go-proj | Go bindings for PROJ - a coordinate transformation library | Map library

 by   everystreet Go Version: v8.0.0 License: Apache-2.0

kandi X-RAY | go-proj Summary

kandi X-RAY | go-proj Summary

go-proj is a Go library typically used in Geo, Map applications. go-proj has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Go bindings for PROJ - a coordinate transformation library.
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            kandi-support Support

              go-proj has a low active ecosystem.
              It has 8 star(s) with 2 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 1 have been closed. On average issues are closed in 142 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of go-proj is v8.0.0

            kandi-Quality Quality

              go-proj has 0 bugs and 0 code smells.

            kandi-Security Security

              go-proj has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.
              go-proj code analysis shows 0 unresolved vulnerabilities.
              There are 0 security hotspots that need review.

            kandi-License License

              go-proj is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              go-proj releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.
              It has 727 lines of code, 68 functions and 14 files.
              It has medium code complexity. Code complexity directly impacts maintainability of the code.

            Top functions reviewed by kandi - BETA

            kandi has reviewed go-proj and discovered the below as its top functions. This is intended to give you an instant insight into go-proj implemented functionality, and help decide if they suit your requirements.
            • Main programmatic example
            • CRSToCRS converts a CRS to a transform function .
            • unpack argument .
            • Get area .
            • Create crs_crs_to_crs_crs_from_pj
            • pack C char string
            • Transforms a Proj translation .
            • unpackPCharString unpacks a string into a CCharAllocMap .
            • Create a Proj_create object .
            • String returns the CRS representation
            Get all kandi verified functions for this library.

            go-proj Key Features

            No Key Features are available at this moment for go-proj.

            go-proj Examples and Code Snippets

            go-proj,Examples
            Godot img1Lines of Code : 35dot img1License : Permissive (Apache-2.0)
            copy iconCopy
            coord := proj.XYZ{
                X: 2,
                Y: 49,
                Z: 10,
            }
            
            err := proj.CRSToCRS(
                proj.CRS("+proj=latlong"),
                proj.CRS("EPSG:3857"),
                proj.TransformForward(&coord))
            
            fmt.Printf("%.2f %.2f", coord.X, coord.Y) // 222638.98 6274861.39
            
            $ echo 2   
            go-proj,Developing
            Godot img2Lines of Code : 4dot img2License : Permissive (Apache-2.0)
            copy iconCopy
            podman build --target proj -t go-proj-builder .
            podman run -v "$PWD":/go/src/go-proj:z -w /go/src/go-proj --rm go-proj-builder bash -c "rm -rf cproj \
                && go run -mod=vendor github.com/xlab/c-for-go -ccincl proj/proj.yaml \
                &&   
            go-proj,Usage
            Godot img3Lines of Code : 3dot img3License : Permissive (Apache-2.0)
            copy iconCopy
            proj --version
            
            go get -u github.com/everystreet/go-proj/v8
            
            import "github.com/everystreet/go-proj/v8/proj"
              

            Community Discussions

            QUESTION

            How to check the size of packages linked into my Go code
            Asked 2022-Jan-19 at 22:25

            Following up with How do I check the size of a Go project?

            The conclusion was:

            in order to get a true sense of how much extra weight importing certain packages, one has to look at all of the pkg's sub-dependencies as well.

            That's totally understandable. My question is,

            Is there anyway that I can know how much space each component is taking in my compiled binary, the Go runtime, the dependencies and sub-dependencies packages, and my own code.

            I vaguely remember reading something like this before (when go enhanced its linker maybe).
            If there has never been such discussion before, then is there any way the go or even c linker can look into the my compiled binary, and reveal something that I can further parse myself?

            ...

            ANSWER

            Answered 2022-Jan-19 at 21:17

            The binary will contain debug symbols which we can use to figure out how many space each package takes up.

