Cekirdekler | device OpenCL kernel load balancer and pipeliner API | GPU library
kandi X-RAY | Cekirdekler Summary
kandi X-RAY | Cekirdekler Summary
C# Multi-device GPGPU(OpenCL) compute API with an iterative interdevice-loadbalancing feature using multiple pipelining on read/write/compute operations for developers' custom opencl kernels. Main idea is to treat N devices as a single device when possible, taking advantage of entire platform, easily, through shared-distributed memory model under the hood.
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QUESTION
I need to implement a truly working platform version filter targeted to version 1.2 for my open-source project: https://github.com/tugrul512bit/Cekirdekler
I don't have 150$ to buy an OpenCL2.0 capable graphics card for now so I'm working on a pure-1.2 version system and not sure about other (new)systems.
Question: How does a list of platforms looks like when there are only opencl 2.0 capable gpus and both 1.2(max) and 2.0(max) capable gpus exist in same system?
Lets assume I'm using this
...ANSWER
Answered 2017-Apr-08 at 13:36Each platform returns its own version number independently of the others. You can have a mix, for example a GPU at 1.2 and a CPU driver at 2.0.
If you make only OpenCL 1.2 API calls you can use either. If you make OpenCL 2.0 API calls you can only use 2.0 or higher platforms.
Likewise, devices within a platform can return their own version numbers, although I don't think they can be larger than their parent platform number. An example of this is an older GPU, which might only be OpenCL 1.1 even though the platform is 1.2.
Separate from this is the version of OpenCL kernel language each device supports. For backwards compatibility if you don't pass compile options you are getting OpenCL C 1.x. If you are on a 2.x device you can pass an option string when compiling your kernel to get new language features.
QUESTION
I'm going to upload a project to github but I'm not sure that if some temporary files or binaries from visual studio, includes some important info about the OS and computer I use, which could(?) let people do hacking.
Which files should I consider ignoring or not uploading from my project (has C++ and C# parts)?
I already have a github page:
https://github.com/tugrul512bit/Cekirdekler
and using Visual Studio 2015 community edition.
...ANSWER
Answered 2017-Mar-29 at 17:56You should use this .gitignore.
Remember that you can always edit it to fit your specific needs, but this should work for VS2015.
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