EuNet | Peer to peer network solution for multiplayer games | Networking library
kandi X-RAY | EuNet Summary
kandi X-RAY | EuNet Summary
EuNet C# (.NET, .NET Core, Unity) === [Releases] Easy Unity Network (EuNet) is a network solution for multiplayer games. Supports Server-Client, Peer to Peer communication using TCP, UDP, and RUDP protocols. In the case of P2P (Peer to Peer), supports hole punching and tries to communicate directly as much as possible, and if it is impossible, automatically relayed through the server. Great for developing Action MORPG, MOBA, Channel Based MMORPG, Casual Multiplayer Game (e.g. League of Legends, Among Us, Kart Rider, Diablo, etc.). Produced based on .Net Standard 2.0, multiplatform supported(Windows, Linux, Android, iOS, etc.), and is optimized for .Net Core-based servers and Unity3D-based clients. RPC(Remote procedure call) can be used to call remote functions and receive return values. There is no overhead as it serializes at high speed and calls remote functions. Work efficiency increases as there is no work to create a message every time.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of EuNet
EuNet Key Features
EuNet Examples and Code Snippets
private async UniTaskVoid ConnectAsync()
{
var client = NetClientGlobal.Instance.Client;
// Trying to connect. Timeout is 10 seconds.
var result = await client.ConnectAsync(TimeSpan.FromSeconds(10));
if(result == true)
{
// User session class inherits Rpc Interface (ILoginRpc)
public partial class UserSession : ILoginRpc
{
private UserInfo _userInfo = new UserInfo();
// Implement Rpc Method that client calls
public Task Login(string id, ISession session)
// Declaring login rpc interface
public interface ILoginRpc : IRpc
{
Task Login(string id, ISession session);
Task GetUserInfo();
}
// Generate Rpc code using EuNetCodeGenerator and use it in server and client
Community Discussions
Trending Discussions on EuNet
QUESTION
I'm trying to loop through a text file block by block (5 blocks) to capture the data in key value pairs (using dictionaries). However, only the last block gets appended to the list of dictionaries 5 times
I've tried moving the dictionary initialization inside the loop but it doesn't work
...ANSWER
Answered 2019-Feb-18 at 16:16First we ignore the concept of grouping by blocks and try to get every valid line as a dictionary. We'll store this in a variable s
.
QUESTION
php session variables dont carry over from login page to home page. I can see the variables being saved in the session files on the web server with the correct values, but the second page doesn't see them. looks like it is openeing a new session every time.
The home page just redirects back to login page even after successful login. I do see that there have been quite a few questions in the forum on this issue. But most of them have the same solution. use session_start().
I've used session_start() on both pages.
My actual plan was to use MySQL db for saving session data. Login page would write session data to DB but the home page wouldnt read it. I'm trying to use local files now to eliminate any issue with the DB or my code for session management using DB. I still have the same issue with local files as well.
login.php
...ANSWER
Answered 2017-Apr-14 at 18:59In your login.php
, Change the $_SESSION['loggedin'] = "true";
to $_SESSION['loggedin'] = true;
QUESTION
I'm new to web developement. trying to create a login page which processes user information and throws errors on the same page instead of redirecting to error.php. Page refreshes but doesn't show any messages on submit. Here is the code.
...ANSWER
Answered 2017-Apr-05 at 15:53You forgot to reopen the php tag here:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install EuNet
After Unity 2019.3.4f1, Unity 2020.1a21, that support path query parameter of git package. You can add package from UPM (Unity Package Manager). If you want to add a specific release version, add #version after the url. ex) version 1.1.13.
Install the unity-package. [Download here](https://github.com/zestylife/EuNet/releases).
Install the unity-package. [Download here](https://github.com/zestylife/EuNet/releases)
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