unity3d-profile | Unity3D plugin for Facebook , Twitter and Google Plus
kandi X-RAY | unity3d-profile Summary
kandi X-RAY | unity3d-profile Summary
unity3d-profile is a C# library. unity3d-profile has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.
Haven't you ever wanted a status sharing one liner that looks like this ?!.
Haven't you ever wanted a status sharing one liner that looks like this ?!.
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unity3d-profile has a low active ecosystem.
It has 94 star(s) with 62 fork(s). There are 33 watchers for this library.
It had no major release in the last 6 months.
There are 6 open issues and 21 have been closed. On average issues are closed in 71 days. There are 5 open pull requests and 0 closed requests.
It has a neutral sentiment in the developer community.
The latest version of unity3d-profile is current.
Quality
unity3d-profile has no bugs reported.
Security
unity3d-profile has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
License
unity3d-profile is licensed under the Apache-2.0 License. This license is Permissive.
Permissive licenses have the least restrictions, and you can use them in most projects.
Reuse
unity3d-profile releases are not available. You will need to build from source code and install.
Installation instructions, examples and code snippets are available.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of unity3d-profile
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of unity3d-profile
unity3d-profile Key Features
No Key Features are available at this moment for unity3d-profile.
unity3d-profile Examples and Code Snippets
No Code Snippets are available at this moment for unity3d-profile.
Community Discussions
No Community Discussions are available at this moment for unity3d-profile.Refer to stack overflow page for discussions.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install unity3d-profile
Clone this repository recursively: git clone --recursive https://github.com/soomla/unity3d-profile.git
Run ./build_all from project directory
Download and import unity3d-profile. If you also want to use Store related rewards you'll need to go over the instructions of unity3d-store. ~~Drag the CoreEvents and ProfileEvents Prefabs from Assets/Soomla/Prefabs into your scene. You should see it listed in the "Hierarchy" panel. [This step MUST be done for unity3d-profile to work properly!]~~. This step is no longer required starting from Profile v2.2.0. On the menu bar click "Window -> Soomla -> Edit Settings" and change the value for "Soomla Secret". Initialize SoomlaProfile ONLY ONCE when your application loads. Initialize SoomlaProfile in the Start() function of a "MonoBehaviour" and NOT in the Awake() function. SOOMLA has its own "MonoBehaviour" and it needs to be "Awakened" before you initialize. SoomlaProfile will initialize the social providers. Don't initialize them on your own (for example, don't call FB.Init() !). Call all the social functions you can from SoomlaProfile class. Otherwise, you won't be able to work with SOOMLA correctly. You can still call functions from the FB class but only those that are not provided by SoomlaProfile. Register event handlers in order to be notified about in-app purchasing related events. refer to the Event Handling section for more information. And that's it ! You have social capabilities for your game.
Download and import unity3d-profile. If you also want to use Store related rewards you'll need to go over the instructions of unity3d-store
~~Drag the CoreEvents and ProfileEvents Prefabs from Assets/Soomla/Prefabs into your scene. You should see it listed in the "Hierarchy" panel. [This step MUST be done for unity3d-profile to work properly!]~~ This step is no longer required starting from Profile v2.2.0
On the menu bar click "Window -> Soomla -> Edit Settings" and change the value for "Soomla Secret". Soomla Secret - is an encryption secret you provide that will be used to secure your data. (If you used versions before v1.5.2 this secret MUST be the same as Custom Secret) Choose the secret wisely. You can't change them after you launch your game! Social Platforms - select the social platform which you want to integrate with
Initialize SoomlaProfile: SoomlaProfile.Initialize(); Initialize SoomlaProfile ONLY ONCE when your application loads. Initialize SoomlaProfile in the Start() function of a "MonoBehaviour" and NOT in the Awake() function. SOOMLA has its own "MonoBehaviour" and it needs to be "Awakened" before you initialize. SoomlaProfile will initialize the social providers. Don't initialize them on your own (for example, don't call FB.Init() !).
Call all the social functions you can from SoomlaProfile class. Otherwise, you won't be able to work with SOOMLA correctly. You can still call functions from the FB class but only those that are not provided by SoomlaProfile.
Register event handlers in order to be notified about in-app purchasing related events. refer to the Event Handling section for more information.
Run ./build_all from project directory
Download and import unity3d-profile. If you also want to use Store related rewards you'll need to go over the instructions of unity3d-store. ~~Drag the CoreEvents and ProfileEvents Prefabs from Assets/Soomla/Prefabs into your scene. You should see it listed in the "Hierarchy" panel. [This step MUST be done for unity3d-profile to work properly!]~~. This step is no longer required starting from Profile v2.2.0. On the menu bar click "Window -> Soomla -> Edit Settings" and change the value for "Soomla Secret". Initialize SoomlaProfile ONLY ONCE when your application loads. Initialize SoomlaProfile in the Start() function of a "MonoBehaviour" and NOT in the Awake() function. SOOMLA has its own "MonoBehaviour" and it needs to be "Awakened" before you initialize. SoomlaProfile will initialize the social providers. Don't initialize them on your own (for example, don't call FB.Init() !). Call all the social functions you can from SoomlaProfile class. Otherwise, you won't be able to work with SOOMLA correctly. You can still call functions from the FB class but only those that are not provided by SoomlaProfile. Register event handlers in order to be notified about in-app purchasing related events. refer to the Event Handling section for more information. And that's it ! You have social capabilities for your game.
Download and import unity3d-profile. If you also want to use Store related rewards you'll need to go over the instructions of unity3d-store
~~Drag the CoreEvents and ProfileEvents Prefabs from Assets/Soomla/Prefabs into your scene. You should see it listed in the "Hierarchy" panel. [This step MUST be done for unity3d-profile to work properly!]~~ This step is no longer required starting from Profile v2.2.0
On the menu bar click "Window -> Soomla -> Edit Settings" and change the value for "Soomla Secret". Soomla Secret - is an encryption secret you provide that will be used to secure your data. (If you used versions before v1.5.2 this secret MUST be the same as Custom Secret) Choose the secret wisely. You can't change them after you launch your game! Social Platforms - select the social platform which you want to integrate with
Initialize SoomlaProfile: SoomlaProfile.Initialize(); Initialize SoomlaProfile ONLY ONCE when your application loads. Initialize SoomlaProfile in the Start() function of a "MonoBehaviour" and NOT in the Awake() function. SOOMLA has its own "MonoBehaviour" and it needs to be "Awakened" before you initialize. SoomlaProfile will initialize the social providers. Don't initialize them on your own (for example, don't call FB.Init() !).
Call all the social functions you can from SoomlaProfile class. Otherwise, you won't be able to work with SOOMLA correctly. You can still call functions from the FB class but only those that are not provided by SoomlaProfile.
Register event handlers in order to be notified about in-app purchasing related events. refer to the Event Handling section for more information.
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