PracticePlugin | Plugin for Beat Saber to control playback speed | Plugin library

 by   xyonico C# Version: v3.0.2 License: MIT

kandi X-RAY | PracticePlugin Summary

kandi X-RAY | PracticePlugin Summary

PracticePlugin is a C# library typically used in Plugin applications. PracticePlugin has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Plugin for Beat Saber to control playback speed
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              PracticePlugin has a low active ecosystem.
              It has 18 star(s) with 8 fork(s). There are 3 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 3 open issues and 3 have been closed. On average issues are closed in 2 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of PracticePlugin is v3.0.2

            kandi-Quality Quality

              PracticePlugin has 0 bugs and 0 code smells.

            kandi-Security Security

              PracticePlugin has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              PracticePlugin code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              PracticePlugin is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              PracticePlugin releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            PracticePlugin Key Features

            No Key Features are available at this moment for PracticePlugin.

            PracticePlugin Examples and Code Snippets

            No Code Snippets are available at this moment for PracticePlugin.

            Community Discussions

            QUESTION

            C# - How do I refer to the same Type in two different dlls?
            Asked 2019-Dec-09 at 20:06

            I'm working on an API and plugin using it. I am trying to get the class of Plugin that refers to the Mod class in the API, and in the API, when IssignbleFrom(type) comes a false. how can i do?

            API.dll

            Loader.cs

            ...

            ANSWER

            Answered 2019-Dec-09 at 20:06

            TLDR: That LoadFile is almost certainly the wrong way to load an assembly for your use case.

            Longer explanation:

            Assemblies are loaded into an assembly context; assemblies in different contexts are considered different assemblies, and therefore all of their types are different as well.

            For example, an assembly that is loaded with Load is considered a different assembly than one that is loaded by LoadFrom, even if 100% of the bytes of those assemblies are equal.

            By incorrectly using Load or LoadFrom or LoadFile you can easily end up in a situation where you have what looks like two of the same type in memory, but they compare as unequal. Your first step in debugging the problem should be ensuring that you are loading the assemblies into the correct context so as to prevent this confusing situation.

            I have made this mistake myself while working on plugin infrastructures; it can be quite tricky to diagnose.

            See https://blogs.msdn.microsoft.com/suzcook/2003/07/21/assembly-identity/ for more information on this topic; if I recall correctly, Suzanne was one of the implementers of the assembly loading logic.

            See also the documentation on LoadFile, at https://docs.microsoft.com/en-us/dotnet/api/system.reflection.assembly.loadfile?view=netframework-4.8, which notes:

            Use the LoadFile method to load and examine assemblies that have the same identity, but are located in different paths. LoadFile does not load files into the load-from context, and does not resolve dependencies using the load path, as the LoadFrom method does. LoadFile is useful in this limited scenario because LoadFrom cannot be used to load assemblies that have the same identities but different paths; it will load only the first such assembly.

            And see also https://docs.microsoft.com/en-us/dotnet/api/system.runtime.loader.assemblyloadcontext?view=netcore-3.0, which states:

            The Assembly.LoadFile(String) method isolates the assemblies it loads by instantiating the most basic AssemblyLoadContext. It has a simplistic isolation scheme that loads each assembly in its own AssemblyLoadContext with no dependency resolution.

            In short: the problem is likely because your assemblies are being loaded into an unexpectedly different context. You need to ensure that all references to assemblies that you intend to be identical are loaded into the appropriate context.

            All that said: you should strongly consider using MEF or MAF instead of trying to roll your own plugin infrastructure. See Choosing between MEF and MAF (System.AddIn) for details.

            Source https://stackoverflow.com/questions/59253369

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install PracticePlugin

            Make sure that Beat Saber is not running.
            Extract the PracticePlugin.dll into the Beat Saber/Plugins folder. For Oculus Home: .../Oculus Apps/Software/hyperbolic-magnetism-beat-saber For Steam: .../steamapps/common/Beat Saber (The folder that contains Beat Saber.exe)
            Done! You've installed the Practice Plugin.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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