ab-proxy | HTTP benchmark tool with support for HTTP and SOCKS5 | Proxy library
kandi X-RAY | ab-proxy Summary
kandi X-RAY | ab-proxy Summary
HTTP benchmark tool with support for HTTP(S) and SOCKS5 proxies
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Top functions reviewed by kandi - BETA
- main is the main entry point .
- exitWithErrorMsg prints a message to os . Stderr
- Len returns the number of errors
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QUESTION
I just bought template products in Unity expecting to learn some logic
i just encountered errors of CS0246 when importing. and it seems all coming from one package in Library below is one of the error message.
Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Collab/Presenters/CollabHistoryPresenter.cs(21,9): error CS0246: The type or namespace name 'BuildAccess' could not be found (are you missing a using directive or an assembly reference?)
i am a beginner and i don't know how to handle on this kind of error. can anyone kindly help me point out where and why this error happen?
...ANSWER
Answered 2021-Jul-27 at 04:56Here are a few suggestions for tracking down the issue. Hard to tell what is missing.
- close unity and delete Library and obj folders. Then open Unity again. It will re-sync those folders.
- disable collaborate from services window in 2019- or window/collaborate in 2020+ and see if the issue gets resolved.
QUESTION
I am having some trouble with importing https://github.com/lordjesus/UnityNEAT into a unity project that I have already made (https://github.com/ryanboldi/EvolutionaryStructures).
In the README, the author says to "to use NEAT in your Unity project, simply download the UnityNEAT folder and import it to your Unity project. In the folder you will find a few example experiments that you can copy and use for inspiration."
I first tried dragging the UnityNEAT project file into the top directory of my unity project (The one including Assets and Logs etc.) and realized that i was not able to access any of the scripts and classes that are part of the package.
I have attempted to drag the whole UnityNEAT Project file into my Assets folder, to which I received many "Assembly with name 'Unity.CollabProxy.Editor' already exists (Assets/UnityNEAT/Library/PackageCache/com.unity.collab-proxy@1.2.16/Editor/Unity.CollabProxy.Editor.asmdef)" errors.
I also attempted to drag the Assets folder of the UnityNEAT Project file into my own project's Assets folder, to which I received a missing namespace error.
I apologize for the beginner question, but how do I actually import this package into my Unity Project?
Thank you!
...ANSWER
Answered 2020-Aug-03 at 13:59After looking around the web at implementations of UnityNEAT, I solved this issue by only dragging "CarExperiment", "Resources", and "SharpNEAT" from the Assets folder of UnityNEAT. This resulted in fixed the conflicting files, as well as only de-cluttering my project Assets folder.
To install/use them, @jdweng's comment will come in handy.
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