tilt | Simulates touch feedback on HTML elements | User Interface library
kandi X-RAY | tilt Summary
kandi X-RAY | tilt Summary
A 2 kB, dependency free, micro script that simulates touch feedback on HTML elements.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of tilt
tilt Key Features
tilt Examples and Code Snippets
Community Discussions
Trending Discussions on tilt
QUESTION
Looked through past posts on SO but couldn't find the solution.
Environment:
- Mac OS Big Sur
- Rails 6.1.3.2
- ruby 3.0.1p64
Github repo https://github.com/tenzan/ruby-bootcamp
Added Bootsrtap 5 according to https://blog.corsego.com/rails-6-install-bootstrap-with-webpacker-tldr
To push to heroku I ran git push heroku main
Output:
...ANSWER
Answered 2021-Jun-10 at 00:32ModuleNotFoundError: Module not found: Error: Can't resolve '@popperjs/core'
suggests that you need to install @popperjs/core
.
QUESTION
I am pretty new to using openCV and this might be a silly question.
I will talk in reference to the picture above. So my problem statement is to draw bounding boxes around all the text elements. Conveniently I can get that information from the json file of the image. So I can get x, y, w and h from json and use cv2.rectangle(img1, (x, y), (x + w, y + h), (255, 255, 255), 2)
The issues is in the json file, for rotated text, it just provides the rotation angle and not the co-ordinates for the rotated rectangle. For example from the image above, for 'yourwebsite.com', x, y, w and h is given and rotation is -90 degrees. I did some basic w, h = h, w to get the bounding box for that. But what should I do when the degrees is like 60 ro 80. Is there any function or method to get the coordinates of rotated bounding boxes?
In this case the flash sale is tilted at an angle of -22 degrees. But the x, y, w and h is provided for the white rectangle on top not covering anything. It needs to be tilted by a particular angle as mentioned in the json file to be over the FLASH SALE area. x and y always represents the top left corner of the bounding box.
Thank you in advance!
...ANSWER
Answered 2021-Jun-09 at 20:19I think your question is "how to draw a rotated bounding box when you have only the upper left corner of the box and its dimension and rotation angle". If this is correct, then you can do this from the geometry and trigonometry of the rotated bounding box via Python/OpenCV or any other tool using the following diagram and mathematics.
Given that we know (X1,Y1), width W, height H and angle theta for the rotation. Here we use the convention that the rotation is counter-clockwise positive as in the diagram. Using the right angle subtended at the top, we can compute (X2,Y2) as
QUESTION
I am using Transform
to have a 3D movement on a card. with onPanUpdate
it moves all way until it tilts completely. How can I restrict or control the movement in a way that it goes half way at most when you touch any point close to the edges.
Here is how I applied Transform
:
ANSWER
Answered 2021-Jun-08 at 13:56I solved the issue by using physics-simulation concept. I added onPanStart and onPanEnd to the GestureDetector and also defining a controller to listen to changes and control the movement to be smooth
QUESTION
In my application, I have two components communicating with each other with BehaviorSubject
since they are siblings. I have a form
and a card
, card
can be either "question"
or " answer"
and its color changes accordingly.
To change it I use CSS variables. But I also want a "tilting" animation whenever the color changes.
I can't use angular animation
because the animation is not data-binded
related and in my application, the card
component is nested inside various components that are animated with "angular animation"
and it's not working anyway.
What I try to do is to bind a class with animation to my card main div but it only triggers when the component loads. What is the correct way to make my card
tilt whenever its color changes?
Here is a stackblitz that describes my issue.
...ANSWER
Answered 2021-Jun-02 at 06:34It can be done easily with Angular animations. Here is your example updated: https://stackblitz.com/edit/angular-ivy-aw3zs3?file=src/app/card/card.component.ts
You just need to provied a state function to handle the transtion trigger.
QUESTION
This is the error I am getting(can someone please also explain to me why such errors are occurring and if there is a way to update the npm to the version of react I have.):
...ANSWER
Answered 2021-May-31 at 11:25The problem I had was that react-tilt didn`t work with version 17 of react.
I tried with the package 'react-tilty' which solved my problem:
QUESTION
I'm using the Ursina engine to create a 3D game. However, when i try to load the FirstPersonCharacter, all I got is a grey background (normal) and a very small magenta square, in the center, tilted at 45°. What is that ?
I was first trying to make my own mechanics for a first person character, move the camera according to the mouse position (I have this), and I was playing with math and stuff for movements... I was looking at this video (https://www.youtube.com/watch?v=DHSRaVeQxIk) for totally something else, and I found out about the FirstPersonController.
But, with the (almost) same code as him, it doesn't work ! What's that issue, has someone already ran into it ? Is FirstPersonController broken ? Or is my brain broken ?
Edit : found out in the ursina cheatsheet that the small magenta tilted square is the cursor. But I still can't move, can't have gravity or anything ? And I can't see my floor.
Second edit : using some piece of code the ursina cheatsheet provided, arranged, I can now see my floor. But I can only move the camera on 1 axis (up and down), I can't move, no gravity, nothing...
Here is my code :
...ANSWER
Answered 2021-May-22 at 07:57There is gravity and it has the effect of letting the player fall into infinity. When you move the mouse around to look up, you will see the cubes disappearing into the distance.
The solution is to add collider='box'
to your floor cubes to stop the player from falling through. Note that the starting point seems to be inside one of the cubes so you have to jump out of it (using the space bar) or slightly lower your floor cubes' position.
QUESTION
Im running ruby version 2.6.1 with docker. Rake gem is version 13.0.1.
Whenever I tried docker-compose up, it always fails and throws this error everytime:
This error did not exist before.
ANSWER
Answered 2021-May-23 at 12:27I'm not really sure what happened and why but I tried doing this on my rails container and I was no longer receiving the said error.
docker-compose run --rm bash
cd to project directory
bundle install
QUESTION
So, I found a video of Tech with Tim, where he was creating a flappy bird py file.. Well, my issue is the pygame window in not popping up after running it. I'm using ubuntu 20.04.. Searched for solutions, and mixed all I've learnt since I'm a complete beginner in pygame.. need help :(
...ANSWER
Answered 2021-May-18 at 21:49os.environ["SDL_VIDEODRIVER"] = "dummy"
This line makes pygame use its "dummy", meaning "fake", video driver.
With a fake video driver, of course the window isn't showing up. Try just removing it.
QUESTION
ANSWER
Answered 2021-May-16 at 21:10You can use CATransform3DConcat
Apple doc
QUESTION
I have something like follows: Input x, y and h to get pan and tilt orientation
...ANSWER
Answered 2021-May-10 at 12:14All you have to do is to rearrange the equations.
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install tilt
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page