fast | internet speed right from your terminal | UI Testing library

 by   adhocore Go Version: v0.2.0 License: MIT

kandi X-RAY | fast Summary

kandi X-RAY | fast Summary

fast is a Go library typically used in Testing, UI Testing applications. fast has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A GO lang command line tool to check internet speed right from the terminal. Uses fast.com through headless chrome.
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            kandi-support Support

              fast has a low active ecosystem.
              It has 55 star(s) with 6 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 1 have been closed. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of fast is v0.2.0

            kandi-Quality Quality

              fast has no bugs reported.

            kandi-Security Security

              fast has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              fast is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              fast releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed fast and discovered the below as its top functions. This is intended to give you an instant insight into fast implemented functionality, and help decide if they suit your requirements.
            • Measure runs the chromedp
            • Out prints the fast statistics for fast .
            • doSpin runs the spinner command
            • doFast executes the slow benchmark .
            • Run runs the slow command .
            • Runs the fast .
            Get all kandi verified functions for this library.

            fast Key Features

            No Key Features are available at this moment for fast.

            fast Examples and Code Snippets

            adhocore/fast,Usage
            Godot img1Lines of Code : 5dot img1License : Permissive (MIT)
            copy iconCopy
            go get -u github.com/adhocore/fast/cmd/fast
            
            fast
            
            # if you just want download speed (pass -noup aka no upload speed)
            fast -noup
              
            adhocore/fast,Troubleshooting
            Godot img2Lines of Code : 4dot img2License : Permissive (MIT)
            copy iconCopy
            echo '#!/bin/sh\n\n/Applications/Google\ Chrome.app/Contents/MacOS/Google\ Chrome $@' > /usr/local/bin/chrome
            
            chmod +x /usr/local/bin/chrome
            
            sudo ln -s /mnt/c/Program\ Files/Google/Chrome/Application/chrome.exe /usr/local/bin/chrome
              

            Community Discussions

            QUESTION

            How to make an axios get request on page load, then render a am4chart with that data?
            Asked 2021-Jun-15 at 22:40

            I have the wackiest bug. Like....the wackiest! If any of ya'll want to put eyes on this, awesomesauce! I really appriciate it! I am creating a survey with REACT, Redux, SQL, HML, Material-ui, and CSS.

            I've created a graph of information with am4charts using data from a database. Everything is working and will show up on the page......but not on page load. What I am seeing in my console is that the page will load, it fires off my get request but doesn't return with the data fast enough (I think). By the time that the get request loads, my graph has populated with no data.

            Here is the code that I have for the page that I am rendering. What is really odd is that, once my code has run, I can cut a line of code (I've been using a console log). And then the graph will render and load.

            ...

            ANSWER

            Answered 2021-Jun-15 at 22:40

            QUESTION

            PostgreSQL: ILIKE in all text columns
            Asked 2021-Jun-15 at 12:09

            Is there a simple adhoc way to execute a ILIKE query on all text columns of a table?

            I know that there is a cell which contains "foobar". But the table has a lot of columns and only 50k rows, so searching all columns and rows should be fast.

            ...

            ANSWER

            Answered 2021-May-18 at 16:13

            I'm giving you this query with the understanding that this is NOT something you'd use for performance, just backfill and cleanup (which seems to be the case here):

            Source https://stackoverflow.com/questions/67589608

            QUESTION

            join unordered pairs of connected edges using numpy only
            Asked 2021-Jun-15 at 08:27

            I have a concave hull (not convex) that I have the points for eg: A,B,C,D,E. I've gotten the pairs of points that make up the outer edges. [A,B],[A,E],[C,D],[B,C],[E,D]. (This is a very simplified version)

            I want to get the connected points in order (CW or CCW doesn't matter) so I can use them as a contour.

            But the pairs are not ordered, you can see A goes to B, then A goes to E, etc. The only solution I had was searching for each point and its next pair sequentially in a loop

            Is there a way to solve this using numpy only in a vectorized manner so that its fast for a large array of edges? I know shapely exists but I have trouble installing it and I'd prefer no external dependancies

            this is my code:

            ...

