timely | Accumulo backed time series database | Time Series Database library
kandi X-RAY | timely Summary
kandi X-RAY | timely Summary
Timely is a time series database application that provides secure access to time series data. Timely is written in Java and designed to work with Apache Accumulo and Grafana. Documentation is located here.
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Top functions reviewed by kandi - BETA
- Perform a query .
- Process a value list
- Shuts down all the channels .
- Start service listener .
- This method decodes the incoming request .
- Main method to run the summation job .
- Enforce access to the given request .
- Run the scanner .
- Sets up the iterator .
- Refresh the cache .
timely Key Features
timely Examples and Code Snippets
request.get('http://10.255.255.1', {timeout: 1500}, function(err) {
console.log(err.code === 'ETIMEDOUT');
// Set to `true` if the timeout was a connection timeout, `false` or
// `undefined` otherwise.
console.log(err.connect === true
Community Discussions
Trending Discussions on timely
QUESTION
How can we host a Blazor server application as a Windows service? Using this article as a guide:
https://docs.microsoft.com/en-us/aspnet/core/host-and-deploy/windows-service?view=aspnetcore-6.0
We create a minimal example using dotnet version 6.0. First create a blazor server application from template.
dotnet new blazorserver
Then add NuGet package for Microsoft.Extensions.Hosting.WindowsServices
dotnet add package Microsoft.Extensions.Hosting.WindowsServices
In Program.cs
, configure the host to run as a Windows service.
ANSWER
Answered 2022-Apr-01 at 21:23This took way longer than I'd like to admit. The blazorserver template created a WebApplicationBuilder
.
QUESTION
I am currently working on visual studio C# to make a windows service.
I exported the project as "Release" "Any Core" and tried it on my computer, and it worked fine using :
- sc create myService binPath= C:/myDocs/theService.exe
- net start myService
I then copied it to my virtual machine (itself on a server that I connect to using distant desktop)
when doing the same commands on the virtual machine it tells me
...ANSWER
Answered 2022-Mar-30 at 14:14trying to open a file at a location that do not exist apparently do weard stuff on windows :
- no exception catch
- service stop responding
- service returned error is strange
the error come from here:
QUESTION
I have successfully ported my desktop application from Dagger/Spring to Micronaut/Spring (there's just way too much Spring code in there for me to be able strip it all out in a timely manner). Using Micronaut and PicoCLI everything is working beautifully in Eclipse/Gradle. It's launching, tests are passing, so now I want to do a build and install it to make sure that everything will work for our customer.
Our build (via Gradle) uses Shadow (com.github.johnrengelman.shadow) to combine our application with all of its dependencies into a single Jar file. I've checked and all expected dependencies appear to be present, and from the look of it the generated Micronaut classes are also present in the shadow jar. We then use Launch4J to make this shadow jar executable. From everything that I can tell, the output from Launch4J looks to be correct, however when I try to run the installed application, the splash screen appears for a fraction of a second and that's it. When I run the Launch4J generated executable as a jar file, I get the following:
...ANSWER
Answered 2022-Mar-30 at 13:25I haven't been able to find any information for using launch4j with more than 65535 files (i.e.: something like the shadowJar zip64 flag), nor really much of any information in this regard in general for that matter. However one solution that works for me, is to set dontWrapJar
to true
. This creates a tiny launcher for running the created jar file with the bundled JRE, rather than converting the entire jar, keeping all (or at least the majority of) the files out of the launch4j generated executable. The updated gradle task is as follows
QUESTION
I have an app that I haven't updated in like a year or so, today I make 1 tiny change, doesn't break anything, but when pushing to master I got a lot of stuff... as you'll see below. Did some Googling, noticing it may be a node version issue, so I added to heroku buildpack
so the result is like so, having the heroku/nodejs
buildpack first is what allows Heroku to use my specified versions in packages.json
rather than its defaults:
ANSWER
Answered 2022-Mar-24 at 03:20The version of node-sass that webpacker is trying to install is incompatible with such a new version of NodeJS. Webpacker 4.2.2 specifies node-sass version ^4.13.0
. When I do a test install, it looks like this is resolving to 4.14.1
, which according to node-sass's compatibility table, isn't compatible with anything newer than node 14.
Try specifying node 14 in your engines
configuration, and if that doesn't work, then node 12. Node 14 worked in my quick test.
QUESTION
When I attempt to run my .Net Web Application as a Windows Service, it does not start. It works if I just run the executable but mysteriously fails when attempting to run as a service. I have logged the relevant error messages and reported my solution below.
The following exception is in the event viewer.
