choppy | Chop 3D models in half with a user-defined slice plane | 3D Animation library

 by   fogleman Go Version: Current License: No License

kandi X-RAY | choppy Summary

kandi X-RAY | choppy Summary

choppy is a Go library typically used in User Interface, 3D Animation applications. choppy has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

Chop 3D models in half with a user-defined slice plane.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              choppy has a low active ecosystem.
              It has 28 star(s) with 1 fork(s). There are 1 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 1 open issues and 1 have been closed. On average issues are closed in 5 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of choppy is current.

            kandi-Quality Quality

              choppy has no bugs reported.

            kandi-Security Security

              choppy has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              choppy does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              choppy releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed choppy and discovered the below as its top functions. This is intended to give you an instant insight into choppy implemented functionality, and help decide if they suit your requirements.
            • Run the glfw process
            • LoadOBJJ loads blob data from file
            • pathsToPolygons converts a list of paths to Polygon .
            • loadStLB loads LayerData from file
            • renderPolygons renders a set of polygons .
            • LoadSTL loads a file from a file .
            • loadSTLA loads the STLS data from a file .
            • boxForData takes a slice of float32s and returns the box .
            • joinPaths joins two paths .
            • compileProgram compiles the given vertex shader and fragment shader source .
            Get all kandi verified functions for this library.

            choppy Key Features

            No Key Features are available at this moment for choppy.

            choppy Examples and Code Snippets

            No Code Snippets are available at this moment for choppy.

            Community Discussions

            QUESTION

            Java reading CSV file that contains Strings and Integers adding them to arraylist and then instantiating arraylist
            Asked 2021-Jun-10 at 00:30

            SO, here goes my choppy explanation of my choppy title.

            I have a csv file, and it contains, at the moment

            ...

            ANSWER

            Answered 2021-Jun-10 at 00:12

            I think that since you're loading a csv file, every variables are considered strings.

            The solution could be to parse some of them to Integer, something like that:

            Source https://stackoverflow.com/questions/67912881

            QUESTION

            WPF DragDrop Adorner poor performance / laggy
            Asked 2021-May-26 at 12:05

            I am trying to create a custom control in WPF that is an ItemsControl (with a customizable data template) that supports dragging items from one container to another. The dragging logic is pretty straight forward and I have managed to get that working.

            The problem is that I'm trying to show a simple drag adorner (that's essentially a screenshot of the item/datatemplate being dragged). While I have managed to display the adorner and get it to follow the mouse cursor, it is extremely laggy. I have played around with two methods of building the adorner - first one would be attaching a content presenter to my custom adorner; the second would be actually overriding the OnRender method and drawing it myself. Both methods feature really poor performance.

            This is how I've implemented my adorner:

            ...

            ANSWER

            Answered 2021-May-19 at 15:37

            My first guess would be that it's not your adorner that is slow, but the whole app. It's interacting with the adorner that is being dragged, and loads of events are being triggered and many layers of your UI is being involved. That's why when dragging slowly, then everything is OK.

            To check the hypothesis - apply BitmapCache to the window you're dragging over. Here is an example how simple it is: https://stackoverflow.com/a/62635978/275330.

            Source https://stackoverflow.com/questions/67584451

            QUESTION

            How to possibly tweet more than 280 chars? So if string > 280, print first 280 chars, then tweet again in that thread with the rest of the chars
            Asked 2021-May-23 at 03:40

            Sorry for the choppy title, word limit (ironic). I've created a bot that responds with a randomly chosen string from a list when it's mentioned, pretty normal.

            The thing is that most of the strings in my list are more than 280 chars, twitters word limit. Also the fact that the users twitter handle, the '@', and the space after the username (where the string should start) count towards the word limit

            This is the code that I have come up with but I am stumped...

            ...

            ANSWER

            Answered 2021-May-23 at 03:40

            This is a work in progress and needs some more testing based on your use case. I did some research and determine that the best way to split your long tweets would be with textwrap. This module will allow you to cleanly break your tweets into chunks.

