draw | A simple application for draw | Graphics library
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kandi X-RAY | draw Summary
A simple application for draw.
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QUESTION
I am trying to remove horizontal lines from my daughter's drawings, but can't get it quite right.
The approach I am following is creating a mask with horizontal lines (https://stackoverflow.com/a/57410471/1873521) and then removing that mask from the original (https://docs.opencv.org/3.3.1/df/d3d/tutorial_py_inpainting.html).
As you can see in the pics below, this only partially removes the horizontal lines, and also creates a few distortions, as some of the original drawing horizontal-ish lines also end up in the mask.
Any help improving this approach would be greatly appreciated!
Create mask with horizontal lines ...ANSWER
Answered 2022-Mar-14 at 16:58Get the Edges
Dilate to close the lines
Hough line to detect the lines
Filter out the non horizontal lines
Inpaint the mask
Getting the Edges
QUESTION
I am getting this error when I try to sign up a user. After this error, I'm still able to sign in with the user it would've created, but it always shows me this upon registration. Please let me know if there's other information you need. Been stumped on this for a few days.
Here is the callback for the error:
...ANSWER
Answered 2022-Jan-03 at 12:08This seems to a be a known issue with Rails 7 and Devise now. To fix it in the meantime simply add the following line to your devise.rb.
config.navigational_formats = ['*/*', :html, :turbo_stream]
QUESTION
Haskell supports type classes, like equality:
...ANSWER
Answered 2022-Jan-30 at 20:59In Haskell, you can use existential types to express "some unknown type of this typeclass". (In older versions of GHC, you will need a few standard extensions on.)
QUESTION
I've built this new ggplot2
geom layer I'm calling geom_triangles
(see https://github.com/ctesta01/ggtriangles/) that plots isosceles triangles given aesthetics including x, y, z
where z
is the height of the triangle and
the base of the isosceles triangle has midpoint (x,y) on the graph.
What I want is for the geom_triangles()
layer to automatically provide legend components for the height and width of the triangles, but I am not sure how to do that.
I understand based on this reference that I may need to adjust the draw_key
argument in the ggproto
StatTriangles
object, but I'm not sure how I would do that and can't seem to find examples online of how to do it. I've been looking at the source code in ggplot2
for the draw_key
functions, but I'm not sure how I would introduce multiple legend components (one for each of height and width) in a single draw_key
argument in the StatTriangles
ggproto
.
ANSWER
Answered 2022-Jan-30 at 18:08I think you might be slightly overcomplicating things. Ideally, you'd just want a single key drawing method for the whole layer. However, because you're using a Stat
to do the majority of calculations, this becomes hairy to implement. In my answer, I'm avoiding this.
Let's say I'd want to use a geom-only implementation of such a layer. I can make the following (simplified) class/constructor pair. Below, I haven't bothered width_scale
or height_scale
parameters, just for simplicity.
QUESTION
I have a graph where each node has a spatial position given by (x,y), and the edges between the nodes are only connected if the euclidean distance between each node is sqrt(2) or less. Here's my example:
...ANSWER
Answered 2021-Dec-31 at 10:08I tried applying a Genetic Algorithm to the problem above. I made an initial guess that two additional nodes would connect all three disconnected components.
QUESTION
I would like to create a video file from multiple images uploaded to my site.
Until now, what I do is take these images, draw them 1-by-1 on a canvas, and use the MediaRecorder
API to record them. However, there is a lot of idle time.
Instead, I want to use the VideoEncoder
API.
I created an encoder that saves every chunk as a buffer:
...ANSWER
Answered 2021-Dec-23 at 11:46VideoEncoder
and other classes from the WebCodecs API provide you with the way of encoding your images as frames in a video stream, however encoding is just the first step in creating a playable multimedia file. A file like this may potentially contain multiple streams - for instance when you have a video with sound, that's already at least one video and one audio stream, so a total of two. You need additional container format to store the streams so that you do not have to send the streams in separate files. To create a container file from any number of streams (even just one) you need a multiplexer (muxer for short). Good summary of the topic can be found in this Stack Overflow answer, but to quote the important part:
- When you create a multimedia file, you use a coder algorithms to encode the video and audio data, then you use a muxer to put the streams together into a file (container). To play the file, a demuxer takes apart the streams and feeds them into decoders to obtain the video and audio data.
- Codec means coder/decoder, and is a separate concept from the container format. Many container formats can hold lots of different types of format (AVI and QuickTime/MOV are very general). Other formats are restricted to one or two media types.
