mapeditor | OpenTibia Map Editor written in Go | Map library

 by   otland Go Version: Current License: No License

kandi X-RAY | mapeditor Summary

kandi X-RAY | mapeditor Summary

mapeditor is a Go library typically used in Geo, Map applications. mapeditor has no bugs, it has no vulnerabilities and it has low support. You can download it from GitHub.

OpenTibia Map Editor written in Go.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              mapeditor has a low active ecosystem.
              It has 22 star(s) with 11 fork(s). There are 8 watchers for this library.
              OutlinedDot
              It had no major release in the last 6 months.
              There are 0 open issues and 2 have been closed. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of mapeditor is current.

            kandi-Quality Quality

              mapeditor has no bugs reported.

            kandi-Security Security

              mapeditor has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              mapeditor does not have a standard license declared.
              Check the repository for any license declaration and review the terms closely.
              OutlinedDot
              Without a license, all rights are reserved, and you cannot use the library in your applications.

            kandi-Reuse Reuse

              mapeditor releases are not available. You will need to build from source code and install.

            Top functions reviewed by kandi - BETA

            kandi has reviewed mapeditor and discovered the below as its top functions. This is intended to give you an instant insight into mapeditor implemented functionality, and help decide if they suit your requirements.
            • ReadOTBM reads an HOTBM file
            • This is the main entry point for testing .
            • LoadProgram creates a gl . Program object .
            • LoadShader loads a shader
            • keyHandler handles a key press event .
            • NewCharsetISO88591 returns a new CharsetISO88591 .
            • ISO88591Reader returns an io . Reader based on input .
            Get all kandi verified functions for this library.

            mapeditor Key Features

            No Key Features are available at this moment for mapeditor.

            mapeditor Examples and Code Snippets

            No Code Snippets are available at this moment for mapeditor.

            Community Discussions

            QUESTION

            Java tile map using Libgdx: finding tile at mouse position
            Asked 2020-Oct-10 at 19:15

            I've looked at several examples of people creating tile maps, and I am unable to get the tile position where my mouse is pointed at.

            I am using a spritebatch and GameTile[][] to create the map. Keep in mind that the tiles themselves are isometric and not actually a square.

            The method renderMap() is where the map is actually is being rendered. createMap() just sets the initial GameTiles for an empty map.

            The map is able to be dragged and zoomed in and out using Ortho camera.

            Zooming out gives me an issue as well, the tiles seem to be shifted over on click

            ...

            ANSWER

            Answered 2020-Oct-10 at 19:15

            Converting Cartesian coordinates to isometric is (sort of) done like this:

            Source https://stackoverflow.com/questions/64216848

            QUESTION

            How to prevent texture bleeding in a tilemap in LibGDX
            Asked 2020-Aug-08 at 17:32

            I know there are quite some questions (and answers) on this topic, but they all have different solutions, and none of them seems to be working in my case.

            I'm developing a small test project with libGDX, in which I tried to add a simple tilemap. I created the tilemap using Tiled, which seems to be working quite good, except for the texture bleeding, that causes black lines (the background color) to appear between the tiles sometimes.

            What I've tried so far:

            I read several SO-questions, tutorials and forum posts, and tried almost all of the solutions, but I just don't seem to get this working. Most of the answers said that I would need a padding between the tiles, but this doesn't seem to fix it. I also tried loading the tilemap with different parameters (e.g. to use the Nearest filter when loading them) or rounding the camera's position to prevent rounding problems, but this did even make it worse.

            My current setup:

            You can find the whole project on GitHub. The branch is called 'tile_map_scaling'

            At the moment I'm using a tileset that is made of this tile-picture:

            It has two pixels of space between every tile, to use as padding and margin.

            My Tiled tileset settings look like this:

            I use two pixels of margin and spacing, to (try to) prevent the bleeding here.

            Most of the time it is rendered just fine, but still sometimes there are these lines between the tiles like in this picture (sometimes they seem to appear only on a part of the map):

            I'm currently loading the tile map into the asset manager without any parameters:

            ...

            ANSWER

            Answered 2020-Aug-08 at 14:04

            You need to pad the edges of your tiles in you tilesheet. It looks like you've tried to do this but the padding is transparent, it needs to be of the color of the pixel it is padding.

            So if you have an image like this (where each letter is a pixel and the tile size is one):

            Source https://stackoverflow.com/questions/63314823

            QUESTION

            How to access TiledMap object's type or a custom property that's specified in Tiled Editor?
            Asked 2020-Jul-17 at 21:01

            How can I access a TiledMap object's type or a custom property that I have specified in Tiled Map Editor using TypeScript? I can't seem to find any way to do that. Are you supposed to read the .tmx file directly instead?

            To illustrate the question better here's an image:

            ...

            ANSWER

            Answered 2020-Jul-17 at 21:01

            These two properties are grayed out, which means they are inherited, in this case from the tile referenced by the tile object.

            Inherited types or properties are not saved to the TMX file, unless they have been overridden (their presence in the TMX file indicates whether they have been overridden or not).

            Since you may still want these properties to be readily available rather than implementing the inheritance logic and object types file parsing in your engine, there is an Export option called "Resolve object types and properties" in the Preferences. Enable this and then choose File > Export As to export a map file with these properties explicitly written out.

            When you save your map file, the last export settings (target file and target format) are remembered, so next time you can just choose File > Export. In addition, you can enable "Repeat last export on save" in the Preferences to make this an entirely automated step.

            Source https://stackoverflow.com/questions/62938262

            QUESTION

            Texture cache overflow for WebGL HTML5 game
            Asked 2019-Aug-28 at 05:58

            I am creating an HTML5 web adventure game and making tilemaps with Tiled.

