greenwall | Tiny service health dashboard written in Go | Monitoring library
kandi X-RAY | greenwall Summary
kandi X-RAY | greenwall Summary
GreenWall is a tiny service health dashboard written in Go (with frontend prepared in Bootstrap). The aim of this project is to develop a small web application that can be run as a live dashboard, which presents health statuses of specified server nodes.
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QUESTION
I'm trying to save/load my game. In the load method, everytime I change the properties of a GameObject, those changes are applied and then get reverted shortly after. Here is my code:
...ANSWER
Answered 2019-Jan-16 at 14:51The problem might be that SceneManager.LoadScene
completes in the next frame. See the documentation: https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager.LoadScene.html
It says:
When using SceneManager.LoadScene, the loading does not happen immediately, it completes in the next frame. This semi-asynchronous behavior can cause frame stuttering and can be confusing because load does not complete immediately.
You change the values within the same frame, thus they are overwritten when loading the scene finishes. Cou could use an event to prevent that behaviour: https://docs.unity3d.com/ScriptReference/SceneManagement.SceneManager-sceneLoaded.html
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