MessageManager | DDD Practice - Message System

 by   yuezhongxin C# Version: Current License: No License

kandi X-RAY | MessageManager Summary

kandi X-RAY | MessageManager Summary

MessageManager is a C# library typically used in Plugin applications. MessageManager has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

DDD Practice - Message System
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            kandi-support Support

              MessageManager has a low active ecosystem.
              It has 89 star(s) with 57 fork(s). There are 18 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              MessageManager has no issues reported. There are 4 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of MessageManager is current.

            kandi-Quality Quality

              MessageManager has 0 bugs and 0 code smells.

            kandi-Security Security

              MessageManager has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              MessageManager code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              MessageManager does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              MessageManager releases are not available. You will need to build from source code and install.
              It has 374074 lines of code, 0 functions and 189 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            MessageManager Key Features

            No Key Features are available at this moment for MessageManager.

            MessageManager Examples and Code Snippets

            No Code Snippets are available at this moment for MessageManager.

            Community Discussions

            QUESTION

            Magento 2: Cannot getData from different controller
            Asked 2022-Mar-07 at 15:05

            I have this class

            ...

            ANSWER

            Answered 2022-Mar-03 at 18:32

            I ended up using setCustomerNote in place of setData with a custom key, which is weird that it works because it is literally doing:

            return $this->setData(OrderInterface::CUSTOMER_NOTE, $customerNote);

            I can only assume on magento 2.4.x (which is what i'm using btw), setData is restricted to predefined keys only.

            Source https://stackoverflow.com/questions/71335594

            QUESTION

            Why does this implementation of a thread work without a run method?
            Asked 2022-Feb-25 at 21:56

            I have received some code through a school project and I'm failing to understand the purpose of the use of threading in this scenario. The project requires use of a multi threading server to pass. I have the following thread implementation which of a new instance is created every time a new client connects.

            The problem is that they are not using the run-method, in my understanding the thread exists when it finishes running the run-method. But even after the thread should have finished running it manages to send further the messages from the propertyStateListener. Why does this work and does this really count as a multi-threaded server?

            Starts an instance of the ClientHandler every time a new client connects:

            ...

            ANSWER

            Answered 2022-Feb-25 at 21:56

            The problem is that they are not using the run-method, in my understanding the thread [exits] when it finishes running the run-method. But even after the thread should have finished running it manages to send further the messages from the propertyStateListener.

            You are correct that the code is confusing for sure. They are creating a thread with each instance of ClientHandler but there is no run() method so the thread immediately exits after start() is called. The code would actually still work if ClientHandler did not extend thread.

            Why does this work

            It is the messageManager thread which is calling back to the ClientHandler.propertyChange(...) method which writes the results back to the socket, not the ClientHandler thread.

            does this really count as a multi-threaded server?

            There certainly are 2 threads at work here because you have the socket-accept thread and the messageManager thread. Whether or not this is a "multi-threaded server" depends on the assignment I guess. Certainly if there was supposed to be a thread per client then this code does not do that.

            Source https://stackoverflow.com/questions/71264284

            QUESTION

            Discord.js v13 Invite tracker
            Asked 2022-Feb-25 at 19:53

            Finally getting around to updating my bot from v12 to v13 and having an issue that I can't seem to solve. I have an invite tracker that works perfectly on v12 but will not function on v13. I have included the code below, the commented lines are the v12 code that I know needed changing for v13.

            ...

            ANSWER

            Answered 2021-Oct-11 at 21:03

            The issue you are having most likely stems from the fact that you are saving the entire Invites Collection object in your guildInvites Map. Remember that in Javascript, when you save a single object in multiple different locations, each location still points to the same object. Basically, when you save the invites object or invite.guild.invites.fetch() to your guildInvites Map, it refers to the exact same object as newInvites will. In other words, cachedInvites and newInvites are both referring to the same object; because of this, they will contain the exact same values. Whenever an invite in newInvites is updated, it will automatically also update the invite in cachedInvites. This may be happening only now due to some changes in discord.js' code for invite management in v13.

            I have not, however, looked at the discord.js source code for the new InviteManager, so it is possible that some other, similar issue is at play here. However, the solution in this answer works regardless.

            Because the cache and new invite lists were both the same, the uses between the cached and used invite ended up being equal (causing the cachedInvites.get(inv.code).uses < inv.uses condition to not be met). Thus, newInvites.find() could not find the invite you were looking for, and usedInvite ended up being undefined.

            There are several ways you could fix this issue. My preference is to not save the entire invites collection to your invite cache. Since you only need to know the cached invite's code and old number of uses, you only need to save that information. No need to save entire Invite objects to your cache when you only need two small pieces of information from each cached invite.

