glitch | Glitch Images with Go | Computer Vision library
kandi X-RAY | glitch Summary
kandi X-RAY | glitch Summary
Glitch Images with Go (Golang).
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Top functions reviewed by kandi - BETA
- NewGlitch returns a new Glitch object
- ShortLifeRight draws a random half half of a line
- Example for glitch
- maxInt returns the maximum of two ints
- minInt returns the minimum of two ints
- check panics if e is not nil .
- c returns c as a uint32
- randBool returns a random bool
glitch Key Features
glitch Examples and Code Snippets
Community Discussions
Trending Discussions on glitch
QUESTION
I have an app with lots of Lottie animations. They work fine in a Windows UWP app and AirBnB sample Android app. Also look fine in lottiefiles.com online test tool.
But they are glitchy in Flutter using Lottie for Flutter package. Not all of them, but many, maybe around a third.
Full source code below, you can try for yourself.
Glitches are either frame overlaps or blinking, as if there is a gap between frames.
Glitches are consistent, i.e. always happen in the same place, so does not seem like a performance issue. Also, they are not happening between repeats, but in the middle of the animation, so again not an application issue but seems to be the issue with how they are rendered.
I have tried loading them as composition
from memory with a controller
. I have also tried a vanilla asset load to rule out issues with my implementation, and they are behaving the same. The issue appears both in the emulator and the actual phone. So it seems to me it is not caused by the way I implemented but by the Lottie package itself, or perhaps an issue with Lottie JSON that for some reason only affects Android.
Full example is below. Just paste this into main.dart and add dependency to yaml: lottie: ^1.2.1
.
ANSWER
Answered 2021-Nov-05 at 17:12I use Lottie for Flutter on my applications and it works well also on emulator or on low-performance phones. The problem can be related to bad converted animations, or you can try to use Lottie.asset(yourjson) to avoid potential network fetch issues.
QUESTION
So I have a side navigation that has a sub-menu in some of the list, and I'm trying to display the sub-menu only when it's clicked.
Here is the HTML
...ANSWER
Answered 2022-Mar-24 at 06:46What you can do is adding this
to onclick="dispDrop()"
And then do the following.
QUESTION
Why I can't dynamically change content in VStack if I don't have a lot objects in ScrollView? What is surprising, if there are a lot of objects, then everything changes beautifully, but if there are few, then the scroll only works down (because of this, there may be glitches when trying to scroll up)
My code:
...ANSWER
Answered 2022-Mar-19 at 09:42Solved was putt all view in ZStack and add some fake views in Scroll view. 1 view is responsible for the size where the scroll cannot fall through. 2 view is responsible for the size between the maximum and minimum size of the header Here's a examples
QUESTION
I'm currently on debug mode and run my app on my device.
I'm using sign_in_with apple and this code
...ANSWER
Answered 2022-Feb-03 at 15:19I found the error. It turns out that I forgot to add
QUESTION
I would like to be able to robustly stop a video when the video arrives on some specified frames in order to do oral presentations based on videos made with Blender, Manim...
I'm aware of this question, but the problem is that the video does not stops exactly at the good frame. Sometimes it continues forward for one frame and when I force it to come back to the initial frame we see the video going backward, which is weird. Even worse, if the next frame is completely different (different background...) this will be very visible.
To illustrate my issues, I created a demo project here (just click "next" and see that when the video stops, sometimes it goes backward). The full code is here.
The important part of the code I'm using is:
...ANSWER
Answered 2022-Jan-21 at 19:18The video has frame rate of 25fps, and not 24fps:
After putting the correct value it works ok: demo
The VideoFrame api heavily relies on FPS provided by you. You can find FPS of your videos offline and send as metadata along with stop frames from server.
The site videoplayer.handmadeproductions.de uses window.requestAnimationFrame() to get the callback.
There is a new better alternative to requestAnimationFrame. The requestVideoFrameCallback(), allows us to do per-video-frame operations on video.
The same functionality, you domed in OP, can be achieved like this:
QUESTION
The Problem
I have locally-generated data that I need to display in a RecyclerView
. I tried to use a custom PagingSource
with PagingDataAdapter
to reduce the amount of data in memory, but I get visual effects when I invalidate the data, for example if I insert or delete one item:
- when the visible items belong to 2 different "pages", many unchanged items flash as if they had been modified
- if all the visible items belong to the same page, everything is fine. Only the inserted / deleted item shows an animation.
