draw | A simple application for draw | Graphics library

 by   gabrieldejesus CSS Version: Current License: MIT

kandi X-RAY | draw Summary

kandi X-RAY | draw Summary

draw is a CSS library typically used in User Interface, Graphics applications. draw has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A simple application for draw.
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            kandi-support Support

              draw has a low active ecosystem.
              It has 20 star(s) with 1 fork(s). There are 2 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              draw has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of draw is current.

            kandi-Quality Quality

              draw has 0 bugs and 0 code smells.

            kandi-Security Security

              draw has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              draw code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              draw is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              draw releases are not available. You will need to build from source code and install.
              Installation instructions, examples and code snippets are available.
              It has 209 lines of code, 0 functions and 3 files.
              It has low code complexity. Code complexity directly impacts maintainability of the code.

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            draw Key Features

            No Key Features are available at this moment for draw.

            draw Examples and Code Snippets

            No Code Snippets are available at this moment for draw.

            Community Discussions

            QUESTION

            Remove horizontal lines with Open CV
            Asked 2022-Mar-15 at 13:22

            I am trying to remove horizontal lines from my daughter's drawings, but can't get it quite right.

            The approach I am following is creating a mask with horizontal lines (https://stackoverflow.com/a/57410471/1873521) and then removing that mask from the original (https://docs.opencv.org/3.3.1/df/d3d/tutorial_py_inpainting.html).

            As you can see in the pics below, this only partially removes the horizontal lines, and also creates a few distortions, as some of the original drawing horizontal-ish lines also end up in the mask.

            Any help improving this approach would be greatly appreciated!

            Create mask with horizontal lines

            From https://stackoverflow.com/a/57410471/1873521

            ...

            ANSWER

            Answered 2022-Mar-14 at 16:58
            1. Get the Edges

            2. Dilate to close the lines

            3. Hough line to detect the lines

            4. Filter out the non horizontal lines

            5. Inpaint the mask

            6. Getting the Edges

            Source https://stackoverflow.com/questions/71425968

            QUESTION

            Attempting to register a user on my devise app causes undefined method `user_url' for #
            Asked 2022-Mar-04 at 13:29

            I am getting this error when I try to sign up a user. After this error, I'm still able to sign in with the user it would've created, but it always shows me this upon registration. Please let me know if there's other information you need. Been stumped on this for a few days.

            Here is the exception causes:

            Here is the callback for the error:

            ...

            ANSWER

            Answered 2022-Jan-03 at 12:08

            This seems to a be a known issue with Rails 7 and Devise now. To fix it in the meantime simply add the following line to your devise.rb.

            config.navigational_formats = ['*/*', :html, :turbo_stream]

            Source: https://github.com/heartcombo/devise/issues/5439

            Source https://stackoverflow.com/questions/70413914

            QUESTION

            Haskell construct analogous to Rust trait objects
            Asked 2022-Jan-30 at 20:59

            Haskell supports type classes, like equality:

            ...

            ANSWER

            Answered 2022-Jan-30 at 20:59

            In Haskell, you can use existential types to express "some unknown type of this typeclass". (In older versions of GHC, you will need a few standard extensions on.)

            Source https://stackoverflow.com/questions/70918034

            QUESTION

            How to automate legends for a new geom in ggplot2?
            Asked 2022-Jan-30 at 18:08

            I've built this new ggplot2 geom layer I'm calling geom_triangles (see https://github.com/ctesta01/ggtriangles/) that plots isosceles triangles given aesthetics including x, y, z where z is the height of the triangle and the base of the isosceles triangle has midpoint (x,y) on the graph.

            What I want is for the geom_triangles() layer to automatically provide legend components for the height and width of the triangles, but I am not sure how to do that.

            I understand based on this reference that I may need to adjust the draw_key argument in the ggproto StatTriangles object, but I'm not sure how I would do that and can't seem to find examples online of how to do it. I've been looking at the source code in ggplot2 for the draw_key functions, but I'm not sure how I would introduce multiple legend components (one for each of height and width) in a single draw_key argument in the StatTriangles ggproto.