            Even with Texture Packer, I seem to be exceeding max cache of texture units as I'm getting error

            Texture cache overflow: 16 texture units available

            WebGL Stats shows the limit is 16 for ~70% of devices. My browser, as shown here, supports 16 texture units:

            In game, I opened Chrome console to check WebGL specs:

            • WebGL2RenderingContext.MAX_TEXTURE_IMAGE_UNITS = 34930
            • WebGL2RenderingContext.MAX_VERTEX_TEXTURE_IMAGE_UNITS = 35660
            • WebGL2RenderingContext.MAX_COMBINED_TEXTURE_IMAGE_UNITS = 35661

            This is a bit confusing as this article shows output should be more in the 0-10 range, not 30,000 range:

            ...

            ANSWER

            Answered 2019-Aug-28 at 05:58

            The way to check those values is

            Source https://stackoverflow.com/questions/57683611

            QUESTION

            pyqt5 creating new window
            Asked 2019-Mar-08 at 15:18

            I'm trying to create new window when fieldE button is pressed but it is not happening. Mapeditor() class is working so I am thinking that the problem is in line when I call the fieldE.clicked.connection -function. Any tips?

            ...

            ANSWER

            Answered 2019-Mar-08 at 15:18

            The variables that are created in a function are eliminated when the function finishes executing, so even if the window is shown, it will be closed and eliminated in an instant. So the solution is to extend its life cycle so that it can be created as a global variable:

            Source https://stackoverflow.com/questions/55066027

            QUESTION

            Need to draw a image to replace the rectangle in PyQt5
            Asked 2018-Oct-22 at 00:37

            I am writing a labyrinth on PyQt5, and it looks a labyrinth like this:

            That is, the walls, start, finish, and portals look just colored rectangles. And I had a question, how can I change them into images?

            Here I get the color for these rectangles. How can I change this drawRect on the same drawImage to draw pictures.

            Walls and Floor

            ...

            ANSWER

            Answered 2018-Oct-22 at 00:37

            You have to use the drawPixmap() method of QPainter but before them you must scale the QPixmap with the scaled() method as shown below:

            Source https://stackoverflow.com/questions/52917025

            QUESTION

            How do I get the coordinates of every single character of a textfile?
            Asked 2018-Jun-23 at 00:57

            how can i get the coordinates of every single character of my file? My program lets the user open a file with the JFileChooser and reads the content of the file. As the file I specifically open with the JFileChooser is a two-dimensional map, i have to get the coordinates of every single character in the file. Currently, my code looks like this:

            ...

            ANSWER

            Answered 2018-Jun-23 at 00:57

            Use the lines numbers of the text file as the rows, and the character position in each row as the columns.

            Here's an example using a map encoded in a String.

            The important thing is to use the int[][] that results as the basic 'logic' of the map. That screenshot was just to check the row / column logic was not mixed up. ;)

            Source https://stackoverflow.com/questions/50989134

            QUESTION

            Unit testing Spring MVC Controller: java.util.Map data not bound
            Asked 2018-Apr-13 at 06:51

            Dear devs at stackoverflow,

            I would really appreciate your help with a tricky problem I am not able to resolve while unit testing one of my Spring MVC controllers.

            The entire code repository can be found here: https://github.com/peerpub/peerpub

            Environment:

            • Java 8
            • Maven 3.5
            • Spring Boot 2.0.1
            • Spring Framework 5.0.4
            • Thymeleaf 3
            • JUnit 5 + Mockito

            Problem description:

            While trying to come up with detailed tests for DocTypeAdminCtrl.java using a unit test approach with Mockito/MockMVC, I am not able to bind data based on a Map, while simple String and Boolean work just fine. The same is happening when I try to use this in my full-stack integration tests (already tried that).

            While using the application via the web browser, this problem does not appear, so this seems to be entirely testing related.

            All tests named editPost...() in DocTypeAdminCtrlTest.java fail. Example log excerpt from mvn test:

            ...

            ANSWER

            Answered 2018-Apr-13 at 06:51

            This is entirely related to using MockMvcRequestBuilderUtils.postForm() as my helper.

            When I manually build a POST request as a proof of concept in editPostFormSuccess(), the test runs as expected:

            Source https://stackoverflow.com/questions/49782283

            QUESTION

            Failed to display react-google-maps SearchBox
            Asked 2017-Sep-14 at 19:17

            I've been trying on using searchbox in react-google-maps (https://github.com/tomchentw/react-google-maps). I'm just following the tutorial and basically just copy and paste the code. Here's what I'm trying to reproduce https://tomchentw.github.io/react-google-maps/places/search-box

            But somehow I get this error.I've spent hours to solve this but no result. Need help folks

            And here is my code

            ...

            ANSWER

            Answered 2017-May-24 at 13:07

            QUESTION

            Parsing CSV from XML document
            Asked 2017-Feb-07 at 12:52

            I need to parse some CSV data from inside a XML document (TMX map format) using python, but I am stuck.

            I want to use the standard svg and ElTree modules, if possible, and I must use Python 2.7.

            This is a snippet of the XML document I am working on:

            ...

            ANSWER

            Answered 2017-Feb-07 at 12:52

            I think you can achieve your goal using your first code option with slight changes:

            It seems that the problem is with how self.data = layer.find('data').text looks. It contains a lot of whitespaces that are not needed (tabs, newlines, ...).

            By replacing:

            Source https://stackoverflow.com/questions/42088781

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mapeditor

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/otland/mapeditor.git

          • CLI

            gh repo clone otland/mapeditor

          • sshUrl

            git@github.com:otland/mapeditor.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link