asteroid | tool designed to help you manage your Wireguard server | VPN library

 by   dailymotion Go Version: Current License: MIT

kandi X-RAY | asteroid Summary

kandi X-RAY | asteroid Summary

asteroid is a Go library typically used in Networking, VPN applications. asteroid has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Asteroid is a tool designed to help you manage your Wireguard server.
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            kandi-support Support

              asteroid has a low active ecosystem.
              It has 48 star(s) with 1 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 4 have been closed. On average issues are closed in 47 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of asteroid is current.

            kandi-Quality Quality

              asteroid has 0 bugs and 0 code smells.

            kandi-Security Security

              asteroid has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              asteroid code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              asteroid is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              asteroid releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.
              It has 647 lines of code, 26 functions and 8 files.
              It has high code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed asteroid and discovered the below as its top functions. This is intended to give you an instant insight into asteroid implemented functionality, and help decide if they suit your requirements.
            • main is the main entrypoint
            • RetrieveIPs retrieves all IP addresses associated with the server
            • ReadConfigFile reads configuration file
            • ConnectAndRetrieve connects to the SSH server and returns a connection to it
            • RunCommand runs a command and returns the output .
            • writeWGConfToFile writes the configuration to a file
            • HandleFlags handles flags subcommands .
            • CheckFlagValid checks if the given flag is valid
            • connectToServer is used to connect to a SSH server
            • SortedListPeer sorts a list of strings
            Get all kandi verified functions for this library.

            asteroid Key Features

            No Key Features are available at this moment for asteroid.

            asteroid Examples and Code Snippets

            No Code Snippets are available at this moment for asteroid.

            Community Discussions

            QUESTION

            Parsing problem while testing API Services with Moq
            Asked 2022-Apr-08 at 14:21

            I'm trying to test my API with Moq but I'm having trouble with the mocked service and the execution of the test.

            Unit test code:

            ...

            ANSWER

            Answered 2022-Apr-08 at 11:45

            You don't test the mock object. Your mock setup should be something like

            Source https://stackoverflow.com/questions/71796324

            QUESTION

            Intermittent errors with Bitmask Collisions
            Asked 2022-Feb-23 at 04:47

            I'm making a 2D scrolling shooter in Swift with SpriteKit. I've set up SKPhysicsBody and using bitmasks for collisions. I keep getting intermittent errors, where the collisions will work fine and then stop working. The error I get is Fatal error: Unexpectedly found nil while unwrapping an Optional value. I don't understand why I get nil value sometimes, when it gets a value other times. I have a few different sprites in the game and after testing a lot to see if there is any difference in the collisions, I can't seem to find the problem. For example, a few play throughs and I shoot an asteroid with the laser and it will work fine. The next day the exact same thing crashes the game. Another example asteroid hits player head on and works fine, asteroid hits player from the side crashes game but next day could work fine. I don't know if the problem is with the way I've set the PhysicsBody for each sprite, as I've tried changing that and still had problems, or have I got the SKPhysicsContact set up all wrong. Any help would be mostly appreciated, Thank you.

            Striped down version of my code

            ...

            ANSWER

            Answered 2022-Feb-22 at 13:43

            I think I fixed it. I'll post solution here incase anyone has same issue as me in the future. I had the players physicsBody like so

            Source https://stackoverflow.com/questions/71206258

            QUESTION

            How to get message author id in discord.py? - Discord Python
            Asked 2022-Feb-04 at 21:47

            Problem is, if i try to use message.author.id, it will say

            "Cannot find reference 'author' in 'message.py'

            Basically what i want to do in the code bellow is: a command that only certain id's have access to and that they can use to give their role away to someone.

            Thanks for any help!

            ...

            ANSWER

            Answered 2022-Feb-04 at 21:47

            The problem is probably that you imported discord.Message but you have to use message.author.id when message is a variable containing a discord.Message instance, which you don't have in this case. But what you do have is ctx, the context, from which you can access the author id by using ctx.author.id.

