videoProcessor | This small application | Video Utils library
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kandi X-RAY | videoProcessor Summary
This small application demonstrates video processing with PHP
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QUESTION
I've searched for similar variants to what I'm trying to accomplish, and I can do it with no trouble on Linux, but Win10 is giving me a heck of a time. I'm sure it's something extremely simple that I'm simply overlooking, or a syntax I'm scrambling. What I'm trying to accomplish is to have a script run after boot to query the status of a specific driver and, if the status is OK, just continue on its merry way, or, if it has a problem, reinstall the driver from a specific source.
I have no problem doing the query the driver state part, or the reinstall part, but I can't manage to get it to recognize the fault condition to install the driver, or bypass it if everything is OK. Right now, I have the following to query the driver state:
...ANSWER
Answered 2021-May-07 at 16:23The accepted answer in this question should work here as well.. I just tried it by stopping a service and then giving that service's name in the script.. it started it. Every driver would have a corresponding service entry and sc commands would work on a driver service as well. Adapting this to inject fault or bypass conditions should be doable.. reproduced from the answer of the highlighted question:
QUESTION
So im trying to write a script that collects system info off of a computer on the network, then writes the information collected to a HTML file in my C:\ drive. Here's what I have so far.
...ANSWER
Answered 2021-Feb-17 at 18:27At the moment you have something like this:
QUESTION
I have been working a job that requires me to focus on Dependency Injection. For posterity, I am using this in Swift/SwiftUI, though I believe my lack of understanding is more inherent in the concept than the language.
I have created a Dependency Injection container, which can be used to register and resolve types and components. As such;
...ANSWER
Answered 2021-Feb-06 at 06:15You would need to add an extra register function.
QUESTION
I just recently programmed a project in QT Creator framework which both uses QT libraries such as QT_Widget and also openCV libraries such as openCV_tracking . my project includes .ui , .pro , main.cpp and some classes with .h and .cpp files.
my .pro file is :
...ANSWER
Answered 2020-Jun-16 at 20:56I tried this a while ago but eventually gave up, although it definitely is possible.
The reason Qt hides how to do it so much is that they much prefer that people dynamically link to their libraries as it both allows users to update/change the Qt dll's as they please and (which I think is the real reason) it makes it more obvious that a developer is using their suite.
I will guide you in the direction I think should be taken, but I am not too sure how successful you will be unfortunately.
First you need to build the actual Qt library statically. I will assume you are using the MinGW shipped with Qt Creator as your compiler. According to the following tutorial https://wiki.qt.io/Building_a_static_Qt_for_Windows_using_MinGW , you can download the following powershell script (ensure you have powershell installed): https://sourceforge.net/p/qtlmovie/code/ci/v1.2.16/tree/build/windows-build-qt-static.ps1?format=raw. As long as you have Qt installed under C:\Qt, and a subdirectory called "Static" in this folder, you should be able to simply run this script and wait for Qt to build into that folder.
Secondly, you need to link against the Qt libs in your application. Open Qt Creator, go to Tools > Options > "Build & Run". The Qt tutorial says the following:
Go to tab "Qt Versions". In the "qmake location" table, there must be an "Auto-detected" part and a "Manual" part. In the "Auto-detected" part, there should be one line named "Qt 5.5.0 MinGW 32bit C:\Qt\Qt5.5.0\5.5\mingw492_32\bin\qmake.exe". The "Manual" part is initially empty.
Click "Add", browse to C:\Qt\Qt5.5.0\bin and select "qmake.exe". The version name is automatically set to "Qt 5.5.0 (5.5.0)". You should set a more meaningful name such as "Qt 5.5.0 MinGW Static 32bit"
Then go to tab "Kits". Again, there must be an "Auto-detected" part and an initially empty "Manual" part. Click "Add". Set a meaningful name such as "Desktop Qt 5.5.0 MinGW Static 32bit". In the "Qt version" field, select your static environment, named "Qt 5.5.0 MinGW Static 32bit" if you followed the above advice.
- Click "Add Kit" in the upper left corner and select your static kit, named "Desktop Qt 5.5.0 MinGW Static 32bit" if you followed the above advice.
That should be it. Unfortunately I'm unable to try it out by myself, but that should be the general procedure. A lot of the tutorials seem long-winded, but generally if you follow them step-by-step they work out in the end.
Also, do note that they didn't refer to the "static" directory in the above instructions. I believe this is incorrect, and that is what they are actually referring to, so maybe give that a try instead, although I'm not sure.
Good luck!
QUESTION
I've a C++ video processing DLL working very well but its callback is freezing my APP GUI ; here's my Delphi code :
...ANSWER
Answered 2020-Jan-06 at 15:07I would suggest updating an atomic variable in your callback then update the progress bar in a timer event that triggers not more often than once per display refresh.
QUESTION
I'm working on a code to capture the desktop using Desktop duplication and encode the same to h264 using Intel hardwareMFT. The encoder only accepts NV12 format as input. I have got a DXGI_FORMAT_B8G8R8A8_UNORM to NV12 converter(https://github.com/NVIDIA/video-sdk-samples/blob/master/nvEncDXGIOutputDuplicationSample/Preproc.cpp) that works fine, and is based on DirectX VideoProcessor.
The problem is that the VideoProcessor on certain intel graphics hardware supports conversions only from DXGI_FORMAT_B8G8R8A8_UNORM to YUY2 but not NV12, I have confirmed the same by enumerating the supported formats through GetVideoProcessorOutputFormats. Though the VideoProcessor Blt succeeded without any errors, and I could see that the frames in the output video are pixelated a bit, I could notice it if I look at it closely.