            I only attempted one tweet and one twitter handle in my tests, but I believe that the code below should work for your use case or give you a solid starting point to fit this functionality into your code.

            Let me know if you have any questions about the code.

            Source https://stackoverflow.com/questions/67553176

            QUESTION

            How to perform retrigger/restart sample in gstreamer without cutting the previous playback
            Asked 2021-May-19 at 07:44

            So I am trying to make a drum machine with gstreamer. For those who are not familiar with a drum machine have a look at:

            https://www.youtube.com/watch?v=KC7UaUD5rEA

            Basically you have a specific sample loaded to a track. Each track has 16 steps which you can enable or disable. When you press play the drum machine will loop over the steps and when a step is enabled it will play that sound.

            I got it working with the current setup: 8 x (filesrc | wavparse | audioconvert | volume) | audiomixer | alsasink

            I put the pipeline in play state and each step I perform a seek_simple back to the start of the pipeline. To trigger the sound I mute and demute the wav each step according to the wanted rhythm/pattern.

            The issue: By performing the seek back to the start the tail of the wav sample/sound is cut off and this makes a choppy sound. Ideally I'd like to re-trigger a wav sample but the previous one should continue to play until done.

            The question: How can I re trigger a sound without cutting of it's tail?

            Ps: I've tried to play with the seek flags "flush", "keep_unit", ... but without success.

            My loop:

            ...

            ANSWER

            Answered 2021-May-19 at 07:44

            I managed to achieve my goal by using this C library: https://soundprogramming.net/programming/tutorial-using-sdl2-and-sdl_mixer-to-play-samples/

            This example gives a way to play multiple sound simultaneously. I then made a python wrapper around it and push a wav file to it. Follow this tutorial:

            https://docs.python.org/3/extending/index.html

            Feel free to post the gstreamer solution.

            thx

            Source https://stackoverflow.com/questions/67557247

            QUESTION

            apple pay button won't show even though device supports apple pay
            Asked 2021-May-06 at 18:51

            so my goal is to have the apple pay button show up on devices that support apple pay and be hidden on devices that do not support it.

            Currently I have a vc with two buttons, one is an Apple Pay button and one is a button that segues to a normal checkout. I use logic to determine the right buttons to show, if the device supports Apple Pay it'll show both, if not, it'll show the normal checkout button.

            Here is an example of the simulator, a device that supports Apple Pay:

            This is what it should look like for a device that supports Apple Pay. Here is the logic I use to determine what buttons to show:

            ...

            ANSWER

            Answered 2021-May-06 at 18:51

            You are using Apple Pay through Stripe. StripeAPI.deviceSupportsApplePay() function is not checking only "is device support Apple Pay or not?". It also checks is user has at least one saved credit card that supported by Stripe or other requirements. In the description of deviceSupportsApplePay() clearly describes that.

            Whether or not this can make Apple Pay payments via a card network supported by Stripe. The Stripe supported Apple Pay card networks are: American Express, Visa, Mastercard, Discover, Maestro. Japanese users can enable JCB by setting JCBPaymentNetworkSupported to YES, after they have been approved by JCB. - Returns: YES if the device is currently able to make Apple Pay payments via one of the supported networks. NO if the user does not have a saved card of a supported type, or other restrictions prevent payment (such as parental controls).

            For checking that you can run your app on simulator. StripeAPI.deviceSupportsApplePay() returns true in simulators.

            Source https://stackoverflow.com/questions/67421729

            QUESTION

            How to fix broken CSV file where column values are not formatted properly?
            Asked 2021-May-06 at 00:10

            I have a dataframe that has a weird format that I am having difficulty formatting it to a desired format. I just need the columns first_name, last_name, domain, Email, Verification and status but am not sure how to remove it when it is in this format.

            ...