            Source https://stackoverflow.com/questions/70992066

            QUESTION

            How read the exact number of decimal digits with readtable from a .csv file?
            Asked 2022-Feb-02 at 14:11

            I want to read a .csv file containing numbers with many digits by using the function readtable. Then I need to filter some rows and export the table to a .txt file. I manage to perform this task but the exported file contains numbers with less digits with respect to numbers stored into orginal .csv file.

            How can I keep the same number of decimal digits as in the original file?

            Here an example code: "NEOs_asteroids.csv" attached to this question:

            ...

            ANSWER

            Answered 2022-Jan-29 at 23:54

            It is likely that you are running into a precision limitation of the floating point format used internally by MATLAB. MATLAB by default uses doubles to store pretty much all numbers. For an IEEE double you're only going to get about 15 decimal digits.

            If you're not planning on performing computations on these numbers an option is to read them in as strings:

            Source https://stackoverflow.com/questions/70910465

            QUESTION

            How to filter a table in matlab according to a condition on the elements of one or more columns?
            Asked 2022-Jan-30 at 01:50

            I read a table from a .csv file, it contains 9 columns (the first two contain strings and the others numbers in double precision) and many rows (28056 to be precise) using matlab function readtable and I stored that table in a variable of type table.

            Now I would like to filter the data of all columns by imposing, for example, that the values in the column named "a" are between 0.9 and 1.1 and, at the same time, the values in the column named "e" are less than or equal to 0.3. Then I would like to obtain a new smaller table according to the above conditions containing filtered data of all columns . How can I do this?

            I make an example to explain better. Let us assume that I have the first 10 rows: They are asteroids data, so let us assume that I want to filter them by imposing a <=2, so I would like to obtain a new table where I have all columns but only the rows that satisfy my condition, i.e. a table with rows 1, 5, 6, 8, 9, 10.

            Here my code:

            ...

            ANSWER

            Answered 2022-Jan-30 at 01:50

            QUESTION

            How to understand the Content-Security-Policy (CSP) rules by the popular websites?
            Asked 2021-Nov-25 at 09:54

            Recently I was doing some research on CSP, and I found some weird declarations of CSP from dominant websites.

            For Facebook, after logging in, the CSP is like:

            ...

            ANSWER

            Answered 2021-Nov-25 at 09:54

            QUESTION

            C# how to require a const / static readonly field of generic type parameter
            Asked 2021-Nov-20 at 21:12

            I am making a simulator for simulating interactions between planets of the solar system and asteroids etc. Seeing a lot of the code I am writing is very similar to the code I already wrote for an earlier project where I simulated oil spills, I want to use generics to reuse my old code. I have several classes that form the simulator, and one class that inhabits the simulation (celestial objects in this case), which is given as a generic type parameter. The simulator needs to know how many frames it has to store for recursive formulas, which is determined by the generic parameter.

            ...

            ANSWER

            Answered 2021-Nov-20 at 21:12

            It is not possible in current C# version but there is a preview feature which allows to do exactly that - static abstract members in interfaces (proposal and generic math preview feature actively using it):

            Source https://stackoverflow.com/questions/70037614

            QUESTION

            How can you get a random posistion around a known posistion in a 2d godot scene?
            Asked 2021-Nov-14 at 21:54

            I am making an game that is like asteroids and I want to place an asteroid around the player but not always in the same place and not to far or close.

            this is my current code(planet is another asteroid with a rigid body sprite and collision shape):

            ...

            ANSWER

            Answered 2021-Nov-14 at 21:54

            You could pick an angle at random:

            Source https://stackoverflow.com/questions/69967211

            QUESTION

            How can I bind a Canvas Object in a class on tkinter?
            Asked 2021-Oct-29 at 00:17
            from tkinter import *
            from random import randint as rnd
            
            class SpaceField:
                def __init__(self, window = None):
                    self.window = window
                    self.window = Tk()
                    self.window.title("Asteriods")
                    # Define canvas size and active flag
                    self.wide, self.high, self.active = 700, 600, True
                    self.canvas_display()
                    self.asteriod_creation_seperation()
                    self.spaceship_creation()
                    self.spaceship_movement()
                    #self.bullet_creation()
            