            I wrote a basic program to do this since I don't know of any tool that does this:

            Source https://stackoverflow.com/questions/70764915

            QUESTION

            Am I using redigo HDEL correctly?
            Asked 2021-Oct-19 at 02:16

            I seem to have the correct usage for using the HDEL command interface, but seem to get 0 records deleted. Am I missing something here?

            Here are useful code snippets:

            This doesn't work:

            ...

            ANSWER

            Answered 2021-Oct-19 at 02:16

            Construct an []interface{} containing the command arguments. Pass the slice of interface{} to the Do method as a variadic argument:

            Source https://stackoverflow.com/questions/69624009

            QUESTION

            Golang project Protobuf corrupted imports
            Asked 2021-Aug-14 at 20:18

            I'm not a golang developer but currently I have to fix code on it, so sorry in advance if I accidentally not understand some basic Go's concept ;) I have a third party protobuf contract which I have to use and on which I don't have influence. I'm not able to provide actual example of the contract, so I've made similar example project on Github which has the same problem. In short: there is a deeply nested structure of proto documents where some of them import others:

            ...

            ANSWER

            Answered 2021-Aug-14 at 20:18

            This is more some pointers rather than a definitive answer. If I find some time tomorrow, I'll repro this to give you a definitive answer.

            It is challenging. Protobufs has to find a solution for each language's package management and Go's (while IMO improved) is somewhat compounded with recent addition of Modules.

            My approach my with code is to have a separate repo for the protos and generated code. If the protos change, the code is regenerated. I can either reference the generated module (!) or regenerate myself. This model keeps the protos as the definitive "source" with the timesaver of "cached" generated sources. But I'm my own 3rd-party library maintainer in this config.

            So:

            1. Modules are manifest locally as a directory tree whose root contains go.mod and go.sum and subsidirectories representing packages.
            2. When you generate the code for the 3rd-party protos, I think it would be best to create this under their own module, either as a standalone directory or as a vendored subdirectory.
            3. This module should be named to reference the 3rd party and can be created with go mod init and should contain the output of protoc
            4. Modules are usually pulled from a proxy or repo but you can circumvent this (since the 3rd party isn't hosting the generated code for you) by manually adding a replace to the go mod redirecting from the module path to a local path.
            5. From your error, this should solve the missing module issue and with a subdirectory e.g. company containing that generated code, should resolve the package too.

            Source https://stackoverflow.com/questions/68785069

            QUESTION

            go: go.mod file not found in current directory or any parent directory; see 'go help modules'
            Asked 2021-Jun-06 at 06:41

            Hey I just updated to the new version of go go version go1.16.2 linux/amd64 and am getting an error when I build hello world example:

            ...

            ANSWER

            Answered 2021-Apr-01 at 11:17

            Ahaha it worked! this is so awesome! Yes just follow the tutorial and for me that was doing go mod init test3 to create a module. No one else has been upgrading from old version or everyone else just understood it properly I guess.

            Source https://stackoverflow.com/questions/66894200

            QUESTION

            Django project not rendering React.js
            Asked 2021-May-20 at 23:37

            In my project, I am trying to tie together Django and React.

            index.html

            ...

            ANSWER

            Answered 2021-May-20 at 21:31

            QUESTION

            Gorm and Gin error 500 only when Updating
            Asked 2020-Nov-20 at 19:32

            I've a pretty simple CRUD for a Task list, and so far I'm able to Create, List all, List by ID and Delete records, bu when I try to update, it gives me the following error:

            ...

            ANSWER

            Answered 2020-Nov-20 at 19:32

            Well, it's a workaround, probably I will be opening an issue on Gorm's Github because I don't think that this is the right way of doing it, the only thing that I'd to do is convert from UpdateListInput struct to a variable of map[string]interface{} using reflect package

            Here's my controller:

            Source https://stackoverflow.com/questions/64934410

            QUESTION

            Understanding How to Build Go Source
            Asked 2020-Oct-18 at 02:35

            I am confused about how to layout my Go project and then how to build it. I am reasonably new to Go and believe there was a time <1.13 where the GOPATH was important. I am using 1.14, so I believe I do not have to care about that and GOPATH is not set. I do not (for the moment) host my code on GitHub (which is something various articles assume). I have read a number of things, but it all leaves me more confused:

            I have laid out my project according to this: https://github.com/golang-standards/project-layout. (Except this project seems to use a Makefile. I do not want to write a Makefile. I believe this should all work without a Makefile. I really do not want to write a Makefile.)

