mediadevices | Go implementation of the MediaDevices API | Video Utils library

 by   pion Go Version: v0.4.0 License: MIT

kandi X-RAY | mediadevices Summary

kandi X-RAY | mediadevices Summary

mediadevices is a Go library typically used in Video, Video Utils applications. mediadevices has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Go implementation of the MediaDevices API.
Support
    Quality
      Security
        License
          Reuse

            kandi-support Support

              mediadevices has a low active ecosystem.
              It has 445 star(s) with 101 fork(s). There are 16 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 51 open issues and 74 have been closed. On average issues are closed in 104 days. There are 12 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of mediadevices is v0.4.0

            kandi-Quality Quality

              mediadevices has no bugs reported.

            kandi-Security Security

              mediadevices has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              mediadevices is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              mediadevices releases are available to install and integrate.
              Installation instructions, examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi's functional review helps you automatically verify the functionalities of the libraries and avoid rework.
            Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of mediadevices
            Get all kandi verified functions for this library.

            mediadevices Key Features

            No Key Features are available at this moment for mediadevices.

            mediadevices Examples and Code Snippets

            No Code Snippets are available at this moment for mediadevices.

            Community Discussions

            QUESTION

            Next.js making a timeout stop with a react state
            Asked 2021-Jun-08 at 19:26

            Here is my component code (it is called on a page with );

            ...

            ANSWER

            Answered 2021-Jun-08 at 19:26

            The issue seems to be that update function which is called periodically does not have access to the latest detect state from useState() hook.

            Some changes in functionality compared to the original code:

            • AudioContext has it's own state - one of 'suspended', 'running', 'closed' or 'interrupted'. So mirroring has to be setup to update detect React state so React can re-render every time AudioContext state changes.
            • click handler was changed according to React's event handling
            • setTimeout was replaced with setInterval for convenience
            • cleanup added closing AudioContext when component is unmounted
            • loading state displayed till user grants access to a microphone

            For update function to get latest detect value I'm calling setDetect with a callback. This looks hacky to me but it works, maybe a class component implementation is better (see bellow).

            Source https://stackoverflow.com/questions/67849975

            QUESTION

            Getting No audio tracks in MediaStream issue in firefox
            Asked 2021-Jun-08 at 10:59

            I am capturing user screen and audio using getDisplayMedia and getUserMedia and able to record the complete screen capture. But this works only on Chrome and not on Firefox. When I run my application on Firefox it throws error 'DOMException: AudioContext.createMediaStreamSource: No audio tracks in MediaStream'. Below is my code snippet. I have latest version of both browsers installed. Any help would be appreciated. Thanks in advance.

            Note:- Its throwing error on line context.createMediaStreamSource(desktopStream)

            ...

            ANSWER

            Answered 2021-Jun-08 at 10:59

            Firefox doesn't currently support capturing audio using getDisplayMedia. There's a feature request for it.

            What you could do is check whether your streams have any audio tracks before creating the audio node, like this:

            Source https://stackoverflow.com/questions/67822045

            QUESTION

            How to download the video recorded with getDisplayMedia api?
            Asked 2021-Jun-07 at 21:42

            Problem: In my React application, I have setup screen recording within the application using navigator.mediaDevices.getDisplayMedia when I set the stem to video tag and play it was playing successfully. But when I try to save it to a local machine it saving only 0 minutes of video.

            This is my code.

            ...

            ANSWER

            Answered 2021-Jun-07 at 19:14

            WebRTC (getDisplayMedia) typically records as webm.

            I have a sample app running at record.a.video

            and in the code (which looks similar to yours, but for the mimetype): https://github.com/dougsillars/recordavideo/blob/main/public/index.js#L652

            Source https://stackoverflow.com/questions/67873750

            QUESTION

            MediaRecorder iOS 14.6: mimeType not supported
            Asked 2021-Jun-07 at 19:07

            I am recording and sending audio via a website. For that purpose I use the MediaRecorder API.

            There are no issues when using the site on desktop or Android devices and according to the MediaRecorder documentation, since a release in September 2020, iOS 14 should be supported as well.

            The MediaRecorder is instantiated like this:

            ...

            ANSWER

            Answered 2021-Jun-07 at 17:33

            It turns out video/mp4 works with iOS. It can be used for audio-only as well, even though it says video.

            Since other browsers don't support video/mp4, a try/catch with the video/mp4 as a fallback can be used, which results in the following solution:

            Source https://stackoverflow.com/questions/67874713

            QUESTION

            DOMException: Permission denied - navigator.mediaDevices.getUserMedia( );
            Asked 2021-Jun-07 at 15:35

            I am trying to access the webcam (more specifically the phone camera) using navigator.mediaDevices.getUserMedia(). However, no matter what I try, I am not getting the prompt to 'allow use of the camera'. I am primarily using Chrome. However, I have tried Brave & Edge, with the same result. Firefox does provide the prompt, although only for desktop. I have not been successful at all on any mobile browser.

            To rule out some of the common answers I have found on StackOverflow and the web:

            • Yes, permission is granted on my mac (Have also tested on Windows)
            • No, I have not denied permission in the past
            • I have tried both localhost and our https:// production server

            I have tried several iterations of code with no success. Here is the the current code block doing the work:

            ...

            ANSWER

            Answered 2021-Jun-07 at 15:35

            Check the headers of your application. The feature policy has the ability to block hardware on the client side.

            Make sure Feature-Policy: camera: none doesn't exist in your response headers.

