EuNet | Peer to peer network solution for multiplayer games | Networking library

 by   zestylife C# Version: 1.2.0 License: MIT

kandi X-RAY | EuNet Summary

kandi X-RAY | EuNet Summary

EuNet is a C# library typically used in Telecommunications, Media, Telecom, Networking, Unity applications. EuNet has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

EuNet C# (.NET, .NET Core, Unity) === [Releases] Easy Unity Network (EuNet) is a network solution for multiplayer games. Supports Server-Client, Peer to Peer communication using TCP, UDP, and RUDP protocols. In the case of P2P (Peer to Peer), supports hole punching and tries to communicate directly as much as possible, and if it is impossible, automatically relayed through the server. Great for developing Action MORPG, MOBA, Channel Based MMORPG, Casual Multiplayer Game (e.g. League of Legends, Among Us, Kart Rider, Diablo, etc.). Produced based on .Net Standard 2.0, multiplatform supported(Windows, Linux, Android, iOS, etc.), and is optimized for .Net Core-based servers and Unity3D-based clients. RPC(Remote procedure call) can be used to call remote functions and receive return values. There is no overhead as it serializes at high speed and calls remote functions. Work efficiency increases as there is no work to create a message every time.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              EuNet has a low active ecosystem.
              It has 119 star(s) with 21 fork(s). There are 11 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 6 open issues and 2 have been closed. On average issues are closed in 179 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of EuNet is 1.2.0

            kandi-Quality Quality

              EuNet has no bugs reported.

            kandi-Security Security

              EuNet has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              EuNet is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              EuNet releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of EuNet
            Get all kandi verified functions for this library.

            EuNet Key Features

            No Key Features are available at this moment for EuNet.

            EuNet Examples and Code Snippets

            RPC (Remote procedure call),Client project (Unity3D)
            C#dot img1Lines of Code : 30dot img1License : Permissive (MIT)
            copy iconCopy
            private async UniTaskVoid ConnectAsync()
            {
                var client = NetClientGlobal.Instance.Client;
            
                // Trying to connect. Timeout is 10 seconds.
                var result = await client.ConnectAsync(TimeSpan.FromSeconds(10));
            
                if(result == true)
                {
                     
            RPC (Remote procedure call),Server project (.Net Core)
            C#dot img2Lines of Code : 23dot img2License : Permissive (MIT)
            copy iconCopy
            // User session class inherits Rpc Interface (ILoginRpc)
            public partial class UserSession : ILoginRpc
            {
                private UserInfo _userInfo = new UserInfo();
            
                // Implement Rpc Method that client calls
                public Task Login(string id, ISession session)  
            RPC (Remote procedure call),Common project
            C#dot img3Lines of Code : 7dot img3License : Permissive (MIT)
            copy iconCopy
            // Declaring login rpc interface
            public interface ILoginRpc : IRpc
            {
                Task Login(string id, ISession session);
                Task GetUserInfo();
            }
            // Generate Rpc code using EuNetCodeGenerator and use it in server and client  

            Community Discussions

            QUESTION

            Issue appending dictionaries to list
            Asked 2019-Feb-18 at 16:16

            I'm trying to loop through a text file block by block (5 blocks) to capture the data in key value pairs (using dictionaries). However, only the last block gets appended to the list of dictionaries 5 times

            I've tried moving the dictionary initialization inside the loop but it doesn't work

            ...

            ANSWER

            Answered 2019-Feb-18 at 16:16

            First we ignore the concept of grouping by blocks and try to get every valid line as a dictionary. We'll store this in a variable s.

            Source https://stackoverflow.com/questions/54749452

            QUESTION

            session variables do not carry over to other pages
            Asked 2017-Apr-14 at 18:59

            php session variables dont carry over from login page to home page. I can see the variables being saved in the session files on the web server with the correct values, but the second page doesn't see them. looks like it is openeing a new session every time.

            The home page just redirects back to login page even after successful login. I do see that there have been quite a few questions in the forum on this issue. But most of them have the same solution. use session_start().

            I've used session_start() on both pages.

            My actual plan was to use MySQL db for saving session data. Login page would write session data to DB but the home page wouldnt read it. I'm trying to use local files now to eliminate any issue with the DB or my code for session management using DB. I still have the same issue with local files as well.

            login.php

            ...

            ANSWER

            Answered 2017-Apr-14 at 18:59

            In your login.php, Change the $_SESSION['loggedin'] = "true"; to $_SESSION['loggedin'] = true;

            Source https://stackoverflow.com/questions/43417587

            QUESTION

            form processing on the same page doesn't display result
            Asked 2017-Apr-05 at 16:09

            I'm new to web developement. trying to create a login page which processes user information and throws errors on the same page instead of redirecting to error.php. Page refreshes but doesn't show any messages on submit. Here is the code.

            ...

            ANSWER

            Answered 2017-Apr-05 at 15:53

            You forgot to reopen the php tag here:

            Source https://stackoverflow.com/questions/43235561

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install EuNet

            We need three projects * Common project (.Net Standard 2.0) * Server, Client common use * Generate code using EuNetCodeGenerator * Server project (.Net Core) * Client project (Unity3D). See [EuNet-Starter](https://github.com/zestylife/EuNet-Starter) for an example.
            After Unity 2019.3.4f1, Unity 2020.1a21, that support path query parameter of git package. You can add package from UPM (Unity Package Manager). If you want to add a specific release version, add #version after the url. ex) version 1.1.13.
            Install the unity-package. [Download here](https://github.com/zestylife/EuNet/releases).
            Install the unity-package. [Download here](https://github.com/zestylife/EuNet/releases)

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/zestylife/EuNet.git

          • CLI

            gh repo clone zestylife/EuNet

          • sshUrl

            git@github.com:zestylife/EuNet.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Consider Popular Networking Libraries

            Moya

            by Moya

            diaspora

            by diaspora

            kcptun

            by xtaci

            cilium

            by cilium

            kcp

            by skywind3000

            Try Top Libraries by zestylife

            EuNet-Starter

            by zestylifeC#

            EuNet-Tanks

            by zestylifeC#