            Here is the structure:

            ...

            ANSWER

            Answered 2020-Oct-18 at 02:35

            When you run go build without specifying file path, it will look for the main function inside any .go files at current directory to start. It doesn't build entire project. But it wouldn't be a problem in this case.

            You're importing wrong package. The package name to import must be mycompany/mymodule/internal not mycompany/mymodule/internal/helper.

            And to invoke a function inside another package, it must be exposed to outside. So you have to declare the function greet() as Greet()

            Source https://stackoverflow.com/questions/64401428

            QUESTION

            Apache logs with WSGI ModuleNotFoundError
            Asked 2020-Sep-29 at 18:51

            According to Bitnami's documentation, I've followed their desired steps

            1. Enable WSGI configuration for the Django application
            2. Enable predefined virtual hosts for a Django project
            3. Configure Django project for public access
            4. Create a custom virtual host

            In the end of the documentation, it states

            You should now be able to browse to your project at http://SERVER-IP/PROJECT/APP.

            In this case

            SERVER-IP: 35.178.211.120

            PROJECT: tutorial

            APP: hello_world

            If I go to the following locations

            I get Internal Error 500. If I check the logs /home/bitnami/stack/apache2/logs

            [Tue Sep 29 18:33:16.858668 2020] [wsgi:error] [pid 1473] [remote 109.51.236.49:57609] ModuleNotFoundError: No module named 'PROJECT'

            ...

            ANSWER

            Answered 2020-Sep-29 at 18:51

            In that specific documentation it says to use similar code to

            Source https://stackoverflow.com/questions/64125865

            QUESTION

            The system cannot find the path specified: error returned when changing field in admin page Django
            Asked 2020-Jun-22 at 00:30

            Hi guys I was just following this tutorial (https://realpython.com/get-started-with-django-1/) to integrate a projects application for my Django portfolio-site project.

            Everything was going well with the set up until I tried to log in to admin page of Django to add more objects to my Project model in the database.

            After I click add, it return me an error page and it says like this:

            Error return page [1]: https://i.stack.imgur.com/co1Cy.png

            Traceback

            ...

            ANSWER

            Answered 2020-Jun-21 at 19:59

            In model Project image field:

            Should be project/img not projects/img

            Source https://stackoverflow.com/questions/62503355

            QUESTION

            AWS S3 Bucket Django 3.0 User Profile Image Upload Access ERROR
            Asked 2020-Apr-27 at 01:46

            INTRO

            • I am following this guide as recommended, here is the guide's GitHub repo.
            • I have created an AmazonS3FullAccess to it as well
            • I am using the guide's 3rd example "Mixing public assets and private assets" with static, media public, media, private version.
            • If the user log in (local development environment) he Upload Files from the website but he can NOT access them from the website only from the AWS S3 management website.
            • Currently I am blocking all public access as it is in the guide (AWS S3 management panel settings)
            • I have added these lines to my CORS configuration editor from this other guide
            ...

            ANSWER

            Answered 2020-Apr-27 at 01:46

            In the AWS console, click the "Permissions" tab, then on the

            1. allow public access to your bucket -> Save -> Confirm it
            2. "Bucket policy" button. An editing box will appear. Replace the "arn:aws:s3:::" in the editing box with the part starting with "arn:" shown above your editing box, but be careful to preserve the "/*" at the end of it. Use the following code bellow. Paste in the following:

            Source https://stackoverflow.com/questions/61322805

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install go-proj

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/everystreet/go-proj.git

          • CLI

            gh repo clone everystreet/go-proj

          • sshUrl

            git@github.com:everystreet/go-proj.git

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