glider | forward proxy with multiple protocols support | Proxy library
kandi X-RAY | glider Summary
kandi X-RAY | glider Summary
glider is a forward proxy with multiple protocols support, and also a dns/dhcp server with ipset management features(like dnsmasq). we can set up local listeners as proxy servers, and forward requests to internet via forwarders.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of glider
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Community Discussions
Trending Discussions on glider
QUESTION
I've been playing around learning how to create web scrapers using Selenium. One thing I'm struggling with is scraping pages with pagination. I've written a script that i thought would scrape every page
...ANSWER
Answered 2022-Mar-08 at 10:41Instead of presence_of_element_located()
use element_to_be_clickable()
and following css selector or xpath to identify the element.
QUESTION
I need help with my Game of Life implementation in C. Other posts on Stackoverflow lead me to believe that my problem was to do with dangling pointers, but after modifying my program to use a global 2D array for the game grid instead of passing it to functions which return new 2D arrays, I realized that it was a problem with my update
function.
I have tried hard-coding a number of simple patterns, including gliders and oscillators, and the grid doesn't update correctly. The patterns do update the same way every time the program is run, so I don't think it's a problem of uninitialized memory causing problems. I also know that there are no cells which contain values greater than 1
. Therefore, the problem must lie in my mechanisms for updating the grid.
Can someone help me find the problem? I can't find anything wrong with my code and I believe I have programmed the rules correctly.
Here are my neighbors
and update
functions, along with the relevant variable and constant declarations.
ANSWER
Answered 2021-Dec-05 at 00:11In your neighbors
function, you need to think carefully about the loop iteration where dx
and dy
are both zero. Conway's Game of Life does not consider a cell to be neighbor of itself, so you need to avoid counting it.
You're also confusing yourself by using the letters i
and j
. You're allowing j
to go all the way up to MAX_X
, but then you are using j
as the y
coordinate when you call neighbors
, so that will cause overflows and incorrect calculations. (Starting with the easier case of a 10x10 grid would sometimes save you from bugs like this.)
QUESTION
So there must be something wrong with the code which detects wether it should be alive or not in Cell.update(), but the glider i hardcoded in is not working as intended. The first and second generations work as intended, but on the third it dies out. Anyone know what the problem is? I know the code is a bit messy, but I'm quite new to python so it is expected. Thanks in advance!
Here is the code:
...ANSWER
Answered 2021-Oct-23 at 07:30The problem is that you don't reset your queues in the main loop.
So add this before adding to the queues:
QUESTION
I have a slider made with glide.js. It works well, but I need to move to index 2 when I click the second glide-bullet and to index 4 when I click the third one.
I've tried to change data-glide-dir="=1" by =2 and data-glide-dir="=2" by "=4" and it didn't work (when I click Material, the class .glide__bullet--active goes to Impact.
Anybody knows what else can I try? Thanks!
...ANSWER
Answered 2021-Oct-22 at 13:38
Try with yourGlide.go('')
\
QUESTION
Using Codeigniter 3 I need to compare two json object. To explain better, below the json data I have to check:
...ANSWER
Answered 2021-Aug-28 at 08:11Try this :
QUESTION
Consider an existing Drake System
(for example MultibodyPlant
). Is there a way to wrap that System
inside a Diagram
in such a way as to convert some of the states of the internal System
to be inputs instead, i.e. set directly from input ports of the outer Diagram
?
The motivation would be essentially to make a change in modeling decisions. For example, a quadrotor is sometimes considered to have its angular rates and collective thrust as inputs, instead of the collective thrust and body moments (or similarly, individual rotor commands).
In a more complex system, perhaps I might assume I have instantaneous control over certain velocities (e.g. internal, fully-actuated joints with fast dynamics), but still want to model the entire multibody system's dynamics accounting for the current choice of velocity in terms of Coriolis terms etc.
