gl | Cross-platform OpenGL bindings in Go | Dektop Application library
kandi X-RAY | gl Summary
kandi X-RAY | gl Summary
A cross-platform opengl library. You can use this library on the web with GopherJS, on the desktop , and on Android with GoMobile.
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Top functions reviewed by kandi - BETA
- NewContext creates a new context
- temp .
- Viewport sets the current viewport .
- DefaultAttributes returns the default context attributes .
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gl Examples and Code Snippets
Community Discussions
Trending Discussions on gl
QUESTION
Currently I'm using "react": "17.0.2"
and I have installed "react-markdown": "^7.0.1"
via npm i react-markdown
I'm using this package to display my rich text that I'm fetching from my Strapi CMS. I have used the following code to display the content:
ANSWER
Answered 2021-Sep-01 at 10:23Node is currently treating your .js
file as CommonJS. You need to tell Node to treat it as an ES module.
Try adding "type": "module"
in your package.json
file.
You can place it anywhere at the top level. E.g.:
QUESTION
I am working on mapbox-gl marker configuration. It is not working properly when I add marker it goes at the bottom of the page and there is also problem with zoom-in and zoom-out when I zoom-in the map the marker is moving not stick to its position. Here is my implementation
...ANSWER
Answered 2022-Feb-04 at 09:39You may be missing the js and css for the mapbox-gl please put these in index.html it will work.
QUESTION
I'm trying to start android emulator on apple silicon mac and I'm always getting the same results:
- Running emulator directly through Android Studio (the latest stable version, Arctic Fox 2020.3.1 Patch 4) causes a problem, when the process qemu-system-arch64 stucks and uses 99% CPU (there is no emulator's screen or something like than). Such behavior produces some logs:
internal-error-msg.txt says:
...ANSWER
Answered 2022-Feb-03 at 21:53Issue was successfully fixed in Android Emulator revision 31.2.7. Just go to Android SDK Manager and update it!
According to android emulator release notes:
QUESTION
I have a code like that:
...ANSWER
Answered 2022-Jan-18 at 08:48The moveTo
method belongs to Camera object. ref.
I don't have the environment setuped to test. The code will look something like this:
QUESTION
I have the following string which I am parsing from another file : "CHEM1(5GL) CH3M2(55LB) CHEM3954114(50KG)" What I want to do is split them up into individual values, which I achieve using the .split() function. So I get them as an array:
...ANSWER
Answered 2022-Jan-17 at 07:12You should use the re
package:
QUESTION
I cannot start the android emulator V30.9.4
I got this error message:
...ANSWER
Answered 2022-Jan-16 at 14:52- Try to use the host system's OpenGL driver:
QUESTION
Mac Big Sur C++ OpenGL attempting to learn quaternions from a tutorial.
The gtx headers are under usr/local/include/glm
.
Can anyone figure out what is wrong with my header includes or header search path? Thanks.
Minimum reproducible code that fails for this issue:
...ANSWER
Answered 2022-Jan-06 at 05:46In tutorial 1 of the link in the comment, the author introduces
QUESTION
I'm following the WebGL tutorial from MDN (code, demo (black rectangle)) to create a WebGL canvas.
The goal is a userscript (with WebGL shaders, i.e. video effects) for YouTube. So I opened a YouTube video page and put the code below (from the link above) into the JavaScript console. The canvas got created, but it is invisible.
The canvas inherits a lot of CSS from YouTube by default. Am I overlooking some CSS properties that make it invisible? What to look out for in such cases? It should be black.
...ANSWER
Answered 2022-Jan-04 at 02:19Your canvas is there, but it's not on-top. Set some additional CSS for positioning. For example:
QUESTION
I have an electron repo (https://github.com/MartinBarker/RenderTune) which used to work on windows 10 fine when ran with command prompt. After a couple months I come back on a new fresh windows 10 machine with an Nvidia GPU, and the electron app prints an error in the window when starting up:
...ANSWER
Answered 2022-Jan-03 at 01:54You can try disabling hardware acceleration using app.disableHardwareAcceleration()
(See the docs). I don't think this is a fix though, it just makes the message go away for me.
main.js
QUESTION
I have been learning buffer overflows and i am trying to execute the following command through shellcode /bin/nc -e /bin/sh -nvlp 4455
. Here is my assembly code:
ANSWER
Answered 2021-Dec-29 at 14:12As you can see in strace
, the execve command executes as:
execve("/bin//nc", ["/bin//nc", "/bin//nc-e //bin/bash -nvlp 4455"], NULL) = 0
It seems to be taking the whole /bin//nc-e //bin/bash -nvlp 4455
as a single argument and thus thinks it's a hostname. In order to get around that, the three argv[]
needed for execve()
is pushed seperately.
argv[]=["/bin/nc", "-e/bin/bash", "-nvlp4455"]
These arguments are each pushed into edx, ecx, and ebx. since ebx needs to be /bin/nc, which was already done in the original code. we just needed to push 2nd and 3rd argv[] into ecx and edx and push it into stack. After that we just copy the whole stack into ecx, and then xor edx,edx
to set edx as NULL.
Here is the correct solution:
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