            ANSWER

            Answered 2021-Jun-15 at 08:27

            You can do this efficiently with a dictionary:

            Source https://stackoverflow.com/questions/67975951

            QUESTION

            Where Media files (images, etc) Should Be Stored For A Websites?
            Asked 2021-Jun-15 at 05:18

            hopefull someone can shed some light on this topic and here are some of my questions:

            • How do big ecommerce websites manage their images for their websites?
            • Is there any Best Practices should be consider when deciding where to keep websites images?
            • I have heard to keep the images in multiple folder structure on the same server where the website is hosted so websites can render them easily and fast since they are all on same server - Is this the idea solution?
            • How do professionals or big ecommerce handle images storage and maintain website images reliability and stability?
            • Is Azure or AWS etc best place to store images for websites rendering?

            Thanks in advance!

            ...

            ANSWER

            Answered 2021-Jun-15 at 02:52

            Keeping the files in the same server comes with more risk, if your server crashes or region goes down your application stopped as well as your files not gonna render if you are using those files separately for different applications like mobile applications.

            In this case, users will also face a high loading time for those media files if the users are not in the same zone as your application hosted.

            The best practice to store the image/media files on some cloud storage like S3 or Azure Blob then connect it with some CDN like CloudFront or Azure CDN.

            Now you can serve your media files via CDN which will act as a global caching system for your media files.

            Source https://stackoverflow.com/questions/67976645

            QUESTION

            Why is this Julia snippet so much slower than the Python equivalent? (with dictionaries)
            Asked 2021-Jun-15 at 03:46

            I have the following code in Python Jupyter:

            ...

            ANSWER

            Answered 2021-Jun-14 at 18:48

            Since you are benchmarking in a top-level scope you have to interpolate variables in @btime with $ so the way to benchmark your code is:

            Source https://stackoverflow.com/questions/67975102

            QUESTION

            Error: "Driver [default] not supported." in laravel 8
            Asked 2021-Jun-14 at 23:09

            I don't really know where the error is, for me, it's still a mystery. But I'm using Laravel 8 to produce a project, it was working perfectly and randomly started to return this error and all projects started to return this error too. I believe it's something with Redis, as I'm using it to store the system cache. When I go to access my endpoint in postman it returns the following error:

            ...

            ANSWER

            Answered 2021-Jun-12 at 01:50

            Your problem is that you have set SESSION_CONNECTION=session, but your SESSION_DRIVER=default, so you have to use SESSION_DRIVER=database in your .env. See the config/session.php:

            Source https://stackoverflow.com/questions/67944667

            QUESTION

            How to have unlimited FPS and still control the FPS of your program in Pygame?
            Asked 2021-Jun-14 at 21:42

            I did some research and found this: Setting a fixed FPS in Pygame, Python 3 and this: pygame clock.tick() vs framerate in game main loop. It is similar to what I am asking.

            So the clock.tick(FPS) caps the program to run at that FPS. The reason you do this is so you can control the FPS of the program and it makes it easier for time stuff like waits.

            But how can I unlimited FPS and still control my FPS for time stuff like waits? From my understanding, this is not possible, due to the fact that clock.tick(FPS) caps the FPS and while not adding it in means unlimited FPS but you not being able to control the FPS.

            So it seems to be a question of weather to cap you FPS for control or have your program run as fast as possible, but without control.

            In conclusion, what I am asking is four questions;

            1. Pros and cons of capping your FPS
            2. Pros and cons of not capping your FPS and going on with the natural FPS of your program
            3. Is it possible to have unlimited FPS and still control my FPS for time stuff like waits?
            4. If so, how?
            ...

            ANSWER

            Answered 2021-Jun-14 at 21:42

            You have to calculate the movement per frame depending on the frame rate.

            pygame.time.Clock.tick returns the number of milliseconds since the last call. When you call it in the application loop, this is the number of milliseconds that have passed since the last frame. When you call it without a parameter (framerate=0), the FPS are unlimited.

