goblin | Minimal and Beautiful Go testing framework | Functional Testing library

 by   franela Go Version: 0.0.2 License: MIT

kandi X-RAY | goblin Summary

kandi X-RAY | goblin Summary

goblin is a Go library typically used in Testing, Functional Testing, Framework applications. goblin has no bugs, it has no vulnerabilities, it has a Permissive License and it has medium support. You can download it from GitHub.

Inspired by the flexibility and simplicity of Node BDD and frustrated by the rigorousness of Go way of testing, we wanted to bring a new tool to write self-describing and comprehensive code.
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              goblin has a medium active ecosystem.
              It has 792 star(s) with 73 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 10 open issues and 34 have been closed. On average issues are closed in 160 days. There are 6 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of goblin is 0.0.2

            kandi-Quality Quality

              goblin has no bugs reported.

            kandi-Security Security

              goblin has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              goblin is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              goblin releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

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            goblin Key Features

            No Key Features are available at this moment for goblin.

            goblin Examples and Code Snippets

            Explanation
            Javadot img1Lines of Code : 129dot img1no licencesLicense : No License
            copy iconCopy
            @Slf4j
            public class Wizard {
            
              private final Deque undoStack = new LinkedList<>();
              private final Deque redoStack = new LinkedList<>();
            
              public Wizard() {}
            
              public void castSpell(Runnable runnable) {
                runnable.run();
                undoStac  

            Community Discussions

            QUESTION

            Java reading CSV file that contains Strings and Integers adding them to arraylist and then instantiating arraylist
            Asked 2021-Jun-10 at 00:30

            SO, here goes my choppy explanation of my choppy title.

            I have a csv file, and it contains, at the moment

            ...

            ANSWER

            Answered 2021-Jun-10 at 00:12

            I think that since you're loading a csv file, every variables are considered strings.

            The solution could be to parse some of them to Integer, something like that:

            Source https://stackoverflow.com/questions/67912881

            QUESTION

            How to subtract a value and then save it to a variable
            Asked 2021-May-16 at 23:11

            What I'm trying to do is make a function that subtracts the total value of another variable from the main one. I tried to create this but failed... I tried doing this.

            ...

            ANSWER

            Answered 2021-May-16 at 23:03

            The problem is that you are trying to concatenate a String with an Integer as shown in the error.

            Source https://stackoverflow.com/questions/67562222

            QUESTION

            Why is mapping property in hibernate.cfg.xml ignored?
            Asked 2021-May-05 at 16:58

            I'm trying to figure out class mapping via xml in hibernate, following the tutorial from the official site, and I keep getting the same error - org.hibernate.boot.MappingNotFoundException: Mapping (RESOURCE) not found, as a result i cannot get SessionFactory and Session. I have thoroughly checked all the paths and project structure, tried using both maven and gradle but nothing has helped so far. I'm using postgres DB. Here's my project structure:

            Here's pom.xml:

            ...

            ANSWER

            Answered 2021-May-05 at 16:58

            I have deleted everything about config, cause project structure was changed. You should update your pom.xml and add build info for your case

            Source https://stackoverflow.com/questions/67399422

            QUESTION

            How to make a bot respond to a certain message sent after the command?
            Asked 2021-Mar-30 at 14:57

            I am trying to make a bot that simulates a turn based battle, but i have no idea how to make a bot respond after i've sent the command. what i have tried for now is:

            ...

            ANSWER

            Answered 2021-Mar-30 at 14:57

            To fix your Exception, look into ctx.message.

            You can then use ctx.message.content to get the content of the message.

            Then to wait_for a response, look into https://discordpy.readthedocs.io/en/latest/ext/commands/api.html?highlight=wait_for#discord.ext.commands.Bot.wait_for

            Source https://stackoverflow.com/questions/66873326

            QUESTION

            If an 'else' statement isn't fufilled go back to previous 'if' statement - python, discord.py
            Asked 2021-Mar-18 at 08:36

            I'm making a discord bot and for the fight system I want the code to repeat the damage chunk if the monster isn't dead. I'm not sure how to do this but I know there's something you can do with a while true and break but I don't kno how to implement it. Here is the code:

            ...

            ANSWER

            Answered 2021-Mar-18 at 08:36
            Advice

            Firstly, before ansewring your question, I will give you some advice:

            • Don't use time.sleep but await asyncio.sleep (you have to import it before), you can see why here.
            • You don't have to put int('5') in python code, you can just use 5. Python will automatically know that it's an integer.
            • For this line if rng3 == int('3') or int('4') or int('7'):, you can use instead if rng3 in (3, 4, 7): it's easier and clearer.

