MessageManager | DDD Practice - Message System
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kandi X-RAY | MessageManager Summary
DDD Practice - Message System
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QUESTION
I have this class
...ANSWER
Answered 2022-Mar-03 at 18:32I ended up using setCustomerNote
in place of setData
with a custom key, which is weird that it works because it is literally doing:
return $this->setData(OrderInterface::CUSTOMER_NOTE, $customerNote);
I can only assume on magento 2.4.x (which is what i'm using btw), setData
is restricted to predefined keys only.
QUESTION
I have received some code through a school project and I'm failing to understand the purpose of the use of threading in this scenario. The project requires use of a multi threading server to pass. I have the following thread implementation which of a new instance is created every time a new client connects.
The problem is that they are not using the run-method, in my understanding the thread exists when it finishes running the run-method. But even after the thread should have finished running it manages to send further the messages from the propertyStateListener. Why does this work and does this really count as a multi-threaded server?
Starts an instance of the ClientHandler every time a new client connects:
...ANSWER
Answered 2022-Feb-25 at 21:56The problem is that they are not using the run-method, in my understanding the thread [exits] when it finishes running the run-method. But even after the thread should have finished running it manages to send further the messages from the propertyStateListener.
You are correct that the code is confusing for sure. They are creating a thread with each instance of ClientHandler
but there is no run()
method so the thread immediately exits after start()
is called. The code would actually still work if ClientHandler
did not extend thread.
Why does this work
It is the messageManager
thread which is calling back to the ClientHandler.propertyChange(...)
method which writes the results back to the socket, not the ClientHandler
thread.
does this really count as a multi-threaded server?
There certainly are 2 threads at work here because you have the socket-accept thread and the messageManager
thread. Whether or not this is a "multi-threaded server" depends on the assignment I guess. Certainly if there was supposed to be a thread per client then this code does not do that.
QUESTION
Finally getting around to updating my bot from v12 to v13 and having an issue that I can't seem to solve. I have an invite tracker that works perfectly on v12 but will not function on v13. I have included the code below, the commented lines are the v12 code that I know needed changing for v13.
...ANSWER
Answered 2021-Oct-11 at 21:03The issue you are having most likely stems from the fact that you are saving the entire Invites
Collection object in your guildInvites
Map. Remember that in Javascript, when you save a single object in multiple different locations, each location still points to the same object. Basically, when you save the invites
object or invite.guild.invites.fetch()
to your guildInvites
Map, it refers to the exact same object as newInvites
will. In other words, cachedInvites
and newInvites
are both referring to the same object; because of this, they will contain the exact same values. Whenever an invite in newInvites
is updated, it will automatically also update the invite in cachedInvites
. This may be happening only now due to some changes in discord.js' code for invite management in v13.
I have not, however, looked at the discord.js source code for the new InviteManager
, so it is possible that some other, similar issue is at play here. However, the solution in this answer works regardless.
Because the cache and new invite lists were both the same, the uses between the cached and used invite ended up being equal (causing the cachedInvites.get(inv.code).uses < inv.uses
condition to not be met). Thus, newInvites.find()
could not find the invite you were looking for, and usedInvite
ended up being undefined
.
There are several ways you could fix this issue. My preference is to not save the entire invites
collection to your invite cache. Since you only need to know the cached invite's code and old number of uses, you only need to save that information. No need to save entire Invite
objects to your cache when you only need two small pieces of information from each cached invite.
This is my proposed new structure of your cachedInvites
. As you can see, it is much simpler and more efficient than before. It also solves the aforementioned possible JS issues with a single object being saved to multiple locations, by not directly saving the invites
object in your cache.
QUESTION
I have this 'clear' command for my discord bot and it should work like this: -user types in !mute
- the bot deletes this many messages (up to 100)
- the bot sends a message saying that these messages were deleted
- the bot deletes that message 5 seconds later It all works except for the last part, you see if after executing part 2 the message is deleted by another source then the bot can't find a message to delete and crashes. The code is as follow:
ANSWER
Answered 2022-Feb-25 at 01:21First off lets take a look at this code:
QUESTION
I want have a Discord Music Bot that when it leaves the voice channel it clears the text channel from commands and logs. But the problem is that it takes too much time (up to 1-3 mins). I have seen other that other bots are able to do the same in much lower time, so how can I make my code better?
Here is my code, that it does work, but I would like to make the bot delete messages faster:
...ANSWER
Answered 2022-Feb-07 at 17:02Discord.js has a feature to prune a large number of messages.
First, you fetch all messages in the channel up to a certain point (e.g. the latest 100 messages), then filter them depending on your criteria.
Afterwards, you use channel.bulkDelete(messages)
to immediately delete all of them.
This only works for messages younger than 14 days sadly, but it's much more efficient than manually deleting them.
The code could look somewhat like this:
QUESTION
I get an error:
...ANSWER
Answered 2021-Nov-15 at 19:13You are making an infinite event listener, meaning whenever the audio player goes idle, it will try to delete the message (even if it already got deleted). Change it client.player.once
so the listener gets deleted on the first time.
QUESTION
ANSWER
Answered 2021-Oct-28 at 20:00Guess the problem is that at this line:
QUESTION
I have xml file located in Module/view/adminhtml/ui_component/productdesigner_source_order_listing.xml
this path I have added massaction.
ANSWER
Answered 2021-Sep-07 at 11:24Add below code in your Model\ResourceModel\Module\Collection.php
file.
QUESTION
I use the command =m p "some song"
I'm getting this error when trying to get my bot to delete a message:
ANSWER
Answered 2021-Sep-02 at 02:25I've found how to solve this:
QUESTION
I've built a few functions to table channel & category information, one of which runs when the bot starts to make sure everything is synced.
The problem I've run into is that bot.channels.cache
contains channels that no longer exist, or states of a channel that no longer exists. For example, I only have one channel in the server called "general". Yet, there are 3 separate entries for that channel by name, and only one contains the ID (711043006781849686
) of the current "general" channel:
ANSWER
Answered 2021-Aug-01 at 22:39Always have an epiphany right after finally making a post.
Been at this for hours and never realized that in this specific call I'm not specifying what guild, or rather what server. The bot is in multiple servers, and I've already got the current server's ID in the config I'm working with.
Changed bot.channels.cache
to bot.guilds.cache.get(config.guildId).channels.cache
.
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