            Define the distance in pixels that the player should move per second (move_per_second). Then compute the distance per frame in the application loop:

            Source https://stackoverflow.com/questions/67977386

            QUESTION

            Need to merge 2 folders that have hundreds of thousands of files in each. VB.net
            Asked 2021-Jun-14 at 15:13

            I need to merge these folders that have a TON of files in each directory. I would use folder.copy but that takes forever.

            I have been using xcopy process to handle this for the most part but I have been getting errors from xcopy saying that there are duplicates when there are none. So I am trying to find a solid work around that is as fast or even faster then xcopy.

            What I have tried before is:

            ...

            ANSWER

            Answered 2021-Jun-14 at 13:22

            https://docs.microsoft.com/en-us/dotnet/standard/io/how-to-copy-directories

            async should speed things up also;

            https://docs.microsoft.com/en-us/dotnet/standard/io/asynchronous-file-i-o

            if that is not fast enough, then I would think your next option would be trying with straight win32api

            to convert code to vb you can use;

            https://codeconverter.icsharpcode.net/ or https://converter.telerik.com/

            • Goodluck!

            Source https://stackoverflow.com/questions/67970955

            QUESTION

            Does the number of kafka partitions increase the speed of Spark writing to kafka?
            Asked 2021-Jun-14 at 14:31

            When reading, Spark have a mapping 1:1 to kafka partitions, so, with more partitions we can leverage more parellelism to our job.

            But does it apply when Spark is writing in kafka ? Writing the same dataset in one topic with 4 partitions is more fast than writing in a topic with 1 partition ?

            ...

            ANSWER

            Answered 2021-Jun-14 at 14:31

            Yes.

            If your topic has 1 partition means it is in one broker. So, If you increase producer rate for the topic, then that broker becomes busy. But if you have multiple partitions, your Kafka cluster shared those partitions into different brokers and those production rate shared within multiple brokers. So, Writing the same dataset in one topic with 4 partitions is more fast than writing in a topic with 1 partition.

            This not only production rate. In Kafka brokers, There is multiple processes like compactions, compressions, segmentations etc... So with number of messages, that work load becomes high. But with multiple partitions in multiple brokers, it will be distributed.

            However, you don’t necessarily want to use more partitions than needed because increasing partition count simultaneously increases the number of open server files and leads to increased replication latency.

            from kafka documentation

            Distribution The partitions of the log are distributed over the servers in the Kafka cluster with each server handling data and requests for a share of the partitions. Each partition is replicated across a configurable number of servers for fault tolerance. Each partition has one server which acts as the "leader" and zero or more servers which act as "followers". The leader handles all read and write requests for the partition while the followers passively replicate the leader. If the leader fails, one of the followers will automatically become the new leader. Each server acts as a leader for some of its partitions and a follower for others so load is well balanced within the cluster.

            Source https://stackoverflow.com/questions/67971694

            QUESTION

            Videos are playing too fast using OpenCV and PyQT5
            Asked 2021-Jun-14 at 10:44

            My GUI is able to play videos automatically when selected in the QListWidget. However, instead of normal speed, the videos play very fast. I use 720p Mp4 videos as examples and are placed in a certain folder. I tried using cv2.CAP_PROP_FPS and cv2.CAP_PROP_BUFFERSIZE, but they are both not working. I am using pyqtSignal in the QThread and the convert_cv_qt function which I saw in other guides. How do I play the videos in normal speed / frame rate?

            ...

            ANSWER

            Answered 2021-Jun-14 at 10:44

            When you use VideoCapture with a file if you call "cap.read()" you will obtain the next frame on the video, regardless of its actual framerate. Hence, you should use a "msleep" every time you capture a frame:

            Source https://stackoverflow.com/questions/67021922

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install fast

            You can download it from GitHub.

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