gimbal | ingress load balancing platform capable of routing traffic | Load Balancing library

 by   projectcontour Go Version: v0.4.0 License: Apache-2.0

kandi X-RAY | gimbal Summary

kandi X-RAY | gimbal Summary

gimbal is a Go library typically used in Networking, Load Balancing applications. gimbal has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

Gimbal is a layer-7 load balancing platform built on Contour, which is an Ingress controller for Kubernetes that works by deploying the Envoy proxy as a reverse proxy and load balancer. It provides a scalable, multi-team, and API-driven ingress tier capable of routing Internet traffic to multiple upstream Kubernetes clusters and to traditional infrastructure technologies such as OpenStack. Gimbal was developed out of a joint effort between gimbal and Yahoo Japan Corporation's subsidiary, Actapio, to modernize Yahoo Japan’s infrastructure with Kubernetes, without affecting legacy investments in OpenStack. Early releases of Gimbal can discover services that run on Kubernetes and OpenStack clusters, but support for additional platforms is expected in future releases.
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              gimbal has a low active ecosystem.
              It has 644 star(s) with 90 fork(s). There are 43 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 35 open issues and 92 have been closed. On average issues are closed in 58 days. There are 1 open pull requests and 0 closed requests.
              It has a neutral sentiment in the developer community.
              The latest version of gimbal is v0.4.0

            kandi-Quality Quality

              gimbal has no bugs reported.

            kandi-Security Security

              gimbal has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              gimbal is licensed under the Apache-2.0 License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              gimbal releases are available to install and integrate.
              Installation instructions are available. Examples and code snippets are not available.

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            gimbal Key Features

            No Key Features are available at this moment for gimbal.

            gimbal Examples and Code Snippets

            No Code Snippets are available at this moment for gimbal.

            Community Discussions

            QUESTION

            How to nest a camera in a group in react three fiber
            Asked 2020-Dec-17 at 17:53

            I'm at a loss to do this in react-three-fiber. I want to create a rig for a camera (which is straightforward in three.js). I put the camera inside of a group. If I want to rotate the camera around the Y axis, i change the rotation of the parent group. If I want to rotate it around the X axis, I rotate the camera itself. This way, I don't deal with gimbal issues (like if y rotation is 180 degrees then x rotation is inverted).

            in three.js i would do:

            ...

            ANSWER

            Answered 2020-Sep-25 at 07:31

            react-three-fiber brings its own camera, this one is a default and you wont be able to nest children in there. you can use your own cameras of course, the state model has a "setDefaultCamera" function for this, so that pointer events and everything else gets to use your new camera. cameras unfortunately arent straight forward in three, so there's still some churn involved as you need to update it on resize, you need to calculate aspect etc. all this has been abstracted here: https://github.com/pmndrs/drei#perspectivecamera-

            Source https://stackoverflow.com/questions/64039861

            QUESTION

            Need help resolving Arduino Code error [-Woverflow] in gimbal code. I am not sure how to resolve or if to disable yaw
            Asked 2020-Dec-01 at 23:32

            This code is found on how to mechatronics (not mine, https://howtomechatronics.com/projects/diy-arduino-gimbal-self-stabilizing-platform/). I am working on an Arduino gimbal and am using this code. It brings up an error, which I will paste at the bottom. I searched this sort of error and it seems it is because it has an output that is negative but is not defined to come out as negative or may be too large. I am not quite sure what to change or how to change this in order to function. I also have a problem with the yaw motor, which I believe may be fried because my brother connected it to a 12V battery and is only supposed to be 5V. I am sure I can disable the yaw (although not sure if this would solve the other issue) but I don't know which lines to code out in order to do so.

            ...

            ANSWER

            Answered 2020-Dec-01 at 23:32

            It's a warning for an int overflow in the MPU6050 library code, not in your code.

            On Github, an issue was raised about this some time ago, which also has the fix in the same posting.

            Another solution suggested in the comments there to get rid of this warning is to simply change the "16384" to "16384L" in the library code.

            Note that i2cdevlib has 247 open issues; I don't think the owner will fix this particular problem any time soon.

            Source https://stackoverflow.com/questions/65099688

            QUESTION

            Accessing state information in swift - DJI Mobile SDK iOS
            Asked 2020-Nov-06 at 01:37

            I can't get my head around how to get out simple status data, like the current gimbal pitch for example.

            I have not found a solid connection between the DJI SDK and what actually works in xcode. The SDK gives me hints and together with xcode autocompletion a go forwards, slowly..