I guess, the VideoProcessor has simply failed over to the next supported output format (YUY2) and I'm unknowingly feeding it to the encoder that thinks that the input is in NV12 as configured. There is no failure or major corruption of frames due to the fact that there is little difference like byte order and subsampling between NV12 and YUY2. Also, I don't have pixelating problems on hardware that supports NV12 conversion.
So I decided to do the color conversion using pixel shaders which is based on this code(https://github.com/bavulapati/DXGICaptureDXColorSpaceConversionIntelEncode/blob/master/DXGICaptureDXColorSpaceConversionIntelEncode/DuplicationManager.cpp). I'm able make the pixel shaders work, I have also uploaded my code here(https://codeshare.io/5PJjxP) for reference (simplified it as much as possible).
Now, I'm left with two channels, chroma, and luma respectively (ID3D11Texture2D textures). And I'm really confused about efficiently packing the two separate channels into one ID3D11Texture2D texture so that I may feed the same to the encoder. Is there a way to efficiently pack the Y and UV channels into a single ID3D11Texture2D in GPU? I'm really tired of CPU based approaches due to the fact that it's costly, and doesn't offer the best possible frame rates. In fact, I'm reluctant to even copy the textures to CPU. I'm thinking of a way to do it in GPU without any back and forth copies between CPU and GPU.
I have been researching this for quite some time without any progress, any help would be appreciated.
...ANSWER
Answered 2019-Dec-05 at 08:17I am experimenting this RGBA conversion to NV12 in the GPU only, using DirectX11.
This is a good challenge. I'm not familiar with Directx11, so this is my first experimentation.
Check this project for updates : D3D11ShaderNV12
In my current implementation (may not be the last), here is what I do:
- Step 1: use a DXGI_FORMAT_B8G8R8A8_UNORM as input texture
- Step 2: make a 1st pass shader to get 3 textures (Y:Luma, U:ChromaCb and V:ChromaCr): see YCbCrPS2.hlsl
- Step 3: Y is DXGI_FORMAT_R8_UNORM, and is ready for final NV12 texture
- Step 4: UV needs to be downsampled in a 2nd pass shader: see ScreenPS2.hlsl (using linear filtering)
- Step 5: a third pass shader to sample Y texture
- Step 6: a fourth pass shader to sample UV texture using a shift texture (I think other technique could be use)
My final texture is not DXGI_FORMAT_NV12, but a similar DXGI_FORMAT_R8_UNORM texture. My computer is Windows7, so DXGI_FORMAT_NV12 is not handled. I will try later on a another computer.
The process with pictures:
QUESTION
I am developing an application that using IMFSourceReader to read data from video files. I am using DXVA for improved performance. I am having trouble with one specific full-HD H.264 encoded AVI file. Based on my investigation this far, I believe that the IMFSample contains incorrect data. My workflow is below:
- Create a source reader with a D3D manager to enable hardware acceleration.
- Set the current media type to YUY2 as DXVA does not decode to any RGB colorspace.
- Call ReadSample to get an IMFSample. Works fine.
- Use the VideoProcessorBlt to perform YUY2 to BGRA32 conversion. For this specific file it errors out with an E_INVALIDARGS error code. Decided to do the conversion myself.
- Used IMFSample::ConvertToContiguousBuffer to receive an IMFMediaBuffer. When locking this buffer, the pitch is reported as 1280 bytes. This I believe is incorrect, because for a full HD video, the pitch should be (1920 + 960 + 960 = 3840 bytes).
I dumped the raw memory and extracted the Y, U and V components based on my understanding of the YUY2 layout. You can find it below. So, the data is there but I do not believe it is laid out as YUY2. Need some help in interpreting the data.
...ANSWER
Answered 2018-Aug-22 at 06:10After a call to ReadSample of IMFSourceReader or inside OnReadSample callback function of the IMFSourceReaderCallback implementation, you might receive the MF_SOURCE_READERF_CURRENTMEDIATYPECHANGED flag. It means that the current media type has changed for one or more streams. To get the current media type call the IMFSourceReader::GetCurrentMediaType method. In your case you need to query (again) the IMFMediaType's MF_MT_FRAME_SIZE attribute for the video stream, in order to obtain the new correct video resolution. You should use the new video resolution to set the "width" and "height" values of the VideoProcessorBlt parameters' source and destination rectangles.
QUESTION
I'm using Spring Batch to run jobs which are triggered from a controller method. Everything works fine except when the application first boots the ItemReader
runs and reads through everything.
Is this expected behaviour? It's not really a big deal it just slows down the boot time by a good 500 seconds.
Note: The job itself isn't running as I've disabled that via
...ANSWER
Answered 2018-Jul-14 at 22:08Figured out my issue, the problem was my custom reader implementation was also implementing InitializingBean
where it was calling what was effectively 'getVideos()'.
Removing the InitializingBean
interface stopped the reader running on each boot.
QUESTION
I'm trying to use the BoofCV line detection with the given example from the BoofCV Android Demo. For this I copied the classes and set everything up with the Camera API from Android. Although the Demo is using the Landscape Orientation, my Activity needs to be in Portrait, but when set the camera is rotated 90° to the left. When I try to set the Camera accordingly, nothing happens. I used:
Camera.setDisplayOrientation(90)
Camera.setParameters("orientation", "portrait")
After a while I figured out that it is not device related (tested on different devices and API levels) and it doesn't have anything to do with the Camera API as well (since I managed to get it in portrait when commenting out the VideoProcessor.init()
function).
After trying it for a while I still can't figure out why the VideoProcessor
keeps rotating the Image to the left...
Here is my code for the VideoProcessor
:
ANSWER
Answered 2017-Oct-13 at 06:33The solution is changing the render function to the following:
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