blocky | lightweight DNS proxy as ad-blocker for local network | DNS library
kandi X-RAY | blocky Summary
kandi X-RAY | blocky Summary
Blocky is a DNS proxy and ad-blocker for the local network written in Go with following features:.
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Trending Discussions on blocky
QUESTION
I'm getting error:
...ANSWER
Answered 2021-Nov-26 at 06:52Since you're using import ursina as (custom name), you currently importing ursina as a local namespace and doing this will be annoying for most beginners.
Example: (namespace).function()/PACKAGE CONTENT.function()
I recommend that you use from ursina import *
because this will extract everything and remove the need for namespace on every function/PACKAGE CONTENT.
Example: function()/PACKAGE CONTENT.function()
Also, try reinstalling python.
QUESTION
I am using PyQtGraph and am really enjoying it, but have hit upon an issue that may force me to move to something else.
I am displaying medical images (CT/MRI etc.) as numpy 2D or 3D arrays in the ImageView which gives the nice slider view for volume data. The problem is theses images are often low res (256x256) and when viewed on large monitors or just zoomed-in they look blocky and horrible.
How can I show these images antialiased? This seems to be possible as mentioned here: How can anti-aliasing be enabled in a pyqtgraph ImageView?
and a few other places suggesting all you need to do is:
...ANSWER
Answered 2022-Feb-25 at 17:14What you're referring to is not antialiasing.
Antialiasing "smoothens" the portions of an image that cannot "fit" precisely a single physical pixel.
What you are seeing is in fact the opposite, as each source pixel is actually large enough to be shown as it is: a square that possibly occupies more physical pixels.
What you probably want is a blur effect, which can be achieved through a QGraphicsBlurEffect set on the self.imageItem
of the view:
QUESTION
I'm trying to highlight every letter of a word in a different color by using the background-color
property, but I want to separate the letters to give them a blocky look. The problem is that when I increase the letter-spacing
, the highlighted parts are lopsided, not centered around the letter as I want them. Here's an example:
ANSWER
Answered 2022-Feb-17 at 05:52If they're already in separate elements, you could just use padding.
QUESTION
Suppose we wanted to make a list-like visual. Setting the y logic for the circles can be as simple as:
...ANSWER
Answered 2022-Feb-09 at 06:01So the idea is to create 2 different path of arc and then calculate the circumference and place the circles along with.
QUESTION
I only found https://groups.google.com/g/blockly/c/SDUosMpAFAk to my problem, but it has no answers that could help me, so I created a Codesandbox to reproduce the behavior.
https://codesandbox.io/s/gallant-galois-bqjjb
The button in the Sandbox will open a modal with a Blockly Canvas in it. Trying to write something in the "text"- or "math_number"-Block does not work, and when you close the modal, with an outside click, some artifacts are staying.
I would be glad if someone can help me out with this.
EDIT: In case of the CodeSandbox link is not working.
Dependencies:
- @material-ui/core: 4.12.3
- @material-ui/styles: 4.11.4
- blockly: 6.20210701.0 (6.20210701.0)
- react: 17.0.2
- react-dom: 17.0.2
- react-scripts: 4.0.0
- react-use: 17.3.1
CODE:
index.js
...ANSWER
Answered 2021-Dec-07 at 15:57You can set the property disableEnforceFocus
to true
, and that will solve the problem for the input text/number blocks. However the problem persists for blocks using selection elements (e.g. logic_compare
, math_arithmetic
).
QUESTION
I am creating a game with pygame & python 3.10.0 using VSCode everything is working fine but this if statement stops working after sometime and the font doesn't draw but I can't pinpoint the problem for that , for the if statement it usually runs till 10 or 11 score but it can be quicker like 2:
...ANSWER
Answered 2022-Jan-04 at 14:18It is not necessary to kill
the food object. It is sufficient to change the position of the food. pygame.sprite.Sprite.kill
just removes the Sprite object from all Gorups. So there is no point in calling kill
and then adding the object back to the Group.
The text does not show up, because you draw it before you clear the display. pygame.Surface.fill
fills the Surface with a solid color. Everything that was previously drawn will be cleared. blit
the text after fill
.
You will have to render the text Surface again if the score has changed.
I recommend simplifying the code that moves the player. See How can I make a sprite move when key is held down.
QUESTION
I would like to use a custom label for the labels but it doesn't seem to render if the source of a image is a data:image/png;base64
.
Searching on this online it's mentioned that I should use renderToStaticMarkup
and/or encodeURIComponent
, but this is also not working.
See code example below :
...ANSWER
Answered 2021-Aug-05 at 10:34Thank you for sharing a demo in the comments. It looks like a regression, I reported it on the Highcharts Github issue channel where you can follow this thread: https://github.com/highcharts/highcharts/issues/16149
As a workaround you can use the last working version: https://jsfiddle.net/BlackLabel/aLx4o7u3/
QUESTION
I have created a script with pygame and it requires one file which is a font named "blocky.ttf" inside the "assets" folder. I have given a relative path inside my python script. The problem occurs when I use pyinstaller to convert to it to exe. When I open the exe file it shows an error that this font file doesn't exist in the temp folder something like "MEI" and then some numbers.
I am using this to get the path of the font:
...ANSWER
Answered 2021-Jul-25 at 11:51Auto-py-to-exe solved my problem. It is a GUI which generates pyinstaller command based on the options you select and run it. No headache of CLI. Selecting the required files and folder is really easy. Just browse and select.
Here is the link: https://pypi.org/project/auto-py-to-exe/
QUESTION
I am developing an app with ionic and angular. In one specific page I added a component into the ion-content, however now I want to choose to display another one when I click a button. I have been looking for an option but it has been imposible for me to find how to do it. This is my actual code:
...ANSWER
Answered 2021-Apr-23 at 07:52define your boolean properties to show components or not:
QUESTION
I'm working on a blocky voxel game. I implemented smooth shading from the 0fps article, and it worked great.
Today I decided I wanted to make it less-smooth by pixelizing it. Each of the vertices that make up the triangle strip (the quad) have a vec4 shadows
. And I just bilinearly interpolate between those 4 shadow points using the UV coordinates that would otherwise be for a texture..
ANSWER
Answered 2021-Mar-11 at 16:23You need to add 0.5
to the result of floor
, like so:
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