tcp_server | golang tcp server - | TCP library
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kandi X-RAY | tcp_server Summary
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QUESTION
To test a man-in-the-middle tcp proxy I have coded an echo tcp server and a tcp client. After each one of the tests I want the proxy and the server to go down, to make sure each test starts on a clean environment, so I have coded:
...ANSWER
Answered 2022-Jan-23 at 19:58i assume that right instance tearDown
method, the class tearDownClass
is invoked?
that error usually comes when you close the event loop before the tasks were finished. when you cancel a task, it immediately returns, but the task itself is not yet canceled but rather waits for the loop to throw it a CancelledError
. so you should await
for the task to receive it's termination error. if you close the event loop before the task got the chance to be thrown, it wont be considered canceled and youll get that error.
by making the self.loop.run_until_complete(asyncio.sleep(0.5))
call you did you actually did that in a non deliberate way.
the docs elaborate about that also checkout this answer
QUESTION
Running the following server and client scripts:
Server (updated):
...ANSWER
Answered 2021-Oct-16 at 18:48I am not sure what causes the "illegal seek error" yet, but I found something that at least works for now. The client needs to use a condition variable in the connection callback:
QUESTION
As part of a uni course, I have to write a simple python TCP client-server chat but I'm having issues getting the sockets in the server.py and client.py programs to connect.
After many attempts I decided to really strip back the program to just try to connect the sockets and have the client send one message to the server after they are connected.
I am running the two programs (server.py and client.py) on the same computer (macOS) in separate terminal windows. I have tried turning off the firewall and running the programs as well just in case that was somehow causing an issue.
My code is as below:
server.py - This is run first
...ANSWER
Answered 2021-Sep-25 at 05:37The issue is that, in the server.py
code, you should replace serverSocket
in the recvfrom
line with clientSocket
, since when you call accept
right before that line, clientSocket
(returned by accept
) is a new socket specific to that connection.
QUESTION
I'm new to WinSock, and I'm trying something out. I have client and server programs that are communicating with each other. If the client types something, the server will just echo it back. I want them to receive and send at the same time, so I put the client in non-blocking mode, and it works kind-of OK. But when I try to put the server in non-blocking, it crashes saying that recv() == SOCKET_ERROR
.
So the question is : why can the client work in non-blocking, but the server can't? How can I solve this?
TCP_SERVER:
...ANSWER
Answered 2021-Feb-10 at 19:34You are not handling the case where send()
/recv()
are failing due to a WSAEWOULDBLOCK
error, which is NOT a fatal error. It just means there is no work to be done at that moment, try again later.
For recv()
, that means there are no bytes available to read from the socket's receive buffer. The socket will be in a readable state when there are bytes available to read from it, or the peer has performed a graceful disconnect.
For send()
, it means the peer's receive buffer is full and can't receive new bytes until the peer reads some bytes to clear up buffer space. Any unsent bytes will have to be passed to send()
again at a later time. The socket will be in a writable state when new bytes can be sent to the peer, and not in a writable state when the peer's buffer is full.
When your server accepts a client and tries to receive()
from it, recv()
is going to keep failing with WSAEWOULDBLOCK
until the client actually sends something.
So, you need to handle WSAEWOULDBLOCK
properly and retry as needed. Or better, use select()
(or WSAAsyncSelect()
, or WSAEventSelect()
, or Overlapped I/O) to detect the socket's actual state to know when send()
/recv()
can be safely called without causing an WSAEWOULDBLOCK
error.
QUESTION
I am new to asio.
Here is guide I was following writing my daytime tcp-server: https://think-async.com/Asio/asio-1.18.1/doc/asio/tutorial/tutdaytime3.html . I was trying to reproduce a reasonable example that would show that asunchronous code is actually asynchronous. I didn't modify anything else, just small piece of code in tcp_server
class. I am adding this delay in order to see that after we are waiting timer to expire, we can gracefully handle other client connections/requests. So, did I miss something? Because in my case delay basically doesn't work ;(
ANSWER
Answered 2021-Feb-03 at 22:33void handle_accept(const tcp_connection::pointer &new_connection,
const asio::error_code &error) {
asio::steady_timer timer(io_context_, asio::chrono::seconds(5));
std::cout << "Before timer" << std::endl;
timer.async_wait(std::bind(&tcp_server::handle_wait, this, error, new_connection));
}
QUESTION
First of all, I'm not a native English speaker, so I would probably make some grammar mistakes, sorry for that...
I'm trying to create an asynchronous TCP server using C++ and Boost. I have had success accepting clients and receiving messages from them, but I can't reply to their messages. What I want to achieve is having a method on the TCPServer class that replies to all the connected clients. I have created a method for doing so, but when I call to TCPServer::write I get a "Bad file descriptor" error on the TcpConnectionHandler::handle_write error argument.
Could you help me figuring out what I'm doing wrong?
tcp_server.h
...ANSWER
Answered 2020-Dec-14 at 20:07I slightly modified the code to be compatible with Boost 1.74.0.
Then I ran it with ASAN:
QUESTION
Source code: https://think-async.com/Asio/asio-1.18.0/doc/asio/tutorial/tutdaytime7/src.html
tcp_server shows an intention to use socket on the heap, wrapped by a type called tcp_connection.
...ANSWER
Answered 2020-Nov-26 at 14:21Only to show different approaches ...
So considering the context, you may use one or another solution.
QUESTION
I am currently a student at Automatics and Applied Informatics. I have a project from Computer Networking, in which I need to make a chat application with the help of threads. Since now I made the receiving part of the connection for the server and made the client, but I get a debug assertion failed error when I run the program. Until now I only have the user connecting part. I really need some help with this because I am stuck.
...ANSWER
Answered 2020-Nov-11 at 21:29Well there's a clear problem here
QUESTION
I have an array with some of the requests I want to send. Basically the requests I am sending is the website + directory (in this case: arrays element). For example: http://randomwebsite.com/%0d%0aX-XSS-Protection:0%0d%0a%0d%0a23%0d%0a%3Cscript%20src%3Dhttp%3A%2F%2Fhttp://anotherwebsite.com%3E%0d%0a0%0d%0a/%2e%2e
My code:
...ANSWER
Answered 2020-Oct-31 at 15:28That is because the URLs aren't properly encoded.
Try to encode them using urllib.parse
like this:
QUESTION
const net = require('net')
const sockets = []
server.on('connection', sock => {
log("tcp_server", "info", `Connected at ${sock.remoteAddress}:${sock.remotePort}`)
sockets.push(sock);
// Write the data back to all the connected, the client will receive it as data from the server
sockets.forEach((sock, index, array) => {
})
sock.on('data', data => {
})
// Add a 'close' event handler to this instance of socket
sock.on('close', data => {
}) // end sock.on
})
server.listen(conf.port, conf.serverHost, () => {
const address = server.address()
const port = address.port
const family = address.family
const ipaddr = address.address
log("tcp_server", "info", 'Server is listening at port ' + port)
log("tcp_server", "info", 'Server ip :' + ipaddr)
log("tcp_server", "info", 'Server is IP4/IP6 : ' + family)
})
...ANSWER
Answered 2020-Oct-22 at 06:33I found this code easysocket! similar to what i want i just made simple edit to the code and its work like charm
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