firetower | firetower 基于golang构建的websocket开发框架 推送 IM 游戏 | Websocket library
kandi X-RAY | firetower Summary
kandi X-RAY | firetower Summary
完全基于websocket封装,围绕topic进行sub/pub 自身实现订阅管理服务,无需依赖redis 聊天室demo体验地址:
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Top functions reviewed by kandi - BETA
- Depack message
- Websocket build a websocket connection
- topicWebHandler returns a topic web response .
- fireLog prints information about the FireInfo
- Send a message to stdout
- Publish a message
- Build a gRPC client
- buildBuckets initializes TowerManager .
- main is the main entry point for testing
- Encode a ConstHeader
firetower Key Features
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QUESTION
I'm making a tower defense game using JavaScript and p5.js library. My enemy follows a path and their location is always stored in a list. I have a base and a gun, the gun rotates around the base(as 1 unit) and is supposed to point towards the nearest enemy. I have a function that will allow me to make the gun point towards the enemy pointEnemy
however, I'm not able to get the correct condition to make it point towards the nearest enemy in it's range. I need the correct argument for enemyx
& enemyy
. I'm currently spawning 100 enemies and they keep moving, their location is stored in globalenemy1position
. Any help is appreciated, thank you.
Some important variables
...ANSWER
Answered 2020-Sep-19 at 17:28This process is the complete aiming for the tower. Add this to draw and it searches for enemies.
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