            Class GimbalState has member getAttitudeInDegrees() with description: "The current gimbal attitude in degrees. Roll, pitch and yaw are 0 if the gimbal is level with the aircraft and points in the forward direction of North Pole." - Great!

            However, it does not autocomplete in xcode nor does it compile.

            Other approaches tested:

            ...

            ANSWER

            Answered 2020-Nov-06 at 01:37

            You can access the current Gimbal pitch through its didUpdate state delegate function

            Source https://stackoverflow.com/questions/63599611

            QUESTION

            How to get EXIF attributes that Android ExifInterface cannot find?
            Asked 2020-Oct-27 at 02:21

            I am trying to read the EXIF information of images taken by a UAV (more specifically, DJI Mavic 2).

            I have sucessfully get some attributes ( "GPS Altitude","GPS Longitude","GPS Latitude") by using ExifInterface.

            However, I realize that ExifInterface is missing some attributes.

            For example, I can't get "Relative Altitude", "Gimbal Roll Degree", "Gimbal Yaw Degree","Gimbal Pitch Degree", etc., although I can see these attributes on PC using some other software(exiftool for example).

            How can I get these EXIF information?

            ...

            ANSWER

            Answered 2020-Oct-27 at 02:21

            I finally gave up ExifInterface and solved this by reading the raw bytes as HEX and parse the HEX into EXIF information.

            I also found a library here that should work, but didn't have a try as the issue was already solved.

            Source https://stackoverflow.com/questions/64477887

            QUESTION

            TypeError while creating custom layer with tensorflow.map_fn
            Asked 2020-Oct-26 at 11:54

            I am trying to create a custom layer that calculates the forward kinematics for a robotic arm using 'DH parameters'. In my code, I am using the 6 joint angles as the input of the custom layer (Kinematics_Physics) and I am using tensorflow.map_fn to iteratively calculate the forward kinematics of each set of angles in the input. My goal is to set the 'DH parameters' as the trainable weights and train a model to optimize the 'DH parameters'. I am aware of the fact that this can be easily done using libraries like scipy.optimize or other optimization libraries, but I want to implement this in tensorflow so, I can add dense layers to learn the inverse kinematics of given custom layer. My code is as following:

            ...

            ANSWER

            Answered 2020-Oct-26 at 11:54

            Coming up with a solution was a bit of a journey.

            The problem: map_fn expect a Tensor, not a symbolic representation of a Tensor.

            The problem that caused your error is a bit tricky to explain. But basically, when you are creating your keras model, the batch_size is unknown. It is the standard behaviour so you can feed different batch size to your model. However, the map_fn function expect to know the shape of the Tensor you are feeding it to create the execution graph. Which is not possible given that the batch size of your Input Layer is unknown! Using map_fn inside a keras.Layer seems difficult to do.

            The fix: using the indexing abilities of Tensorflow

            The good thing is that we can skip the batch dimension by just referring to the part that interrest us : inp[...,0] gives us the first value of the last dimension of the inp Tensor without having to index on the batch_size.

            The bad thing is that sometimes, we rely on the batch size, especially when we need some copies of the trainable weights for each input of the batch size. We can tell tensorflow to delay those calculation by using tf.shape

            Some comments

            Some general comments about your code and the changes I made:

            • you used a lot of tf.Variable as class attributes. Unless you need to keep a state between different batches, this is not needed. It makes the code harder to read because you need to use assign intead of =
            • You used the @tf.function decorator on each method class. You need it only if you use operations like for loops that can only be eager executed and need to be converted before being executed in the Graph.
            • You overrided __call__ instead of call. Don't do that! The inherited __call__ function of tf.keras.layers.Layer applies internal tensorflow logic to get certain guaranties. Redefine call instead.
            • Don't use tf.Variable unless you need to track that variable. They are supposed to represent shared, persistent state your program manipulates. I suggest that you read the Variable Guide.
            The Code

            I was a bit liberal with the use of [...,] indexing.

            Source https://stackoverflow.com/questions/64477938

            QUESTION

            how to chagne transform.eulerAngles to quaternion
            Asked 2020-Aug-18 at 05:32

            i made camera rotating to observe an object

            it is rotating part mouse left button

            ...

