spinx | A golang fastcgi proxy server | Proxy library

 by   lwl1989 Go Version: Current License: MIT

kandi X-RAY | spinx Summary

kandi X-RAY | spinx Summary

spinx is a Go library typically used in Networking, Proxy applications. spinx has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A golang fastcgi proxy client. Contributors: * LI WEN LONG * Emre.
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            kandi-support Support

              spinx has a low active ecosystem.
              It has 27 star(s) with 5 fork(s). There are 4 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              spinx has no issues reported. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of spinx is current.

            kandi-Quality Quality

              spinx has no bugs reported.

            kandi-Security Security

              spinx has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              spinx is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              spinx releases are not available. You will need to build from source code and install.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed spinx and discovered the below as its top functions. This is intended to give you an instant insight into spinx implemented functionality, and help decide if they suit your requirements.
            • buildEnv returns a map of environment variables .
            • GetVhosts returns a map of vhosts
            • Handler is a wrapper around http . Handler
            • read response
            • Helper function to send a message
            • Read reads from reader
            • listen listens on the given port
            • New client
            • parseHeader returns an http . Header
            • Do executes the context
            Get all kandi verified functions for this library.

            spinx Key Features

            No Key Features are available at this moment for spinx.

            spinx Examples and Code Snippets

            No Code Snippets are available at this moment for spinx.

            Community Discussions

            QUESTION

            Is there a method of assigning markdown (or LaTex) text to a named variable or alias for repeated insertion into a Jupyter notebook?
            Asked 2021-Mar-27 at 19:51

            I am making personal notes using markdown and LaTeX within a Jupyter notebook. Ideally I would like to handle recurring Latex expressions in the editor using a shorthand alias or token. These tokens would then be substituted with the associated LaTeX expression on rendering the document.

            For example, the following markdown ...

            ...

            ANSWER

            Answered 2021-Mar-27 at 19:51

            New LaTeX macros may be defined using standard methods, such as \newcommand, by placing them anywhere between math delimiters in a Markdown cell. These definitions are then available throughout the rest of the IPython session.

            https://jupyter-notebook.readthedocs.io/en/stable/notebook.html

            At the beginning of the document, put

            Source https://stackoverflow.com/questions/66832416

            QUESTION

            Local GitLab runner freezes while Shared GitLab.com runner succeeds
            Asked 2020-Apr-10 at 06:45

            EDIT: As Rekovni pointed out, using a GitLab runner with Docker on a Windows machine is a problem. Installing the runner in a Linux-based virtual machine solved the problem.


            I am developing a Python program using a conda environment. It is hosted on GitLab.com and I am using GitLab-CI to generate the documentation.

            I configured the following .gitlab-ci.yml file for it:

            ...

            ANSWER

            Answered 2019-Apr-26 at 15:10

            GitLab CI doesn't currently offer a solution for using its runner with Docker on a Windows environment, however there is an epic at the moment which is tracking progress for this.

            In one of the issues of the epic, a contributer has managed to get a working version of a gitlab-runner which uses Docker for Windows, with which more details can be found here.

            A more common (and potentially easier) way of using Docker in a Windows environment, would be to install the gitlab-runner as a Shell runner, and call the Docker commands manually to run your tests.

            Conversely, if you just want to keep using the same CI script, you could install a Linux VM on your Windows 10 machine, and have that host the docker runner!

            Source https://stackoverflow.com/questions/55867428

            QUESTION

            How can I spin an object each 5 seconds in other random values?
            Asked 2019-May-28 at 22:24
            using System.Collections;
            using System.Collections.Generic;
            using UnityEngine;
            
            public class RotateCamera : MonoBehaviour
            {
                public GameObject objectToSpin;
                public float spinX;
                public float spinY;
                public float spinZ;
                public bool randomSpin = false;
            
                private void Start()
                {
                    var rb = GetComponent();
                    rb.angularVelocity = Random.insideUnitSphere;
                }
            
                private void Update()
                {
                    if (randomSpin == true)
                    {
                        objectToSpin.transform.Rotate(Random.Range(spinX, 360), Random.Range(spinY, 360), Random.Range(spinZ, 360));
                    }
                    else
                    {
                        objectToSpin.transform.Rotate(spinX, spinY, spinZ);
                    }
                }
            }
            
            ...

            ANSWER

            Answered 2019-May-28 at 20:54

            For example have a simple timer using Time.deltaTime like e.g.

            Source https://stackoverflow.com/questions/56349796

            QUESTION

            How can I decide what objects should be detected and what should be ignored by raycast and how?
            Asked 2019-May-27 at 11:17

            I have two main problems in this case :

            1. NAVI is child of the player (FPSController) and therefore the NAVI is moving along with the player. But NAVI is also position a bit in front of the player and the result is that the raycast is hitting first time all the time the NAVI instead hitting the Interactable object.

            2. If there is a door between the player and some Interactable object it will detect the object. But if there is a door and other objects between the player and the interactable object/s it should not detect them. The player not see them but yet it's detecting.

            This script is attached to the plaher (FPSController) :

            ...

            ANSWER

            Answered 2019-May-27 at 11:17

            You can use the additional optional parameter layerMask of Physics.Raycast

            A Layer mask that is used to selectively ignore Colliders when casting a ray.