            # Start Up
            
                def spaceship_creation(self):
                    self.shipcoords = [] #Dont forget to append
                    self.spaceship = self.canvas.create_polygon(340,300,360,
                        300, 350,280, outline ="white")
                    self.shipcoords.append(self.spaceship)
            
            # Creation of the spaceship
            
                def spaceship_movement(self):
                    self.spaceshipx, self.spaceshipy = 10, 10
                    self.canvas.move(self.spaceship, self.spaceshipx, self.spaceshipy)
            
            # Movement of the Spaceship
            
                def down(self, event):
                    print(event.keysym)
                    self.spacehipx = 0
                    self.spaceshipy = -10
            
            # Event that triggers movement, from the down arrow. Right now it only prints the "down" which means it is sensing I am pressing it, but other than that doesn't move the space ship. Which is what I want.
            
                def asteriod_creation_seperation(self):
                    self.asteroids, self.speed = [], []
                    size, radius = 50, 25
                    for i in range(25):
                        spacex = rnd(size, self.wide - size)
                        spacey = rnd(size, self.high - size)
                        self.asteroids.append( # Store oval item id
                            self.canvas.create_oval(
                                spacex, spacey, spacex+size, spacey+size,
                                width=2, tags = "asteriod", outline = "white"))
                        self.speed.append((rnd(1,4),rnd(1,4))) # Store random speed x, y
            
            # Creation of the Asteroids
            
                def asteriod_update(self): # MAIN DRIVER: Work on ALL asteroids
                    for i, a in enumerate(self.asteroids):
                        xx, yy = self.speed[i] # get speed data
                        x, y, w, h = self.canvas.coords(a)
                        # check for boundary hit then change direction and speed
                        if x < 0 or w > self.wide:
                            xx = -xx * rnd(1, 4)
                        if y < 0 or h > self.high:
                            yy = -yy * rnd(1, 4)
            
                        # Limit max and min speed then store it
                        self.speed[i] = (max( -4, min( xx, 4)), max( -4, min( yy, 4 )))
                        self.canvas.move(a, xx, yy) # update asteroid position
            
            # Movement of the Asteroids
            
                def move_active(self):
                    if self.active:
                        self.asteriod_update()
                        self.window.after(40, self.move_active)
            
            # Updating the Asteroids Position
            
                def canvas_display(self):
                    self.canvas = Canvas(
                        self.window, width = self.wide,
                        height = self.high, background = "black")
                    self.canvas.pack(expand = True, fill = "both")
            
            # Displaying the Canvas
            
                def run(self): # Begin asteroids here so that mainloop is executed
                    self.window.bind("", lambda e: SpaceF.down(e))
                    self.window.after(200, self.move_active)
                    self.window.mainloop()
            
            
            # Binding Keys and running mainloop
            
            if __name__ == "__main__":
                SpaceF = SpaceField()
            
                SpaceF.run()
            
            ...

            ANSWER

            Answered 2021-Oct-29 at 00:17

            Here is a code snippet that demonstrates how to move your spacecraft around at different speeds.

            I've given two ways of achieving it.

            1. Use conditional statements
            2. Use list indexing of alternatives

            Also you need to make sure canvas has the focus.

            Source https://stackoverflow.com/questions/69761544

            QUESTION

            how to display animation after sprites collide/overlap using p5.js/p5.play
            Asked 2021-Oct-08 at 07:35

            I am trying to display an animation when a collision occurs between sprites. I have asteroids that I shoot and when I shoot them the asteroids disappear when the bullet collides or overlaps the asteroid. I would like to play an animation after the asteroid has been collided with. how can I go about this ?

            see code bellow

            ...

            ANSWER

            Answered 2021-Oct-08 at 07:35

            When the collision happens, you could create a new object which contains the information about the collision, and how long you want the collision to take place for, and then add that object to a new explosions = []. Something like this:

            Source https://stackoverflow.com/questions/69490515

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install asteroid

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            https://github.com/dailymotion/asteroid.git

          • CLI

            gh repo clone dailymotion/asteroid

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            git@github.com:dailymotion/asteroid.git

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