noise | Go implementation of the Noise Protocol Framework | Networking library
kandi X-RAY | noise Summary
kandi X-RAY | noise Summary
This is a Go package that implements the Noise Protocol Framework. See the documentation for usage information.
Support
Quality
Security
License
Reuse
Top functions reviewed by kandi - BETA
Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of noise
noise Key Features
noise Examples and Code Snippets
Community Discussions
Trending Discussions on noise
QUESTION
This python 2 code generates random time series data with a certain noise:
...ANSWER
Answered 2021-Jun-14 at 21:42You can use simple Markov process like this one:
QUESTION
In Jetpack compose, we have the option of using rememberCoroutineScope()
as well as using the LaunchedEffect
composable in order to use coroutines / run suspend functions (show snackbars etc).
The convention I've adopted so far is to remember a single coroutine scope at the top of my compose tree, and pass it down via function arguments to places where it is needed. This vaguely seems like a good practice, but on the other hand it's adding extra noise to my function signatures.
Questions- Are there any reasons for preferring the use of
LaunchedEffect
overrememberCoroutineScope()
inside composable functions? - Is it worth the effort to only create / remember a coroutine scope once per compose tree, or should I just call
rememberCoroutineScope()
in each function where a coroutine is actually launched?
ANSWER
Answered 2021-Jun-12 at 23:42Leaving my understanding here:
Question 1:
LaunchedEffect
should be used when you want that some action must be taken when your composable is first launched. For example, when you want to request some data from your ViewModel or run some sort of animation...
rememberCoroutineScope
on the other hand, is specific to store the Coroutine scope allowing the code to launch some suspend
function...
imho, the only relation between them is that you can also use a LaunchedEffect
to launch a coroutine...
Question 2: As you can see in the docs, rememberCoroutineScope
will keep the reference of the coroutine's scope in a specific point of the composition. Therefore, if a given composable is removed from the recomposition, that coroutine will be cancelled automatically. For instance, you have the following composable calls A -> B -> C
. If you remember the coroutine scope in C
and it is removed from the composition, the coroutine is automatically cancelled. But if you remember from A
, pass the scope through B
and C
, use this scope in C
, and then C
is removed, the coroutine will continue running (because it was remembered in A
)...
QUESTION
My problems seems simple, I am using ggplot2 with geom_jitter()
to plot a variable. (take my picture as an example)
Jitter now adds some random noise to the variable (the variable is just called "1" in this example) to prevent overplotting. So I have now random noise in the y-direction and clearly what otherwise would be completely overplotted is now better visible.
But here is my question:
As you can see, there are still some points, that overplot each other. In my example here, this could be easily prevented, if it wouldn't be random noise in y-direction... but somehow more strategically placed offsets.
Can I somehow alter the geom_jitter()
behavior or is there a similar function in ggplot2 that does exactly this?
Not really a minimal example, but also not too long:
...ANSWER
Answered 2021-Jun-11 at 01:56I thought of a hack I really like, using ggrepel
. It's normally used for labels, but nothing preventing you from making the label into a point.
QUESTION
This sounds like an easy task, but I already spent hours on it. There're several posts with a similar headline, so let me describe my problem first.
I have H264
encoded video files, those files show records of a colonoscopy/gastroscopy.
During the examination, the exterminator can make some kind of screenshot. You can see this in the video because for round about one second the image is not moving, so a couple of frames show the "same". I'd like to know when those screenshots are made.
So in the first place I extracted the image of the video:
...ANSWER
Answered 2021-Jun-11 at 06:18After several tests I found finally something which works for me. The discussion was already in 2013 here on stackoverflow, feature matching. There are several matching algorithms available in opencv. I selected as basis the code of this tutorial. I made a few changes and this is the result (OpenCv 4.5.2):
QUESTION
I have the following code in an Excel VBA module:
...ANSWER
Answered 2021-Jun-10 at 21:59It seems you are dealing with a modal dialog window. When it is displayed to a user the code stops running and can be resumed only after it is closed. A possible solution is to develop an external utility (application) which can scan Outlook windows periodically and click buttons programmatically. Microsoft Active Accessibility can help you with that. But it is not a trivial task.
