotten lost or removed. Other thoughts are welcome.

            UPDATE: Resolved! In your build.gradle in your Android folder you need to add the repository "jcenter()" in allprojects (not in build dependencies) like this...

            Source https://stackoverflow.com/questions/68835157

            QUESTION

            throwError(error) is now deprecated, but there is no new Error(HttpErrorResponse)
            Asked 2022-Mar-01 at 00:42

            Apparently throwError(error) is now deprecated. The IntelliSense of VS Code suggests throwError(() => new Error('error'). new Error(...) accepts only strings. What's the correct way to replace it without breaking my HttpErrorHandlerService ?

            http-error.interceptor.ts ...

            ANSWER

            Answered 2021-Aug-04 at 19:08

            QUESTION

            TypeError: Cannot read properties of undefined (reading 'id')
            Asked 2022-Feb-21 at 18:23

            I have this error in my terminal:

            TypeError: Cannot read properties of undefined (reading 'id')

            I'm trying to test the call to an API, but the error appears.

            My function:

            ...

            ANSWER

            Answered 2021-Oct-17 at 15:15

            What is happening:

            The function itemToForm() is being called before the this.item is ready.

            There are many strategies to avoid this error. A very simple one is to add a catcher at the beginning of the function, like this:

            Source https://stackoverflow.com/questions/68959632

            QUESTION

            What is the proper evaluation order when assigning a value in a map?
            Asked 2022-Feb-02 at 09:25

            I know that compiler is usually the last thing to blame for bugs in a code, but I do not see any other explanation for the following behaviour of the following C++ code (distilled down from an actual project):

            ...

            ANSWER

            Answered 2022-Feb-01 at 15:49

            The evaluation order of A = B was not specified before c++17, after c++17 B is guaranteed to be evaluated before A, see https://en.cppreference.com/w/cpp/language/eval_order rule 20.

            The behaviour of valMap[val] = valMap.size(); is therefore unspecified in c++14, you should use:

            Source https://stackoverflow.com/questions/70943170

            QUESTION

            Error [ERR_PACKAGE_PATH_NOT_EXPORTED]: Package subpath './lib/tokenize' is not defined by "exports" in the package.json of a module in node_modules
            Asked 2022-Jan-31 at 17:22

            This is a React web app. When I run

            ...

            ANSWER

            Answered 2021-Nov-13 at 18:36

            I am also stuck with the same problem because I installed the latest version of Node.js (v17.0.1).

            Just go for node.js v14.18.1 and remove the latest version just use the stable version v14.18.1

            Source https://stackoverflow.com/questions/69693907

            QUESTION

            Build Warning : Mapping new ns to old ns
            Asked 2022-Jan-28 at 12:53

            So, I'm using Flutter and on running the App, I receive errors like these in the debug console:

            ...

            ANSWER

            Answered 2021-Jul-31 at 19:43

            It not happen becuase of you have two build-tools version installed. It happens because of caches so on android studio just invalidating caches and restarting will fix this.

            Source https://stackoverflow.com/questions/68600352

            QUESTION

            Python 3.10 pattern matching (PEP 634) - wildcard in string
            Asked 2021-Dec-17 at 10:43

            I got a large list of JSON objects that I want to parse depending on the start of one of the keys, and just wildcard the rest. A lot of the keys are similar, like "matchme-foo" and "matchme-bar". There is a builtin wildcard, but it is only used for whole values, kinda like an else.

            I might be overlooking something but I can't find a solution anywhere in the proposal:

            https://docs.python.org/3/whatsnew/3.10.html#pep-634-structural-pattern-matching

            Also a bit more about it in PEP-636:

            https://www.python.org/dev/peps/pep-0636/#going-to-the-cloud-mappings

            My data looks like this:

            ...

            ANSWER

            Answered 2021-Dec-17 at 10:43

            QUESTION

            Command CompileSwiftSources failed with a nonzero exit code XCode 13
            Asked 2021-Oct-05 at 16:33

            I am trying to run a project on the Xcode13, after running a pod cache clean --all, deleting the derived data, and running a pod update. When I clean the project and build it the following error appears:

            ...

            ANSWER

            Answered 2021-Oct-05 at 16:33

            Edited: For people who use Cocoapods, this answer might be useful: https://stackoverflow.com/a/69384358/587609

            I also faced this issue, and it seems that there is a known issue on Xcode 13 as mentioned in this document: https://developer.apple.com/documentation/Xcode-Release-Notes/xcode-13-release-notes

            Swift libraries depending on Combine may fail to build for targets including armv7 and i386 architectures. (82183186, 82189214)

            Workaround: Use an updated version of the library that isn’t impacted (if available) or remove armv7 and i386 support (for example, increase the deployment target of the library to iOS 11 or higher).

            If your app is for iOS 11 or higher, one of the libraries should be modified to target iOS 11 or higher (e.g., my app is for iOS 12 or higher).

            For example, I am using GRDB.swift, and its minimum iOS version is 10.0. There was a discussion as an issue of this repo, and I followed that comment to solve this issue as follows:

            1. Fork the repository
            2. Change Package.swift to modify the minimum iOS version like:

            Source https://stackoverflow.com/questions/69276367

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install GameMap2D

            You can download it from GitHub.

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            gh repo clone plyoung/GameMap2D

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            git@github.com:plyoung/GameMap2D.git

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