unity3d-store | app purchase & virtual economy library

 by   soomla C# Version: Current License: No License

kandi X-RAY | unity3d-store Summary

kandi X-RAY | unity3d-store Summary

unity3d-store is a C# library. unity3d-store has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Haven't you ever wanted an in-app purchase one liner that looks like this ?!.
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            kandi-support Support

              unity3d-store has a low active ecosystem.
              It has 507 star(s) with 279 fork(s). There are 93 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 49 open issues and 430 have been closed. On average issues are closed in 57 days. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of unity3d-store is current.

            kandi-Quality Quality

              unity3d-store has no bugs reported.

            kandi-Security Security

              unity3d-store has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              unity3d-store does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
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              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              unity3d-store releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.

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            unity3d-store Key Features

            No Key Features are available at this moment for unity3d-store.

            unity3d-store Examples and Code Snippets

            No Code Snippets are available at this moment for unity3d-store.

            Community Discussions

            No Community Discussions are available at this moment for unity3d-store.Refer to stack overflow page for discussions.

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install unity3d-store

            If you're upgrading from a version below v1.7.x make sure you take soomla-unity3d-core again.
            Clone this repository recursively: git clone --recursive https://github.com/soomla/unity3d-store.git
            Run ./build_all from project directory
            OR, if you'd like to work with sources:. Clone unity3d-store from SOOMLA's github page. There are some necessary files in submodules linked with symbolic links. If you're cloning the project make sure to include the --recursive flag. ~~Drag the "StoreEvents" and "CoreEvents" Prefabs from Assets/Soomla/Prefabs into your scene. You should see them listed in the "Hierarchy" panel.~~. This step is no longer required starting from Store v1.9.0.
            First, you'll need to either download (RECOMMENDED) the unity3d-store pre-baked packages, or clone unity3d-store.
            RECOMMENDED: Download unity3d-store OR, if you'd like to work with sources:
            Clone unity3d-store from SOOMLA's github page. $ git clone --recursive git@github.com:soomla/unity3d-store.git There are some necessary files in submodules linked with symbolic links. If you're cloning the project make sure to include the --recursive flag.
            ~~Drag the "StoreEvents" and "CoreEvents" Prefabs from Assets/Soomla/Prefabs into your scene. You should see them listed in the "Hierarchy" panel.~~ This step is no longer required starting from Store v1.9.0
            On the menu bar click Window > Soomla > Edit Settings and change the values for "Soomla Secret" and "Public Key":
            Soomla Secret - This is an encryption secret you provide that will be used to secure your data. (If you used versions before v1.5.2 this secret MUST be the same as Custom Secret)
            Public Key - If your billing service provider is Google Play, you'll need to insert the public key given to you from Google. (Learn more in step 4 here). Choose both secrets wisely. You can't change them after you launch your game!
            Fraud Protection - If your billing service provider supports Fraud Protection, you can turn on this option and provide needed data. Optionally, you can turn on Verify On Server Failure if you want to get purchases automatically verified in case of network failures during the verification process. In order to get clientId, clientSecret and refreshToken for Google Play go over Google Play Purchase Verification.
            Create your own implementation of IStoreAssets in order to describe your game's specific assets.
            For a brief example, see the example at the bottom.
            For a more detailed example, see our MuffinRush example.
            Initialize SoomlaStore with the class you just created: SoomlaStore.Initialize(new YourStoreAssetsImplementation()); Initialize SoomlaStore in the Start function of MonoBehaviour and NOT in the Awake function. SOOMLA has its own MonoBehaviour and it needs to be "Awakened" before you initialize. Initialize SoomlaStore ONLY ONCE when your application loads.
            You'll need an event handler in order to be notified about in-app purchasing related events. Refer to the document about Event Handling for more information.

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          • HTTPS

            https://github.com/soomla/unity3d-store.git

          • CLI

            gh repo clone soomla/unity3d-store

          • sshUrl

            git@github.com:soomla/unity3d-store.git

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