            ...

            ANSWER

            Answered 2022-Jan-30 at 18:08

            I think you might be slightly overcomplicating things. Ideally, you'd just want a single key drawing method for the whole layer. However, because you're using a Stat to do the majority of calculations, this becomes hairy to implement. In my answer, I'm avoiding this.

            Let's say I'd want to use a geom-only implementation of such a layer. I can make the following (simplified) class/constructor pair. Below, I haven't bothered width_scale or height_scale parameters, just for simplicity.

            Class

            Source https://stackoverflow.com/questions/70916440

            QUESTION

            Adding nodes to a disconnected graph in order to fully connect the graph components, with inter-node distance constraints
            Asked 2022-Jan-01 at 17:37

            I have a graph where each node has a spatial position given by (x,y), and the edges between the nodes are only connected if the euclidean distance between each node is sqrt(2) or less. Here's my example:

            ...

            ANSWER

            Answered 2021-Dec-31 at 10:08

            I tried applying a Genetic Algorithm to the problem above. I made an initial guess that two additional nodes would connect all three disconnected components.

            Source https://stackoverflow.com/questions/70534339

            QUESTION

            WebCodecs > VideoEncoder: Create video from encoded frames
            Asked 2021-Dec-23 at 11:46

            I would like to create a video file from multiple images uploaded to my site.

            Until now, what I do is take these images, draw them 1-by-1 on a canvas, and use the MediaRecorder API to record them. However, there is a lot of idle time.

            Instead, I want to use the VideoEncoder API.

            I created an encoder that saves every chunk as a buffer:

            ...

            ANSWER

            Answered 2021-Dec-23 at 11:46

            VideoEncoder and other classes from the WebCodecs API provide you with the way of encoding your images as frames in a video stream, however encoding is just the first step in creating a playable multimedia file. A file like this may potentially contain multiple streams - for instance when you have a video with sound, that's already at least one video and one audio stream, so a total of two. You need additional container format to store the streams so that you do not have to send the streams in separate files. To create a container file from any number of streams (even just one) you need a multiplexer (muxer for short). Good summary of the topic can be found in this Stack Overflow answer, but to quote the important part:

            1. When you create a multimedia file, you use a coder algorithms to encode the video and audio data, then you use a muxer to put the streams together into a file (container). To play the file, a demuxer takes apart the streams and feeds them into decoders to obtain the video and audio data.
            2. Codec means coder/decoder, and is a separate concept from the container format. Many container formats can hold lots of different types of format (AVI and QuickTime/MOV are very general). Other formats are restricted to one or two media types.

            You may think "i have only one stream, do i really need a container?" but multimedia players expect received data (either data read from a file or streamed over network) to be in a container format. Even if you have only one video stream, you still need to pack it into a container for them to recognize it.

            Joining the byte buffers into one big blob of data will not work:

            Source https://stackoverflow.com/questions/70313774

            QUESTION

            How to fix Visual Studio 2022 Warning CA1416 "Call site reachable by all platforms" but "only supported on: 'windows'"?
            Asked 2021-Dec-21 at 13:59

            So I have a c# class library project that I only intend to use on windows. It contains some classes that use the System.Drawing.Image class which is only available on windows. After upgrading to VS2022 and setting the target framework to .NET 6.0 I'm seeing a bunch of warnings that say CA1416 "This call site is reachable on all platforms. 'SomeClass.SomeMethod' is only supported on: 'windows'. See screenshot below for some examples:

            In some sense, it's cool that VS2022 has scanned the library and found all the platform specific code that I'm using in the library. But I'd like to tell VS that I only plan to use the library on windows and it can mute all those warnings.

            First I checked the Target Platform options in the properties of the project but didn't seen any windows specific targets.