The Outlook object model doesn't provide anything for that. You will have to use Windows API to get the job done.
QUESTION
dear stackoverflow community,
I have now idea, how i can create a Low-Poly 3d Terrain in Libgdx,
By googling i found remains from the libgdx blog or website they can't help me, but by the research nothing what can help me.
I create a Value Noise but it does not work and i think its not the right way to do it.
Do you know a good tutorial or websites? ^^
...ANSWER
Answered 2021-Jun-10 at 20:12QUESTION
As seen on the picture, I need a math formula that calculate the red circled point with cartesian coordonate that will make equidistant lines. It is not simple trigonometry I guess...
My goal is to be able to calculate cartesian point around half of the circle and trace my lines from it.
Using p5js, I'll use random value from Perlin noise mixing it with sin or cos (whatever...) to trace my lines from those points. At start it's a math problem, the rest should be pretty easy for me since I already have a good base that work, but need to be optimized with this math.
Any clue ?
...ANSWER
Answered 2021-Jun-10 at 09:35This is a matter of converting between angles (polar coordinates) and Cartesian coordinates.
Here is a function calculateLines(x, y, radius, dist, angle, shift)
that takes the coordinate of the center, the radius of the circle, the distance between the lines, the angle of the lines (in radians), and the shift of the lines (perpendicular to their direction). It returns an array with segments. A segment is determined by a pair of coordinates, i.e. [x1, y1, x2, y2]
.
The below snippet allows you to play with these parameters and see the result interactively:
QUESTION
Context :
- A game which features dozens of units capable of doing many different things which make noise.
- For more realism, the sounds are mixed together with gain nodes and panner nodes to take space into account.
This approach generates hundreds of nodes at runtime.
It's not a audio mess only because depending on the positions of the units and the camera most of them actually have a zero gain.
It works just fine on my hardware, but I would like the game to be able to run on low end hardwares.
Can I stay with a lot of nodes with a zero gain, or do I have to optimize upfront and present only nodes with a non zero gain to the web audio API to avoid performance issues ?
I can't find any information about limits in the documentation...
...ANSWER
Answered 2021-Jun-08 at 22:36Generally, browsers do a good job when a gain node has zero gain. All nodes connected to the gain node will expend CPU of course, but all nodes after the gain node can be optimized because it is known that the output of the gain node is 0. In many cases the only processing is noting that the output of a node is 0, without doing any of the normal processing that would happen. (Things with memory like a delay node or filter are a bit more complicated.)
Whether that's enough for you use-case is hard to tell. But in the future, you'll have a way to tell if you're using too much CPU. See the upcoming render capacity API that is being spec'ed now.
QUESTION
In TTN they are no longer supporting large decoders.
I know what the decoder needs to be in TTN, it is in my DECODER function, but dont know how to execute it in the function node.
If you use inject Payload [1,2,3] RAW, it injects the raw payload that is msg.payload.payload.uplink_message.frm_payload into the decoder.
The DECODER needs to decode the raw payload and output it in msg.payload.uplink_message.decoded_payload
If you use inject Payload [1,2,3] Decoded in the flow you see how the end result needs to look like and the decoded msg.payload.uplink_message.decoded_payload
I am still learning JavaScript.
The code in the function node
...ANSWER
Answered 2021-Jun-07 at 14:02The question still really isn't clear, but if you want to use that code in a function node then I suggest the following:
Put that code into the "On Start" tab of the function node, but change the first line to the following:
QUESTION
ANSWER
Answered 2021-Jun-07 at 14:17The main problem with your code is that the z
coordinates are never specified, and are set to 0 by default, thus giving a planar plot in 3d-space.
Changing the plotting instructions to the snippet below, which adds this third coordinate, produces a true 3d plot:
Community Discussions, Code Snippets contain sources that include Stack Exchange Network
Vulnerabilities
No vulnerabilities reported
Install noise
Support
Reuse Trending Solutions
Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items
Find more librariesStay Updated
Subscribe to our newsletter for trending solutions and developer bootcamps
Share this Page