flappy-bird | Awesome AYYAYAYAYAY | Media library
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Trending Discussions on flappy-bird
QUESTION
source code : https://github.com/techwithtim/NEAT-Flappy-Bird line 28 - 31 (tech with tims flappy bird deep learning ai)
...ANSWER
Answered 2020-Oct-12 at 04:17The error has nothing to do with your version of python and it's not an issue with the repo. From what I can tell, you are trying to run the app from C:\Users\osty2\Documents\programing_projects
, which has no imgs
folder.
Navigate to C:\Users\osty2\Documents\programing_projects\NEAT-flappy-bird
and then run it. The application will then be able to see the imgs
folder.
QUESTION
my code shows no errors but right now my flappy bird cosde should be printing the word pipe every 1.2 seconds but it does not i do not know how to fix it and have checked every word in my code and i haev even re written it onec can anyone please help me code:
...ANSWER
Answered 2020-Sep-30 at 03:15This occurs because your check of the SPAWNPIPE
event is within the check of the KEYDOWN
event. This can be solved with the following:
QUESTION
I am making flappy bird following this guide https://www.youtube.com/watch?v=UZg49z76cLw&t=1309s but the screen only updates when i move my cursor does anyone know how to fix this
...ANSWER
Answered 2020-Sep-20 at 19:36I guess in your function action is happening just when the mouse is hovering over the image or when position of mouse at time t1 != position at t2. Also provide the code so we can check what may be the problem :)
QUESTION
Below is the basic code for creating and managing the pipes of the game:
...ANSWER
Answered 2018-Dec-21 at 09:28The problem is this piece of code:
QUESTION
I am trying to make a flappy bird game in Haskell and I'd like to know if there's a way to "compile" the .bmp files into the binary? So I can only share the executable and don't need a folder with the sprites.
I am using gloss-1.13.0.1
and loading the bmp as
ANSWER
Answered 2019-Mar-06 at 15:25One approach is to use Data Files with cabal.
The idea is that you add all data files (text, images, sprites, other binaries) you want to bundle with your application and access at runtime under the Data-Files
header in your .cabal file.
This will cause cabal to generate a Paths module for you, which you can access in whatever module needs it.
More info can be found here!
QUESTION
Problem: I have made a flappy-bird like game using Three.js. Everytime I tap the screen, a "flap"-sound is played. However playing this audio causes a tiny lagg, which makes the game less smooth. If I remove the sound, all lagg disappears. The lagg only appears as the audio is played, not while the audio is playing.
Audio set-up: First I set up the audio like this:
...ANSWER
Answered 2018-Nov-04 at 12:04The problem is that you use HTML5 audio for interactive sound effects. The API is not intended for this purpose. Instead, use the Web Audio based classes like THREE.Audio
or THREE.PositionalAudio
which allow sound effects without delay and appropriate timing.
https://threejs.org/examples/#webaudio_timing
Also read the following guide for more information. It says:
Timing is controlled with high precision and low latency, allowing developers to write code that responds accurately to events...
QUESTION
I have been trying for quite a while to add a random page button to my Weebly website so that my users can click on it and it will bring them to a random game page. I have researched this topic and found a couple of guides but they do not seem to work. Here's my code. It never works.
...ANSWER
Answered 2017-Mar-29 at 21:01try using the following code ...
QUESTION
I have been learning about neural networks and genetic algorithms, and to test my learning, have tried to make an AI that learns to play flappy bird:
I have left it running for at least 10 hours (overnight and longer), but the fittest member still fails to show any significant advancements in intelligence from when I began the simulation apart from avoiding the floor and ceilings. The inputs are the rays (as you can see above) that act as sight lines, and the network is fed in their lengths, and the birds vertical velocity. It seems that the best bird is essentially ignoring all the sight lines except the horizontal one, and when it is very short, it is jumping. The output is a number between 0 and 1, if the output is larger than 0.5, then the bird jumps. There are 4 hidden layers, with 15 neurons each, with the input layer feeding forward to the first hidden layers, then the 1st hidden layer feeding forward to the 2nd one ... and the final hidden layer feeding forward to the output, the dna of a bird is an array of real numbers representing the weights of the neural networks, I have made another project using the same style of neural network, and genetic algorithm, in which ants had to travel to food, and it worked perfectly.
Here is the code: https://github.com/Karan0110/flappy-bird-ai
Please say in the comments if you need any additional information
Please can you say whether my method is flawed or not, as I am almost certain the code works correctly (I got from the previous working project).
...ANSWER
Answered 2017-Sep-15 at 11:19I like your idea, but I suggest you change some things.
Don't use a network with a fixed structure. Look up Neural evolution of autgmenting topologies and rather implement it yourself, or use a library like neataptic.
- I don't believe your network needs that many inputs. I believe 3-5 sensors (20-50° gaps) would be enough, since many of the input values seem to be very similar.
If you are not sure why exactly your project is not working try this:
Try view an image of your current best network. If the network doesn't take important sensors (like the velocity) into account, you'll see it instantly.
Make sure all of your sensors are working fine (looks fine in the image above) and be sure to nkrmalize the values in a meaningful way.
Check if the maximum & average score increases over time. If it doesn't your GA isn't working properly or your networ receives inputs that are not good enough to solve the problem.
One trick that helped me out a lot, is to keep the elite of the GA in a seperate array. Only replace elite networks if some other network has performed better than the elite. Keep the elite trough all the generations, so once your algorithm finds an extraordinarily good solution, it won't be lost in any future generation if nothing else performs better.
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