            Of course, except the first one (which is code breaker), you can continue to use your way of coding!

            Answer

            Now, I will respond to your question. The best way for me to do what you want to do is using while True loop. Your code will repeat indefinitely but you are going exit it when you want. Here is your code :

            Source https://stackoverflow.com/questions/66686624

            QUESTION

            How to fix syntax error on the 'e' of 'else:' in python - discord.py
            Asked 2021-Mar-16 at 19:10

            I have no idea why this is happening, I have checked everything and all seems working. Here is the code( the error is about halfway down, I put some arrows next to it in brackets. I'm not sure if it's an indent issue or what. Before this there was an error just above on the "with open('mainbank.json', 'w') as f" bit.

            ...

            ANSWER

            Answered 2021-Mar-16 at 19:10

            your problem is the line before

            Source https://stackoverflow.com/questions/66661844

            QUESTION

            Player always in contact with enemy
            Asked 2021-Feb-19 at 05:55

            I am trying to make a basic game where the goblin moves from left hits the side then goes back again. I am trying to check if the player sprite is overlapping with the goblin sprite when the player attacks, then do some damage to the goblin. Although my player is always on contact with the enemy even when he isn't close to coming in contact. Why is this happening?

            ...

            ANSWER

            Answered 2021-Feb-19 at 04:18

            The problem is that your are comparing the Player.rect with Goblin.rect. These are correct at the time of object creation, but when the Player (or Goblin) moves the rect is not updated to match. So you're still comparing the positions from the start state.

            It would be better & simpler to use the given x,y to initially position the sprite's .rect, and from then on maintain the position with the .rect. It can also (easily) be used for both collision detection and drawing to the screen.

            It's not a big change:

            Source https://stackoverflow.com/questions/66271035

            QUESTION

            The text isn't coming up in pygame when it is supposed to and causing problems
            Asked 2021-Feb-05 at 16:36

            So, I am making a simple game in which when the player collides with the enemy it's health is supposed to decrease with a graphic of a -5 popping up and then the game restarts. But when I start the programme the -5 pops up while it is not even supposed to and the rest of the screen stays black. And their is no error except a warning that has nothing to do with the messed up graphics. So, I am just going to paste the whole code as I think there is a problem with the player class, the scoring method and also with the blit method.

            ...

            ANSWER

            Answered 2021-Feb-04 at 12:35

            Without images it's hard to run that locally and observe what exactly happens, but at this point it seems that hit condition, the whole

            Source https://stackoverflow.com/questions/66045021

            QUESTION

            How to resize image with pygame.transform.scale?
            Asked 2021-Jan-31 at 18:59

            Got some code, and stumped on a question: How to resize image with pygame.transform.scale? Looked at the docs, but can't understand it. I'm puzzled on the player.py part.

            So here's my code:

            elves.py:

            ...

            ANSWER

            Answered 2021-Jan-31 at 16:44

            Without knowing more of what you exactly need, give this a try as it's worked well for me.

            Source https://stackoverflow.com/questions/65981279

            QUESTION

            How to find duplicate values in a list and modify them?
            Asked 2021-Jan-29 at 01:13

            I have a list that might contains duplicated values, I want to find them and add some letters or numbers to them, but leave the other values alone.
            For example:
            input_list = ['A', 'B', 'C', 'A', 'D', 'D', 'A', 'E']
            Expected output:
            output_list = ['A1', 'B', 'C', 'A2', 'D1', 'D2', 'A3', 'E']
            Is it possible to do this?


            Edit:
            Someone asked me to show the actual code, so I will put them here.
            I'm really new to programming just about 2 weeks, so I'm sorry if I did anything stupid.
            I was actually making a RPG as one of my exam in LPTHW, I have some classes of monsters, and instantiate them into a list.
            They appears randomly and might be duplicated.
            So if there are duplicated monsters, I need to add a letter in the end of their names to differentiate them.
            For example like "Goblin A" and "Goblin B".

            ...

            ANSWER

            Answered 2021-Jan-28 at 08:58

            Using some simple utils:

            Source https://stackoverflow.com/questions/65933730

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install goblin

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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            gh repo clone franela/goblin

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            git@github.com:franela/goblin.git

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