            I would recommned to use a LayerMask

            Source https://stackoverflow.com/questions/56317868

            QUESTION

            Why I don't see the GUI box in the center of the screen ? Not see it at all
            Asked 2019-May-26 at 06:17
            using System.Collections;
            using System.Collections.Generic;
            using UnityEngine;
            using UnityEngine.UI;
            
            public class DetectInteractable : UnityEngine.MonoBehaviour
            {
                public Camera cam;
                public float distanceToSee;
                public string objectHit;
                public bool interactableObject = false;
                public Transform parentToSearch;
                public Scaling scaling;
                public LayerMask layermask;
                public int spinX = 0;
                public int spinY = 0;
                public int spinZ = 0;
                public GameObject navi;
            
                private RaycastHit whatObjectHit;
                private bool clickForDescription = false;
            
                private void Update()
                {
                    if (Input.GetMouseButtonDown(0) && !scaling.scaleUp)
                    {
                        clickForDescription = true;
            
                        if (whatObjectHit.collider != null)
                            ExecuteActions(whatObjectHit.collider.gameObject);
                    }
            
                    Debug.DrawRay(cam.transform.position, cam.transform.forward * distanceToSee, Color.magenta);
                    if (Physics.Raycast(cam.transform.position, cam.transform.forward, out whatObjectHit, distanceToSee, layermask.value)) //layerMask))
                    {
                        objectHit = whatObjectHit.collider.gameObject.name;
                        interactableObject = true;
                        print("Hit ! " + whatObjectHit.collider.gameObject.name);
            
                        if (scaling.objectToScale.transform.localScale == scaling.minSize)
                        {
                            scaling.objectToScale.transform.Rotate(spinX, spinY, spinZ);
                        }
                        clickForDescription = true;
                    }
                    else
                    {
            
                        if (scaling.objectToScale.transform.localScale == scaling.minSize)
                        {
                            navi.transform.rotation = new Quaternion(0, 0, 0, 0);
                        }
                        clickForDescription = false;
                        print("Not Hit !");
                    }
                }
            
                private void ExecuteActions(GameObject go)
                {
                    var ia = go.GetComponent();
                    if (ia != null)
                    {
                        ia.ItemMove();
                    }
                }
            
                private void OnGUI()
                {
                    if (clickForDescription == true)
                    {
                        ProcessOnGUI(parentToSearch);
                        clickForDescription = false;
                    }
                }
            
                void ProcessOnGUI(Transform parent, int level = 0)
                {
                    foreach (Transform child in parent)
                    {
                        if (child.GetComponent() != null)
                        {
                            ItemInformation iteminformation = child.GetComponent();
                            if (child.name == objectHit)
                            {
                                var centeredStyle = GUI.skin.GetStyle("Label");
                                centeredStyle.alignment = TextAnchor.UpperCenter;
                                GUI.Box(new Rect(
                                      Screen.width / 2 /*- 50 + 20 * level*/, // <== INDENTATION
                                      Screen.height / 2 ,100,50),/*- 25, 100, 50),*/
                                    iteminformation.description, centeredStyle);
                            }
                        }
                        // Process next deeper level
                        ProcessOnGUI(child, level + 1);
                    }
                }
            
                public class ViewableObject : UnityEngine.MonoBehaviour
                {
                    public string displayText;
                    public bool isInteractable;
                }
            }
            
            ...

            ANSWER

            Answered 2019-May-26 at 06:17

            I would say because you set

            Source https://stackoverflow.com/questions/56307422

            QUESTION

            CSS Animation rotate3d not working in Safari
            Asked 2018-Sep-29 at 19:46

            I cannot get this animation to work in Safari 12 no matter what I try. I've tried vendor prefixes and all, but nothing works.

            It works fine in Chrome. Anyone have any ideas?

            ...

            ANSWER

            Answered 2018-Sep-29 at 19:46

            Seems like both Safari and Firefox don't recognise the change between the two key frames. To solve this you can use an intermediate keyframe:

            Source https://stackoverflow.com/questions/52571632

            QUESTION

            How add attribute to Sphinx index from scheme?
            Asked 2018-Jun-11 at 17:07

            I use PHP XMLWriter:

            ...

            ANSWER

            Answered 2018-Jun-11 at 14:43

            QUESTION

            Spinx search query with filtering
            Asked 2018-Apr-03 at 10:46

            I need to add additional filtering in Spinx query by post_category_name(String value) column, my current index:

            ...

            ANSWER

            Answered 2018-Apr-03 at 10:46

            As you've got (potentially) multiple categories per post, have to choose how to index. 1) Could keep it like now, and have sphinx document per post, and then post_category_name would actully contain multiple values, if post in multiuple categories.

            ... or 2) could instead have one document per post&category. So there could be multiple results if a document is in multiple categories.

            Option 1 is simpler, but 2 would ultimately be more flexible (as can search combined or not, but your sphinx query might need an GROUP BY to, to get one result per post)

            But for now option 1...

            Source https://stackoverflow.com/questions/49624670

            QUESTION

            How to import functions from NPM modules in Fable?
            Asked 2018-Feb-06 at 19:55

            I'm trying to use the NPM package normalize-wheel in a Fable project.

            I've confirmed that the package has been downloaded to the node-modules folder.

            In line with the documentation and this article I'm using the following F# code:

            ...

            ANSWER

            Answered 2018-Feb-06 at 19:55

            Let's take a look at normalize-wheel/index.js

            Source https://stackoverflow.com/questions/48633043

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install spinx

            You can download it from GitHub.

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            https://github.com/lwl1989/spinx.git

          • CLI

            gh repo clone lwl1989/spinx

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            git@github.com:lwl1989/spinx.git

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