            ANSWER

            Answered 2021-May-04 at 18:18

            You can read the file with pandas.read_csv() with error_bad_lines=False:

            Source https://stackoverflow.com/questions/67389735

            QUESTION

            Agora Voice Call Disconnects after 40 seconds
            Asked 2021-Apr-27 at 16:52

            I developed app in react native and for voice calls use Agora. When I connects the call I am able to hear voice for 40 seconds and after that voice loss. When I saw agora analytics it showed graph saying choppy audio. Can anyone help to let me know why voice losts after 40 seconds is there any setting I am missing? Bundle of thanks in advance

            ...

            ANSWER

            Answered 2021-Apr-27 at 16:52

            I can't seem to reproduce the error using the demo app. The app terminating can be because of a few reasons, it can be cleaned up by the system if it's in background for a while. It can even be quit due to a memory leak. To narrow it down check your app logs.

            Source https://stackoverflow.com/questions/66793605

            QUESTION

            How to make a thread stop excution (eg: std::this_thread::sleep_for) for an accturate interval
            Asked 2021-Mar-29 at 04:45

            I am currently making a small discord bot that can play music to improve my skill. That's why i don't use any discord lib. I want the music as smooth as possible, but when i played some piece of music, the music produced is very choppy. here is my code:

            ...

            ANSWER

            Answered 2021-Mar-20 at 18:30

            I figured out the problem myself. I want to post solution here for someone who need. The problem is the timer is unstable so it's usually sleep more than it should, so it makes the music broken. I changed it to an accurate sleep function which i found somewhere on the internet(i don't remember the source, sorry for that, if you know it please credit it bellow). Function source code:

            Source https://stackoverflow.com/questions/66707126

            QUESTION

            Two animations at the same time without setstate
            Asked 2021-Mar-28 at 00:40

            So I am struggling with annoying problem. I want to run 2 animations at the same time and somewhat it does not work without:

            ...

            ANSWER

            Answered 2021-Mar-25 at 11:50

            Read the first part of this article, it will solve your query along with the reason why you should not use setState for custom animations.

            https://medium.com/flutter-community/flutter-laggy-animations-how-not-to-setstate-f2dd9873b8fc

            What you basically do here is instead of using setState and rebuilding the whole widget everytime you call it, you remove the listener and the setState inside it.

            Then you wrap your to be animated widgets inside an AnimatedBuilder and pass your animation controller as a parameter in it. Now if you will look closely it has builder and child parameters too.

            Place the part of your widget will not be changed throughout the animation inside the child widget. (For eg: If you are trying to animate the position of a container, then you can place the whole container widget inside the child parameter as the contents inside it won't be getting updated during the animation.

            Instead of animating the whole widget, this will not rebuild the child widget everytime your update the animating frame leading to a smoother animation.

            The rest of the widget will be affected by the change in animation controller's value should be placed inside the builder function which takes the provides the new value of animation controller and the child widget you just initialized.

            Refer the article for implementation of AnimatedBuilder widget.

            Source https://stackoverflow.com/questions/66797861

            QUESTION

            Why is the figure size (y-axis) fluctuating in this example?
            Asked 2021-Mar-25 at 16:51

            I've got a map of the world on which I am iteratively plotting drought areas in a for-loop.

            For reproducibility, data is here: https://data.humdata.org/dataset/global-droughts-events-1980-2001

            ...

            ANSWER

            Answered 2021-Mar-25 at 16:51

            ax.set_aspect('equal') prevents the shifting on my end:

            Source https://stackoverflow.com/questions/66802616

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install choppy

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/fogleman/choppy.git

          • CLI

            gh repo clone fogleman/choppy

          • sshUrl

            git@github.com:fogleman/choppy.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link

            Explore Related Topics

            Consider Popular 3D Animation Libraries

            assimp

            by assimp

            angle

            by google

            s2geometry

            by google

            sverchok

            by nortikin

            rayshader

            by tylermorganwall

            Try Top Libraries by fogleman

            primitive

            by foglemanGo

            Craft

            by foglemanC

            nes

            by foglemanGo

            Minecraft

            by foglemanPython

            gg

            by foglemanGo