            This is my proposed new structure of your cachedInvites. As you can see, it is much simpler and more efficient than before. It also solves the aforementioned possible JS issues with a single object being saved to multiple locations, by not directly saving the invites object in your cache.

            Source https://stackoverflow.com/questions/69521374

            QUESTION

            Discord.js v13 How to prevent the bot from crashing on attempted message deletion?
            Asked 2022-Feb-25 at 01:21

            I have this 'clear' command for my discord bot and it should work like this: -user types in !mute

            1. the bot deletes this many messages (up to 100)
            2. the bot sends a message saying that these messages were deleted
            3. the bot deletes that message 5 seconds later It all works except for the last part, you see if after executing part 2 the message is deleted by another source then the bot can't find a message to delete and crashes. The code is as follow:
            ...

            ANSWER

            Answered 2022-Feb-25 at 01:21

            First off lets take a look at this code:

            Source https://stackoverflow.com/questions/71241602

            QUESTION

            How to delete messages EFFICIENTLY with Discord bot
            Asked 2022-Feb-07 at 17:02

            I want have a Discord Music Bot that when it leaves the voice channel it clears the text channel from commands and logs. But the problem is that it takes too much time (up to 1-3 mins). I have seen other that other bots are able to do the same in much lower time, so how can I make my code better?

            Here is my code, that it does work, but I would like to make the bot delete messages faster:

            ...

            ANSWER

            Answered 2022-Feb-07 at 17:02

            Discord.js has a feature to prune a large number of messages.

            First, you fetch all messages in the channel up to a certain point (e.g. the latest 100 messages), then filter them depending on your criteria. Afterwards, you use channel.bulkDelete(messages) to immediately delete all of them. This only works for messages younger than 14 days sadly, but it's much more efficient than manually deleting them. The code could look somewhat like this:

            Source https://stackoverflow.com/questions/71018293

            QUESTION

            Discord JS - DiscordAPIError: Unknown Message
            Asked 2021-Nov-15 at 19:13

            I get an error:

            ...

            ANSWER

            Answered 2021-Nov-15 at 19:13

            You are making an infinite event listener, meaning whenever the audio player goes idle, it will try to delete the message (even if it already got deleted). Change it client.player.once so the listener gets deleted on the first time.

            Source https://stackoverflow.com/questions/69979531

            QUESTION

            Discord.js: The bot doesn't see message
            Asked 2021-Oct-28 at 20:00

            I have been working on the Quick Math command, it works like this: I execute it, it sends a problem in chat, and whoever sends the correct answer wins.

            But as you can see, it doesn't see my 46 message, ignores it, and after 30 seconds sends "No one answered!"

            My code is:

            ...

            ANSWER

            Answered 2021-Oct-28 at 20:00

            Guess the problem is that at this line:

            Source https://stackoverflow.com/questions/69750242

            QUESTION

            Magento2.3.3 Mass Action on custom table grid give me Exception #0 (Zend_Db_Statement_Exception): SQLSTATE[42S22]: Column not found
            Asked 2021-Sep-07 at 11:24

            I have xml file located in Module/view/adminhtml/ui_component/productdesigner_source_order_listing.xml this path I have added massaction.

            ...

            ANSWER

            Answered 2021-Sep-07 at 11:24

            Add below code in your Model\ResourceModel\Module\Collection.php file.

            Source https://stackoverflow.com/questions/69082818

            QUESTION

            Getting error 1008 when trying to delete a message with my bot
            Asked 2021-Sep-02 at 02:47

            I use the command =m p "some song" I'm getting this error when trying to get my bot to delete a message:

            ...

            ANSWER

            Answered 2021-Sep-02 at 02:25

            I've found how to solve this:

            Source https://stackoverflow.com/questions/69022892

            QUESTION

            Channel cache is incoherent
            Asked 2021-Aug-01 at 22:44

            I've built a few functions to table channel & category information, one of which runs when the bot starts to make sure everything is synced.

            The problem I've run into is that bot.channels.cache contains channels that no longer exist, or states of a channel that no longer exists. For example, I only have one channel in the server called "general". Yet, there are 3 separate entries for that channel by name, and only one contains the ID (711043006781849686) of the current "general" channel:

            ...

            ANSWER

            Answered 2021-Aug-01 at 22:39

            Always have an epiphany right after finally making a post.

            Been at this for hours and never realized that in this specific call I'm not specifying what guild, or rather what server. The bot is in multiple servers, and I've already got the current server's ID in the config I'm working with.

            Changed bot.channels.cache to bot.guilds.cache.get(config.guildId).channels.cache.

            Source https://stackoverflow.com/questions/68614817

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install MessageManager

            You can download it from GitHub.

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