What I'm getting at is actually very similar to the modeling choice for the elevator in the Flat-Plate Glider Model - but I'd like to avoid manually implementing a LeafSystem because my system has nontrivial multibody dynamics.
My sense is that this may not be possible since I don't know of any way for a Diagram
to interfere with the internal dynamics of a System
, so "deleting" a state and promoting it to an input seems impossible. But I thought there might be some clever method to do this.
Thanks in advance!
...ANSWER
Answered 2021-Aug-22 at 10:53I agree with your analysis. The simplest answer is "no" -- systems that declare state cannot be post-hoc exploded to have that state come from an input port. But for the specific examples that you mention, there are a few possibilities / related ideas.
The first is the notion of a prescribed motion constraint -- e.g. that one can set the positions/velocities of joints in a MultibodyPlant
directly. We don't implement that yet, unfortunately, but it is a reasonable request that we've discussed occasionally
(here is one example: https://github.com/RobotLocomotion/drake/issues/14694).
As you say, you could implement a PD controller just outside of the system to achieve the desired effect. The only real difference between this and the way that we would implement the prescribed motion constraint internally, is that we can choose the gains well and inform the solver about that constraint directly.
Another possibility is to implement a force element that works "inside" the plant and accepts an input port. This would allow you to apply forces to implement your modeling ideas even in ways that are not possible through the actuation_input_port
(e.g. not achievable by a declared actuator).
The glider example you link is a good one. In that case, I was very worried about having a model that avoided even declaring the velocity of the elevator as state (since our verification methods scale in complexity with the dimension of the state space). For now, that still requires writing a bespoke LeafSystem
implementation.
QUESTION
I am coding 'The Game Of Life' and using tkinter as a GUI. I have a grid (just a grid of 20 by 20 Buttons), and and an 'updateGrid' function that takes the current values of the grid and updates it according to the rules of The Game Of Life. I linked the 'updateGrid' function to a 'Next' button, thus if the Next button is clicked, the grid is updated. I want to implement a 'runGrid' function, (connected to a 'Run' button) that runs the 'updateGrid' function numerous times. I've tried this:
...ANSWER
Answered 2021-Aug-01 at 11:30When GUIs (tkitner
, PyQt
, other GUIs, other languages) run your function then they does't update widgets at once but they wait for end of your code and they update all widgets only once. This way they have less work and they redraw window only once so it doesn't blink.
You can use after(milliseconds, function_name, [arg1, ...])
to execute function periodically without blocking mainloop
Something like this
QUESTION
I am finishing up a final project for school in which Ive had full creativity on what to make. I decided to make a simple Conway simulator which has a few buttons on the bottom. One to play/pause, one to step, one to clear and one to change the speed. It is made in processing and Ive tried implementing the speed button, but whenever I click it it always reverts to 1x speed, even though that was not the expected behaviour. My code is below (processing 3):
...ANSWER
Answered 2021-Jul-29 at 08:54This part of your logic looks overly complex and error prone:
QUESTION
I am trying to create a carousel in nextjs with what I consume from an api and for that I am using glider-js. The problem is that the div that glinder-js creates does not contain the elements that I render when consuming an api.
This is the rendering code of the elements that I have
...ANSWER
Answered 2021-May-15 at 05:40Your load event is likely before Next rendered, try referencing the element instead.
You will also likely need to ensure you API has returned the required data prior to mounting.
Lastly, you will need to cleanup the glider instance on unmount. It has a lot of event listeners that will cause a memory leak if they are not removed on unmount.
QUESTION
I am making a spaceship game where you control a spaceship and fire bullets to destroy enemy spaceships. When you click the try again button when you lose, you should be able to both replay and close the game. However, even though I was able to play multiply times, I wasn't able to close the window. I think this has something to do with the if statement that checks if the try again button is clicked. Or maybe it has something to do with something else. How can I fix it so I can close the window at all times?
This is my current code:
...ANSWER
Answered 2021-Apr-13 at 15:51You can't do it like that. Never run the main application loop recursively. The issue is
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