trapdoor | TTY applications from a web browser | Websocket library
kandi X-RAY | trapdoor Summary
kandi X-RAY | trapdoor Summary
Trapdoor allows you to connect to TTY applications from a web browser through WebSocket.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of trapdoor
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Trending Discussions on trapdoor
QUESTION
I'm making a simple game where there's a moveable, in my case, image. It is just controlled by the arrow keys, and this functionality works fine. However I've got the issue of it leaving behind its trail, of which one should solve by adding screen.fill((0, 0, 0))
so it removes the previous position. However, drawing my background involves reading 900 lines of data and displaying 900 32x32p images, so when I also have to redraw my background it seems python can't handle doing this constantly crashes. Is there another way I can have a moving image while still retaining my background?
Some relevant code:
For drawing the background
...ANSWER
Answered 2020-Aug-19 at 16:22Does your background scroll or have dynamic elements that move around? If not and it's just a static background, one solution that I did for my game was I made the background into one image file so each time it was redrawing the background it only had to deal with one blit function call instead of blitting each tile to redraw the background. There may be other solutions I don't know about, but I would recommend thinking about that option
QUESTION
I have switches in Unity 3 that I operate with my player. At the moment I set one variable each to TRUE. Now I want a trapdoor to open after pressing the switch. But this should only happen if you press the switches in the right order. How do I solve this in C# code? Don't get into the logic.
Maybe somebody with a code example can help me how this could look like. It could be pseudo code as well.
Thanks
...ANSWER
Answered 2020-May-21 at 11:16Have a collection that contains the IDs of the switches in the order you expect.
When they press their switches, add the ID of the switches to another collection.
When collection length == number of switches, compare the IDs in the collection to the IDs in the same position in the expected order. If they match, then open the trapdoor.
QUESTION
I have code trying to pull all the html stuff within the tracklist container, which should have 88 songs. The information is definitely there (I printed the soup to check), so I'm not sure why everything after the first 30 react-contextmenu-wrapper
are lost.
ANSWER
Answered 2019-Oct-05 at 21:24It's because you're doing
QUESTION
im using python script 2.7.15 and it says "there is an error in your program:invalid syntax" and then it highlight a : in red on the line 21 and i dont understand why that : would be wrong since it didnt have a problem with any of the code before line 21 while they are the same. my code is the following:
...ANSWER
Answered 2018-Oct-18 at 13:04You are forgetting to close raw_input
a couple times in your program. The function raw_input
should be closed with a )
.
QUESTION
Trying to get the following done with regex:
In the lines that begin with 0: I'm looking to change the words from BLA_BLA to Bla Bla (Remove underscore, and convert to lowercase, keeping the first letter of each word uppercase).
Original:
...ANSWER
Answered 2018-Sep-28 at 07:44Notepad++ (due to its support of boost syntax) supports conditional statements in replacement string so we have no problem in converting those letters into their lowercase form as well as replacing underscores with a space character simultaneously.
QUESTION
My code is a text based adventure program however, when i am running it and it tries to use variables it breaks since the variables are not getting added to the def as python defines things before it does anything else.
This is my code and the program breaks when you go north twice and open window and enter window and up or east
...ANSWER
Answered 2017-Aug-31 at 07:23Many of your defs are nested inside the game()
function. You appear to be trying to use the local variables of game
as quasi-global variables.
If you are going to do that, you need to declare the variables you wish to use as nonlocal
in the nested functions.
For example: See this answer for an example of nonlocal
.
Alternatively, you may wish to move the variables to be truly global, put the definitions at the outermost scope, and declare the ones you wish to modify in functions with the global
statement.
For example: See this answer for an example of 'global'.
Or, you might make all those functions methods on a class, and use self.mailbox
and self.window
instead of mailbox
or window
.
For example:
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