FFMediaToolkit | platform video decoder/encoder library | Video Utils library

 by   radek-k C# Version: v4.5.0 License: MIT

kandi X-RAY | FFMediaToolkit Summary

kandi X-RAY | FFMediaToolkit Summary

FFMediaToolkit is a C# library typically used in Video, Video Utils applications. FFMediaToolkit has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

This library is not recommended for production use. FFMediaToolkit is a .NET library for creating and reading multimedia files. It uses native FFmpeg libraries by the FFmpeg.Autogen bindings.
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            kandi-support Support

              FFMediaToolkit has a low active ecosystem.
              It has 308 star(s) with 49 fork(s). There are 19 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 19 open issues and 78 have been closed. On average issues are closed in 71 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of FFMediaToolkit is v4.5.0

            kandi-Quality Quality

              FFMediaToolkit has 0 bugs and 0 code smells.

            kandi-Security Security

              FFMediaToolkit has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              FFMediaToolkit code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              FFMediaToolkit is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              FFMediaToolkit releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

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            FFMediaToolkit Key Features

            No Key Features are available at this moment for FFMediaToolkit.

            FFMediaToolkit Examples and Code Snippets

            No Code Snippets are available at this moment for FFMediaToolkit.

            Community Discussions

            QUESTION

            Microsoft.win32.SaveFileDialog interferes with memory usage WPF (.Net5)
            Asked 2021-Sep-28 at 11:09

            I have a private method in my MVVM view model that is called when the user presses a button on the view. In this method I want to ask the user to specify a file to save, and then call a static class library to perform some image processing (reading files from disc, doing some minor processing and writting them to an mp4 file using ffmediaToolkit.

            ...

            ANSWER

            Answered 2021-Sep-28 at 11:09

            After running the SaveFileDialog.ShowDialog you should try running

            GC.Collect(); GC.WaitForPendingFinalizers();

            Which should force .Net to clean up any memory relating to the previous calls before then calling the next routines.

            Source https://stackoverflow.com/questions/69331473

            QUESTION

            C# on linux: FFmpeg (FFMediaToolkit) on linux System.IO.DirectoryNotFoundException: Cannot found the default FFmpeg directory
            Asked 2021-May-06 at 17:14

            I have C# project in rider and FFMediaToolkit installed via NuGet. I made instance of MediaBuilder. When I hit run I get this error message:

            ...

            ANSWER

            Answered 2021-May-06 at 17:14

            QUESTION

            Which version of FFmpeg.AutoGen should I use?
            Asked 2021-Apr-12 at 18:02

            I'm trying to use FFMediaToolkit library which uses FFmpeg.AutoGen. And I encountered an error Invalid data found when processing input when calling ffmpeg.avformat_open_input this line. I tried run in windows & ubuntu using the latest version ffmpeg, it works fine.

            But when I run in Nvidia Jetson, it throws error. I tried to figure out the issue and MABYE it is because of the mismatch version of installed ffmpeg and FFmpeg.AutoGen. But somehow, I can't update the ffmpeg in jetson.

            Here the libraries inside '/usr/lib/aarch64-linux-gnu`:

            ...

            ANSWER

            Answered 2021-Apr-12 at 18:02

            Why can't you update FFmpeg in Jetson? That's the proper solution. FFmpeg.AutoGen has so far done a good job at keeping up to date with the FFmpeg releases. So just get the newest release of FFmpeg and the latest code from FFmpeg.AutoGen.

            libavcodec.so.57.107.100 corresponds with FFmpeg 3.4.8 (as shown by FFmpeg Download) which is from 2017-10. If you can't update your FFmpeg then use FFmpeg.AutoGen from commit f1fa4ed: Update to 3.4. Unfortunately, you'll be missing out on 3.5 years of FFmpeg development.

            Source https://stackoverflow.com/questions/67060910

            QUESTION

            ffmpeg throwing System.AccessViolationException
            Asked 2020-Sep-25 at 09:05

            I am using ffmpeg to extract frames and iterate over them. The codes iterates correctly over few frames and then then randomly throws error

            ...

            ANSWER

            Answered 2020-Sep-25 at 09:05

            I'm not familiar with this library but from the stack trace it seems that you close an AVFormatContext which is possible already closed or not initialized yet. Review your code and make sure that you don't do that. Worst case you could also try to add the following above your function and discard the exception:-

            Source https://stackoverflow.com/questions/63386668

            QUESTION

            Vlc.Dotnet Play streaming h264 raw data on WPF
            Asked 2020-Jul-24 at 09:50

            all. I'm a beginner of programming and I met some difficulties on video decoding/playing.

            I have raw h264 data stream from tcpsocket, and I want to show the video on a WPF usercontrol.

            Since I have few knowledge of C++ & video decoding/encoding, it will be hard to use ffmpeg for me. So I'm considering if VLC can do this.

            The background is: I want to use Scrcpy server build my own "Android screen cast & remote control" WPF application.

            So far, I've implemented:

            • Push server to device and start the server
            • Establish TCP connection between PC and Android device
            • Can see h264 raw data streaming in the socket

            Then the next step is: show video on a WPF usercontrol

            Actually I've tried another solution before and can get what I want

            • Use MPV as a media player
            • Start mpv.exe process in my app with specific arguments
            • Embed mpv window in a WPF host element

            But I think is not perfect for a WPF application, So I'm trying to find a WPF-style way.

            When I searching the Github, I found it is easier if I want to play a media file from disc or internet, I just need to pass the file location (e.g. D:/MyFolder/mySampleVideo.mp4 or http://somesite/aSampleVideo.flv) and no need to care about how the component/element work. Like this project and this project

            If I use the VLC, how can I directly play the raw h264 data stream? Is there a method like VlcPlayer.Play(NetworkStream myh264stram) {...} ?

            ...

            ANSWER

            Answered 2020-Jul-24 at 09:50

            But I think is not perfect for a WPF application, So I'm trying to find a WPF-style way.

            The solution of using a WindowsFormsHost in a WPF application is the best we've found for WPF, because implementing a true-WPF solution doesn't have great perfs: https://github.com/ZeBobo5/Vlc.DotNet#writing-a-wpf-app--migrating-wpf-control-from-2x

            That said, if you still want to go ahead with Vlc.DotNet (which has been placed in maintenance mode), you will probably need to specify the demux you want libvlc to be using with "--demux", "h264" in the VlcMediaPlayerOptions

            Then, you could indeed call

            Source https://stackoverflow.com/questions/63067987

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install FFMediaToolkit

            Install the FFMediaToolkit package from NuGet. FFmpeg libraries are not included in the package. To use FFMediaToolkit, you need the FFmpeg shared build binaries: avcodec, avformat, avutil, swresample, swscale. If you want to use 64-bit FFmpeg, you have to disable the Build -> Prefer 32-bit option in Visual Studio project properties.
            Windows - You can download it from the BtbN/FFmpeg-Builds or gyan.dev. You only need *.dll files from the .\bin directory (not .\lib) of the ZIP package. Place the binaries in the .\ffmpeg\x86_64\(64bit) in the application output directory or set FFmpegLoader.FFmpegPath.
            Linux - Download FFmpeg using your package manager.
            macOS, iOS, Android - Not supported.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            CLONE
          • HTTPS

            https://github.com/radek-k/FFMediaToolkit.git

          • CLI

            gh repo clone radek-k/FFMediaToolkit

          • sshUrl

            git@github.com:radek-k/FFMediaToolkit.git

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