Exception in Event ViewerSteps to Recreate Program.csApplication: WebApplication5.exe CoreCLR Version: 6.0.222.6406 .NET Version: 6.0.2 Description: The process was terminated due to an unhandled exception. Exception Info: System.NotSupportedException: The content root changed from "C:\Windows\system32" to "C:\Program Files (x86)\My Company\webapp5". Changing the host configuration using WebApplicationBuilder.Host is not supported. Use WebApplication.CreateBuilder(WebApplicationOptions) instead. at Microsoft.AspNetCore.Builder.ConfigureHostBuilder.ConfigureHostConfiguration(Action
1 configureDelegate) at Microsoft.Extensions.Hosting.HostingHostBuilderExtensions.UseContentRoot(IHostBuilder hostBuilder, String contentRoot) at Microsoft.Extensions.Hosting.WindowsServiceLifetimeHostBuilderExtensions.UseWindowsService(IHostBuilder hostBuilder, Action
1 configure) at Microsoft.Extensions.Hosting.WindowsServiceLifetimeHostBuilderExtensions.UseWindowsService(IHostBuilder hostBuilder) at Program.$(String[] args) in C:\Users\Jonathan\source\repos\WebApplication5\WebApplication5\Program.cs:line 10
My application is based on the ASP.NET Core Web API template. I followed instructions on https://docs.microsoft.com/en-us/aspnet/core/host-and-deploy/windows-service?view=aspnetcore-6.0&tabs=visual-studio#app-configuration and added UseWindowsService()
to Program.cs
ANSWER
Answered 2022-Mar-08 at 18:09Like the exception in event-viewer suggests, I needed to use a non-default constructor in Program.cs
and set the ContentRootPath
there.
Changing program.cs
fixed this issue.
QUESTION
I am trying to use a USB 3 capture card with GStreamer, however the only exposed resolution on the capture card seems to be 1080p60 and this seems to be too much data for my Coral Dev Board to handle, convert and process through object detection in a timely manner.
I have used a USB 2 card at 480p30 and this works but would like something a bit higher. I have tried two USB 3 cards, an Elgato game capture hd60 s+ and a pengo 1080p grabber, both of which seem to have the same issue.
When I use my USB 2 card, it exposes multiple different resolutions with different framerates, both in OBS on windows and when listing available formats on Linux, however, both USB3 cards only expose 1080p60.
I get very slow, laggy inference at 1080p60, and the program crashes with any other parameters, including 1080p30, 720p60, and 720p30. I think 720p30 would be ideal, however am unsure how to achieve this.
I have been using this script to run inference on a coral dev board 4GB. I would like to stick to python if possible.
Warning when 1080p60 is used, as well as being slow and laggy:
...ANSWER
Answered 2022-Feb-21 at 14:20you can use cv2 (pip install opencv-python
) to access the USB camera.
Here is a little example of how you can get the image from the Camera and show it in a separate Window
QUESTION
There are a couple of notable packages on pub.dev that offer video compression. I've tried them, and other sketchy packages, and none work well once a video gets around 300MB. They crash or have other issues on various platforms and hardware. Namely, video compress and light compressor. The GH commits and support are concerning as well on the packages I've seen for video compression in pub.dev. PR's not being pulled in and issues not being resolved in a timely manner and some quite serious for recent android APK updates. So not something I want in my dependency stack.
I am uploading to Google Cloud Storage using FlutterFire. While my code does upload using FireBaseStorage upload task it does not have any ability to compress on the client side or handle background uploading when the app is closed.
So, currently on the server side, I have a GCF that triggers on file uploaded. Then I use nodejs ffmpeg, which is baked into GCF's to compress server side and convert to H264. And finally delete the original large upload video and save the compressed video to storage.
This solution works, but depending on a user's connection and whether they are on wifi, can take an awful long time and when it fails or the user closes the app, my current solution is useless.
I wish there was a solid native library on Android and iOS, that I could tap into, to confidently perform compression and conversion from any format to H264 and also allow uploading, whether my app is closed or in the background, to GC storage. Any thoughts? I wish this was standard in FlutterFire's cloud storage handling!
I have yet to test flutter_ffmpeg, but only because some have said it runs so slowly on client. So again, Flutter/Dart can access natively written code, but I don't know where to start on Android/iOS to do this the right way. And I understand this is what some of the packages are doing, but they do not work with large videos, so I'm hoping someone can point me in the right direction on Android and iOS.
My code for handling upload tasks to GC storage.
...ANSWER
Answered 2022-Feb-20 at 03:41I did resolve, to some degree, my original post's questions and frustrations by using the ffmpeg_kit_flutter_full_gpl package on the client side, and then ffmpeg again in GCF on the server side. In summary:
- Within 60 seconds, I can now compress a 2 minute video by 90% before uploading to firebase storage.
- Using
onFinalize
via GCF on the server side I run ffmpeg again on the uploaded video and gain another 77% reduction in file size on the server side without any loss in video quality. - My solution does not yet upload while the app is closed.
