lxi | based implementation of the LAN eXtensions | TCP library
kandi X-RAY | lxi Summary
kandi X-RAY | lxi Summary
Go-based implementation of the LAN eXtensions for Instrumentation (LXI) standard.
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Top functions reviewed by kandi - BETA
- NewVisaResource creates a new visa resource
- main is the main function .
- NewDevice creates a device
- queryRange runs a query on the device
- Query executes command
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lxi Examples and Code Snippets
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Trending Discussions on lxi
QUESTION
usedcars[1:4,16]
[[1]]
[1] "Hyundai" "Verna" "1.6" "SX"
[[2]]
[1] "Hyundai" "i10" "Era"
[[3]]
[1] "Volkswagen" "Polo" "Petrol" "Comfort-line" "1.2L"
[[4]]
[1] "Maruti" "Wagon" "R" "LXI"
...ANSWER
Answered 2021-Jun-03 at 15:16You could use lapply
to extract the first element of each list which appear to be the brand :
QUESTION
I've been trying to set up a build environment for OpenGL using glfw3 and GLAD. I'm currently using WSL2 Ubuntu with an X Server for compilation and a makefile.
However, when I run my make I receive the following error:
src/glad.c:25:10: fatal error: glad/glad.h: No such file or directory 25 | #include
This is odd to me because it seems that the makefile is able to compile the main.cpp file and create a main.o despite also including "glad/glad.h"
File structure:
...ANSWER
Answered 2021-May-25 at 22:53You seem to set the CXXFLAGS (for the C++ compiler), but your glad.c is compiled with the C-compiler (which checks CFLAGS)
QUESTION
I'm trying to install Oce under ubuntu 18.04. When I try to build, first when I run "cmake" everything is ok,
...ANSWER
Answered 2021-May-16 at 20:02You are probably missing a package that provides libXi.so
library. You can find out which package you need with apt-file
, i.e.:
QUESTION
I was working on a project and I was trying to get an image to load so I could use it as a texture, but I ran into an issue when I tried to include stb_image.
I put stb_image.h
in src/vendor/stb_image/
, made a cpp file named stb_image.cpp
with
ANSWER
Answered 2021-Apr-24 at 17:43The file which contains the implementation of the stb methods (src/vendor/stb_image/stb_image.cpp
) is not part of your compilation as can be seen by checking which cpp files are mentioned in your build command.
The reason for this is that the cmake file is set up to only compile files in the src folder, but not files in the src/vendor/stb_image/
folder. You have to add those files in order to get the implementation of the library into your project.
QUESTION
I'm trying to read events from X11, here's my minimal repro:
...ANSWER
Answered 2021-Jan-08 at 14:57I feel dumb now, I forgot that the array allocated in the heap using the new
keyword has garbage in it.
I had to use the
QUESTION
I was following an OpenGL tutorial when I ran into an issue where I wasn't getting the expected outcome. I was expecting to see a triangle in a window, but instead, I got an empty window. I have made many changes to the code to help it run on my machine, but none fixed the issue. Some of these changes include adding:
...ANSWER
Answered 2021-Jan-01 at 20:57When you use a core profile OpenGL Context you must create a Vertex Array Object:
QUESTION
I am using SDL2.0.12 on Ubuntu 20.04. I link statically to SDL2, adding the linker argument:
`sdl2-config --static-libs`
So far, so good.
However, the SDL static link flags pull in a slew of SDL2 dependencies, that are linked dynamically:
...ANSWER
Answered 2020-Dec-14 at 22:56The SDL development libraries provided in Ubuntu have many dynamic dependencies. Even for the static libSDL2.a
library.
When building SDL2 from source, you can avoid these.
For instance, to avoid a dependency on X11, you would feed it these autoconf flags:
QUESTION
I am writing a space invaders emulator as a personal learning project. I have run into an issue where it seems that the ReadByte()
method in the FileStream
class is reading more than one byte at a time. Here is the code:
ANSWER
Answered 2020-Nov-24 at 16:00There are two ReadByte
calls here;
QUESTION
I need to include GLFW header in my c++ program. The installation was fine and the GLFW folder exists in my usr\include folder and g++ does look for header files in that folder. Despite that it throws an error telling me that the GLFW directory doesnt exist.
I am using sublime text as my editor and IDE and my system is Ubuntu-20.04
FOllowing is the code, the terminal command i used to compile and the error message i encountered:
...ANSWER
Answered 2020-Nov-19 at 13:30and my system is Ubuntu-20.04
On Linux, the path delimiter is /
, not \
, so
QUESTION
The previous stackoverflow thread for this is located here. My problem has changed so much that I figured a new thread should be made. I am using CentOS8
I am working on installing a tool called wave-gui and having a real hard time (as you can see from the last thread). My current problem is that a file called cg_config.h is no where to be found when I use the make command (I also get errors 1 and 2). All of the troubleshooting steps that got me to this point are located in the previous thread.
I have copy-pasted the output of the make command below, and the contents of the "main" directory mentioned in the output below that.
...ANSWER
Answered 2020-Oct-26 at 18:21On xubuntu 18.04 , in order to build this project I had to install:
libsdl2-dev libglfw3-dev libfftw3-dev.
To install them in Centos 7 (you mentioned centos in the previous thread):
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