            Source https://stackoverflow.com/questions/67845433

            QUESTION

            How to run mediapipe facemesh on a ES6 node.js environment alike react
            Asked 2021-Jun-07 at 14:59

            I am trying to run this HTML example https://codepen.io/mediapipe/details/KKgVaPJ from https://google.github.io/mediapipe/solutions/face_mesh#javascript-solution-api in a create react application. I have already done:

            • npm install of all the facemesh mediapipe packages.
            • Already replaced the jsdelivr tags with node imports and I got the definitions and functions.
            • Replaced the video element with react-cam

            I don't know how to replace this jsdelivr, maybe is affecting:

            ...

            ANSWER

            Answered 2021-Jun-07 at 14:59

            You don't have to replace the jsdelivr, that piece of code is fine; also I think you need to reorder your code a little bit:

            • You should put the faceMesh initialization inside the useEffect, with [] as parameter; therefore, the algorithm will start when the page is rendered for the first time
            • Also, you don't need to get videoElement and canvasElement with doc.*, because you already have some refs defined

            An example of code:

            Source https://stackoverflow.com/questions/67674453

            QUESTION

            How to make WebRTC video streaming on local network working?
            Asked 2021-Jun-06 at 16:49

            I'm trying to establish peer connection between two clients via WebRTC and then stream the video from camera through the connection. The problem is, there's no video shown on the remote side, although I can clearly see the remotePc.ontrack event was fired. Also no error was thrown. I do NOT want to use the icecandidates mechanism (and it should NOT be needed), because the result application will only be used on a local network (the signaling server will only exchange the SDPs for the clients). Why is my example not working?

            ...

            ANSWER

            Answered 2021-Jun-06 at 16:49

            ICE candidates are needed, as they tell you the local addresses where the clients will connect to each other.

            You won't need STUN servers though.

            Source https://stackoverflow.com/questions/67859207

            QUESTION

            Text in canvas being wiped out with a video canvas underneath
            Asked 2021-Jun-06 at 15:49

            Note: Minimal working example here. Click on change text button, and you can see the text will appear for one frame and disappear.

            I wanted to add an overlay to my video, so I stacked two canvases and filled text to the transparent top canvas.

            However, the text does not stick. It disappears.

            To test if I was filling the text correctly, I tried using a black canvas (no video) underneath.

            I just needed to fillText once and the text stayed.

            However, with the video canvas underneath, the text won't stick unless I draw text in requestAnimationFrame, which I believe keeps drawing the same text in every frame, which is unnecessary.

            The text canvas is supposed to be separate from the video canvas. Why is this getting wiped out without requestAnimationFrame?

            How can I fix it?

            Minimal working example here, but the code is also shown below.

            ...

            ANSWER

            Answered 2021-Jun-04 at 11:25

            when you update the canvas from the video, all of the pixels in the canvas are updated with pixels from the video. Think of it like a wall:

            you painted "here's my text" on the wall.

            Then you painted the whole wall blue. (your text is gone, and the wall is just blue).

            If you paint the whole wall blue, and then repaint "here's my text", you'd still see your text on the blue wall.

            When you redraw the canvas, you have to re-draw everything you want to appear on the canvas. If the video "covers" your text, you've got to redraw the text.

            working example at https://github.com/dougsillars/chyronavideo which draws a chyron (the bar at the bottom of a news story) on each frame of the canvas.

            Source https://stackoverflow.com/questions/67832101

            QUESTION

            async / await function and return value
            Asked 2021-Jun-06 at 01:54

            From the highest level, I'm trying to pass a Blob to a function that will transcribe the data and return the transcript. I'm struggling to get the async parts of the process lined up correctly. Any insight would be appreciated.

            The two files I'm working with are below. In the record.jsx file, I'm calling the googleTranscribe function ( that is located in the second file ) to do the transcription work and hopefully return the transcript. This is where I'm running into the problem - I can get the transcript but cannot return it as a value. I know I'm doing something wrong with async / await / promises, I just can't quite figure out what I'm doing wrong.

            record.jsx

            ...

            ANSWER

            Answered 2021-Jun-06 at 01:48

            The problem is in the second file. The line with your Axios should be modified as such:

            Source https://stackoverflow.com/questions/67855162

            QUESTION

            can't start media recorder in javascript getting unkown error
            Asked 2021-Jun-01 at 20:09

            I am using media stream recorder to use with ffmpeg in electron js then when stopping then starting again the record i am getting this error

            i am starting record with timeslice = 0

            ...

            ANSWER

            Answered 2021-Jun-01 at 20:09

            apparantly I had An old chrome version so it was the wrong version thanks to every one who helped

            Source https://stackoverflow.com/questions/67778902

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install mediadevices

            You can download it from GitHub.

            Support

            Pion has an active community on the Slack. Follow the Pion Twitter for project updates and important WebRTC news. We are always looking to support your projects. Please reach out if you have something to build! If you need commercial support or don't want to use public methods you can contact us at team@pion.ly.
            Find more information at:

            Find, review, and download reusable Libraries, Code Snippets, Cloud APIs from over 650 million Knowledge Items

            Find more libraries
            CLONE
          • HTTPS

            https://github.com/pion/mediadevices.git

          • CLI

            gh repo clone pion/mediadevices

          • sshUrl

            git@github.com:pion/mediadevices.git

          • Stay Updated

            Subscribe to our newsletter for trending solutions and developer bootcamps

            Agree to Sign up and Terms & Conditions

            Share this Page

            share link