- On the client side, this solution requires setting the camera
ResolutionPreset
tohigh
(720p), rather thanmax
, which can be a minimum of 1080p, and setting the ffmpeg-preset veryfast
rather than themedium
default.
Camera & ffmpeg solution settings:
- Flutter camera package
ResolutionPreset
tohigh
- ffmpeg
-preset veryfast
Transcoding results stats for 2 minute video:
- Before transcode: 255MB
- After client side transcode: 25MB (90% decrease in size before upload)
- Time to transcode: 60 seconds
onFinalized
GCF ffmpeg transcode: 19MB (77% reduction in size)- In total a 93% reduction in size while keep high quality 720p video.
flutter_ffmpeg is archived, the new ffmpeg flutter package is ffmpeg_kit_flutter.
That being said, I used ffmpeg_kit_flutter to build my solution on the client side, rather than the server side, and transcode the video before uploading.
Cons:
- Doubled my app size to use ffmpeg, because I needed access to both
lame
andx264
so I had to install the full-gpl package to gain access to these libraries. - A two minute video can take up to 60 seconds to transcode.
The pros:
- Low bandwidth connections will operate much better after a video is reduced in size by 90%.
- Large videos will transcode and ffmpegkit does not crash like other flutter packages I've tried.
- The second pass with ffmpeg on GCF gains another 77% reduction in size taking a video of 100's of MB's down to just 10-20 MB max for eventually delivery.
- Costs lower on the front and back end.
So, you'll have to decide if the pros outweighs the cons and if 720p is high enough quality for playback. For me 720p looks perfect for video playback on a mobile phone and 1080p or higher was big time overkill.
I've provided sample code (not full classes) to give anyone looking to implement my solution a try. It became very important, due to the amount of time to transcode, to display a progress meter so the user does not give up on the process. You'll see my simple solution to displaying transcoding progress.
pubspec.yaml
- camera package for video recording
- riverpod required for statenotifier and transcode/upload progress notifications
- ffmpeg_kit_flutter_full_gpl (the full_gpl gets the ffmpeg package with most libraries) required to get
h264
andlibmp3lame
encoders to produce most widely playable transcoded videos. - wakelock required because transcoding takes so long you don't want the phone to sleep while transcoding.
QUESTION
Good morning, Since yesterday, I'm having timeouts doing requests to ebay website. The code is simple:
...ANSWER
Answered 2022-Feb-19 at 18:45Removing the headers should work. Perhaps they don't like that user agent for some reason.
QUESTION
I'm getting error string index out of range
when I getting simple text from post request and want to show data in array.
ANSWER
Answered 2022-Feb-13 at 09:27I believe the response is coming back in plain text and not a ready to use dictionary.
Try the following using json.loads
:
QUESTION
For a University assignment, I have to implement a simulation of the Raft protocol in Akka (I am using Akka typed, using Behaviors).
In the Raft protocol, interactions between actors have a 1:1 mapping between a request and a response; responses must be delivered in a timely manner.
Therefore, it makes sense to use the ask
pattern as demonstrated by the documentation in the Request-Response with ask between two actors example.
In my implementation, requests and responses must be context-aware: this means that, when an actor that performed a query receives a response, it must know what query the response was for. The example in the documentation suggests to include a query ID in the message.
What I need to solve can be described with the following example:
- Actor A sends a query with ID=1 to actor B (it includes the query ID in the message).
- B does not reply in time (the network, or B itself, may be slow), thus A re-issues a query with ID=2 to B.
- Actor B receives the query with ID=1, and replies to actor A (including the query ID in the message).
- Actor A receives B's reply with ID=1. A knows that the last query it sent had ID=2, thus must NOT process the reply but wait for the one with ID=2.
I think that, to "filter" replies that do not have a correct query ID, I can put a BehaviorInterceptor in actor A that checks that the ID in the reply matches the expected query ID.
To summarize:
- Actor A writes in a hashmap the query ID to be expected from actor B's next reply,
- The interceptor uses this hashmap to check the ID in the reply. Is this a good design?
Moreover, I don't understand whether ask
is blocking or not.
Ideally, I would like to use ask
in a non-blocking way: actor A ask
s actor B, and, while waiting for B's reply, A can do other operations.
While waiting for B's reply, actor A can also change its behavior if needed (also a Behavior that does not handle B's replies).
Thank you for any insight!
...ANSWER
Answered 2022-Jan-24 at 18:23An ask between two actors (using the ActorContext
) is non-blocking.
Since the high watermark of the requests to a given target is an important part of protocol state for the actor, I would just store it in the asking actor's state (e.g. in Scala a Map[ActorRef[Request], Int]
). The adapted response contains the target and the id it's in response to (you define how this is incorporated when performing the ask); when receiving the adapted response, the first thing is comparing the id in the response to the high watermark for the target.
In Scala, for example:
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