I took an example application referenced by Google's doc (PagingSample) to test the concept. The original with Room does not show artefacts, but my modified version with custom PagingSource
does.
The code generated and used by Room is too complicated to see any difference that would explain the issue.
My data must be locally-generated, I can't use Room as a work-around to display them.
My question
How can I properly define a PagingSource
for my local data, and use it with PagingDataAdapter without visual glitches?
Optionally, how can I know when data is discarded (so I can discard my local data as well)?
Code excerpts and details
The full example project is hosted here: https://github.com/blueglyph/PagingSampleModified
Here is the data:
...ANSWER
Answered 2022-Jan-26 at 11:16I finally found out a possible solution, though I'm not sure it will work if the Paging-3 library is updated. I don't know yet if the behaviour explained above is due to bugs / limitations in the Paging-3 components or if that's just a bad explanation in the reference documentation, or something I missed entirely.
I. Work-around for the glitch issue.
In
PagingConfig
, we must haveenablePlaceholders = true
or it simply won't work correctly. Withfalse
I'm observing the scrollbar jumping on eachload
operation when scrolling up/down, and inserting items at the end will make all items glitch on the display, then the list will jump all the way to the top.The logic in
getRefreshKey
andload
, as shown in Google's guide and reference documentation, is naive and will not work with custom data. I had to modify them as follows (modifications have been pushed in the github example):
QUESTION
I am currently working on a project to download .mp4 files from links from a text document, and it works with this code
...ANSWER
Answered 2022-Jan-13 at 10:12You can reset your connection, like you said, by reconnecting to the network. There is, as of my knowlegde, no module to intentionally reset a connection, but you can achieve a simular result using this method:
- first, connect via Ethernet (cable)
- then use the "winwifi" module, to reset your connection example:
QUESTION
I got half-way through what I wanted in the representation of physics vector fields in 2D with p5js here. The other half is to get random particles to dynamically follow the forces of the vector field, and I am having a lot of problems with it. I have tried multiple things to take into account the wrap-around of the particles, as well as the fact that I am translating the origin of the plot to the center of the canvas. However, the particles seem minimally affected by the individual vectors in the field, and ultimately march along the x axis with slight bumpiness.
The fact that I am completely new at JS doesn't help splice all these elements from several presentations available online, and I would appreciate any advise as to what may be going wrong, and where I should focus on.
Here is what I have so far: a file sketch.js
corresponding to my own answer quoted above:
ANSWER
Answered 2022-Jan-09 at 22:38I found the mixing of coordinate systems very confusing in your code. I think it is better to have the particles and the flow field vectors both exist in the same coordinate system, here is an example:
QUESTION
(Solution has been found, please avoid reading on.)
I am creating a pixel art editor for Android, and as for all pixel art editors, a paint bucket (fill tool) is a must need.
To do this, I did some research on flood fill algorithms online.
I stumbled across the following video which explained how to implement an iterative flood fill algorithm in your code. The code used in the video was JavaScript, but I was easily able to convert the code from the video to Kotlin:
https://www.youtube.com/watch?v=5Bochyn8MMI&t=72s&ab_channel=crayoncode
Here is an excerpt of the JavaScript code from the video:
Converted code:
...ANSWER
Answered 2021-Dec-29 at 08:28I think the performance issue is because of expandToNeighbors
method generates 4 points all the time. It becomes crucial on the border, where you'd better generate 3 (or even 2 on corner) points, so extra point is current position again. So first border point doubles following points count, second one doubles it again (now it's x4) and so on.
If I'm right, you saw not the slow method work, but it was called too often.
QUESTION
I'm setting up a view where table rows can be dragged to another table inside another div. While dragging a row, I highlight the droppable area by changing the background color. However, when dragging an element over elements within the droppable div, the background color glitches in and out.
I've reproduced it in JSFiddle (link) with the following code:
HTML
...ANSWER
Answered 2021-Dec-15 at 22:56A faster and easier solution can be obtained using jQuery. All you have to do is adapt the jQuery code in the example below by including it in your own code.
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