            Then I decided to edit the project's .csproj directly and changed the Target framework from

            net6.0
            to
            net6.0-windows

            But sadly even after a recompile, that didn't make the warnings go away either. So then I did some reading on the CA1416 warnings and sure enough it says in the Microsoft Docs that the TFM is ignored for assessing this warning however VS does add an attribute to the project based on the TFM that influences this warning, but it only does so if the project is configured to generate the AssemblyInfo.cs file on the fly. But alas, my project's AssemblyInfo.cs is maintained as a actual file rather then having it auto generated at build time.

            So at this point, I'm ready to punt the ball and just disable CA1416 warnings for my project. So in the project's .proj file I added CA1416 for both the release and debug builds like so:

            One would think that would be the end of those pesky warnings. (sigh) As it turns out, after rebuilding the project the warnings still show up. Got any suggestions? I'm all ears.

            ...

            ANSWER

            Answered 2021-Nov-12 at 13:58

            One way to solve this issue is to create an .editorconfig for the solution and then add the following line to that .editorconfig file:

            dotnet_diagnostic.CA1416.severity = none

            This will make all "Validate platform compatibility" warnings go away.

            Source https://stackoverflow.com/questions/69936093

            QUESTION

            Native Android -> How to create custom curved bottom navigation
            Asked 2021-Dec-17 at 09:03

            So this is the navigation my designer made for our project. Height of the bottom navigation is 70dp.

            What I have tried so far.

            First I downloaded a vector drawable background from design and set it as background for BottomNavigationView

            ...

            ANSWER

            Answered 2021-Dec-17 at 09:03

            I think you cannot achieve this with BottomAppBar without working some hacks around it. I can suggest you use 2 FABs, an invisible one to get the BottomAppBar curved the way you wish, and another one (the actual one) and place it at the position you need it to be placed at, here is an example

            Source https://stackoverflow.com/questions/70325240

            QUESTION

            Add a tool button dynamically with Visual Studio extensions
            Asked 2021-Dec-16 at 17:09

            I'm building a Visual Studio extension, which should add my tool button on a ToolBar or ToolStrip.

            There are 2 cases:

            • first case, add my red button to the toolbar/toolstrip which was added by another extension (Visual Micro), see image 1.

            • second case, add my red button to the Properties toolbar/toolstrip of the Visual Studio UI, see image 2.

            Image 1:

            Image 2:

            I tried to implement the second case, but without any positive results.

            Here is the code:

            ...

            ANSWER

            Answered 2021-Dec-16 at 17:09

            There aren't any toolbar or toolstrip HWNDs in WPF windows. What you are trying to do is not possible. If you need to add any visuals to Visual Studio's GUI, use the public API. This isn't just better, it's the only way to do this.

            Source https://stackoverflow.com/questions/70225310

            QUESTION

            Finding the shortest distance between a quadratic Bezier curve and point or rectangle
            Asked 2021-Dec-16 at 13:26

            I am working on a simple whiteboard application where the drawings are represented by quadratic Bezier curves (using the JavaScript's CanvasPath.quadraticCurveTo function). I am trying to implement functionality so that an eraser tool or a selection tool are able to determine if they are touching a drawing.

            To show what I'm talking about, in the following image is a red drawing and I need to be able to determine that the black rectangles and black point overlap with the area of the drawing. For debugging purposes I have added blue circles which are control points of the curve and the green line which is the same Bezier curve but with a much smaller width.

            I have included my code which generates the Bezier curve:

            ...

            ANSWER

            Answered 2021-Dec-16 at 13:26

            Some interesting articles/posts:

            How to track coordinates on the quadraticCurve

            https://coderedirect.com/questions/385964/nearest-point-on-a-quadratic-bezier-curve

            And if it doesn't work maybe you can take a look at this library: https://pomax.github.io/bezierjs/

            As suggested by Pomax in the comments the thing you're looking for is in the library and it looks like there is a proper explanation.

            There is a live demo if you want to try it: https://pomax.github.io/bezierinfo/#projections
            The source code of it is here: https://pomax.github.io/bezierinfo/chapters/projections/project.js

            To use it install it using the steps from GitHub: https://github.com/Pomax/bezierjs

            Of course credit to Pomax for suggesting his library

            Source https://stackoverflow.com/questions/70369866

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

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