You may think "i have only one stream, do i really need a container?" but multimedia players expect received data (either data read from a file or streamed over network) to be in a container format. Even if you have only one video stream, you still need to pack it into a container for them to recognize it.
Joining the byte buffers into one big blob of data will not work:
QUESTION
So I have a c# class library project that I only intend to use on windows. It contains some classes that use the System.Drawing.Image
class which is only available on windows. After upgrading to VS2022 and setting the target framework to .NET 6.0 I'm seeing a bunch of warnings that say CA1416 "This call site is reachable on all platforms. 'SomeClass.SomeMethod' is only supported on: 'windows'. See screenshot below for some examples:
In some sense, it's cool that VS2022 has scanned the library and found all the platform specific code that I'm using in the library. But I'd like to tell VS that I only plan to use the library on windows and it can mute all those warnings.
First I checked the Target Platform options in the properties of the project but didn't seen any windows specific targets.
Then I decided to edit the project's .csproj directly and changed the Target framework from
net6.0
to
net6.0-windows
But sadly even after a recompile, that didn't make the warnings go away either. So then I did some reading on the CA1416 warnings and sure enough it says in the Microsoft Docs that the TFM is ignored for assessing this warning however VS does add an attribute to the project based on the TFM that influences this warning, but it only does so if the project is configured to generate the AssemblyInfo.cs
file on the fly. But alas, my project's AssemblyInfo.cs
is maintained as a actual file rather then having it auto generated at build time.
So at this point, I'm ready to punt the ball and just disable CA1416 warnings for my project. So in the project's .proj file I added CA1416 for both the release and debug builds like so:
One would think that would be the end of those pesky warnings. (sigh) As it turns out, after rebuilding the project the warnings still show up. Got any suggestions? I'm all ears.
...ANSWER
Answered 2021-Nov-12 at 13:58One way to solve this issue is to create an .editorconfig for the solution and then add the following line to that .editorconfig file:
dotnet_diagnostic.CA1416.severity = none
This will make all "Validate platform compatibility" warnings go away.
QUESTION
ANSWER
Answered 2021-Dec-17 at 09:03I think you cannot achieve this with BottomAppBar
without working some hacks around it. I can suggest you use 2 FABs, an invisible one to get the BottomAppBar
curved the way you wish, and another one (the actual one) and place it at the position you need it to be placed at, here is an example
QUESTION
I'm building a Visual Studio extension, which should add my tool button on a ToolBar or ToolStrip.
There are 2 cases:
first case, add my red button to the toolbar/toolstrip which was added by another extension (Visual Micro), see image 1.
second case, add my red button to the Properties toolbar/toolstrip of the Visual Studio UI, see image 2.
Image 1:
Image 2:
I tried to implement the second case, but without any positive results.
Here is the code:
...ANSWER
Answered 2021-Dec-16 at 17:09There aren't any toolbar or toolstrip HWNDs in WPF windows. What you are trying to do is not possible. If you need to add any visuals to Visual Studio's GUI, use the public API. This isn't just better, it's the only way to do this.
QUESTION
I am working on a simple whiteboard application where the drawings are represented by quadratic Bezier curves (using the JavaScript's CanvasPath.quadraticCurveTo
function). I am trying to implement functionality so that an eraser tool or a selection tool are able to determine if they are touching a drawing.
To show what I'm talking about, in the following image is a red drawing and I need to be able to determine that the black rectangles and black point overlap with the area of the drawing. For debugging purposes I have added blue circles which are control points of the curve and the green line which is the same Bezier curve but with a much smaller width.
I have included my code which generates the Bezier curve:
...ANSWER
Answered 2021-Dec-16 at 13:26Some interesting articles/posts:
How to track coordinates on the quadraticCurve
https://coderedirect.com/questions/385964/nearest-point-on-a-quadratic-bezier-curve
And if it doesn't work maybe you can take a look at this library: https://pomax.github.io/bezierjs/
As suggested by Pomax in the comments the thing you're looking for is in the library and it looks like there is a proper explanation.
There is a live demo if you want to try it: https://pomax.github.io/bezierinfo/#projections
The source code of it is here: https://pomax.github.io/bezierinfo/chapters/projections/project.js
To use it install it using the steps from GitHub: https://github.com/Pomax/bezierjs
Of course credit to Pomax for suggesting his library
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