            ANSWER

            Answered 2020-Aug-18 at 05:25

            If you wanted to use quaternions to do the same thing as your transform.eulerAngles += new Vector3(-yRotation, xRotation, 0); method, you would have to apply the Y axis rotation in global axes, and then the X axis rotation in local axis:

            Source https://stackoverflow.com/questions/63462218

            QUESTION

            Finding out the correct CRC polynomial
            Asked 2020-Aug-04 at 21:40

            I am using simpleBGC gimbal controller from Basecam electronics. The controller has a serial API for communication which requires the calculation of crc16 checksum for the commands sent to the controller(https://www.basecamelectronics.com/file/SimpleBGC_2_6_Serial_Protocol_Specification.pdf) (page 3)

            I want to send the reset command to the controller which has the following format:

            Header: {start char: '$', command id: '114', payload size: '3', header checksum : '117'}

            Payload: {3,0,0} (3 bytes corresponding to reset options and time to reset)

            crc16 checksum : ? (using polynomial 0x8005 calculated for all bytes except start char)

            The hex representation of my command is: 0x24720375030000 and I need to find crc16 checksum for 0x720375030000. I used different crc calculators but the controller is not responding to the command and I assume that crc checksum is not correct. To find correct crc16 checksum I sent every possible combination of crc16 checksum and found out that the controller responds when checksum is '7b25'. so the correct command in hex is : "24 720375030000 7b25". But this checksum 7b25 does not correspond to the polynomial 0x8005. How can I find the correct polynomial or crc16 calculation function?

            ...

            ANSWER

            Answered 2020-Aug-04 at 21:40

            Did you try the code in the appendix of the document you linked? It works fine, and produces 0x257b for the CRC of your example data. That is then written in the stream in little-endian order, giving the 7b 25 you are expecting.

            Here is a simpler and faster C implementation than what is in the appendix:

            Source https://stackoverflow.com/questions/63242906

            QUESTION

            Unity Quaternion - get Euler angles of a component B relative to component A
            Asked 2020-Jun-10 at 16:43

            I cannot get my head around Quaternions, and have tried many combination of operators on this (after reading / viewing tutorials). No success - just shows my lack of understanding. Even tried it with angles and atan2() - but all that really showed me was what gimbal lock was. The problem I am trying to solve is:

            I have a component (say A, a cube) with some rotation in the world frame of reference (doesn't actually matter what that rotation is, could be orientated any direction).

            Then I have another component (say B, another cube) elsewhere in the world space. Doesn't matter what that component's rotation is, either.

            What I want to get to in the end are the (Euler) angles of B relative to A, BUT relative to A's frame of reference, not world space. The reason is I want to add forces to A based on B's direction from A, which I can then do with A.rigidbody.addRelativeForce(x, y, z); .

            Stuck.

            ...

            ANSWER

            Answered 2020-Jun-10 at 16:43

            With thanks for the comments, I think I have it.

            For reference, considering a vector and rotation within the same (world frame) coordinates, a new vector representing the original, but viewed from the perspective of local frame coordinates, being those of the original world rotation, can be calculated as:

            Source https://stackoverflow.com/questions/62227970

            QUESTION

            Reverse Engineering BLE device - Checksum?
            Asked 2020-Jun-09 at 22:05

            I'm trying to reverse-engineer a BLE device (Gimbal). I'm already successful at replicating exact commands after sniffing btsnoop_hci.log, and here's a few of them:

            ...

            ANSWER

            Answered 2020-Jun-09 at 22:05

            You can XOR pairs of the the samples to reduce the number of variables, since this eliminates any initial value or final xor (as if both were 0), and a search only needs to look for the polynomial and if it's non-reflected (left shifting) or reflected (right shifting). For CRC16, that's only 64k loops for left shift and 64k loops for right shift. It's possible to get multiple polynomials that appear to work, so more samples are needed to confirm.

            Source https://stackoverflow.com/questions/62253245

            QUESTION

            Camera behaviour weird when rotating around player
            Asked 2020-Feb-10 at 07:46

            I am going for a RuneScape-style camera that rotates around the player using WASD. Rotating horizontally works fine but when I mix the two (as in pitching up or down) the camera rotates around the player really awkwardly, the camera might invert or will sort of gimbal I guess.

            Here's my code:

            ...

            ANSWER

            Answered 2020-Feb-10 at 07:46

            It looks to me that you are using currentPitch, but rotating it around the forward axis? Which would create roll on the world foward axis?

            If your up vector is always world up, then the yaw you have will work. But what you want to do is recalculate the right vector from your current location to your target after you apply the yaw.

            Source https://stackoverflow.com/questions/60142941

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install gimbal

            Deployment of Gimbal is outlined in the deployment section, which includes quick start applications.

            Support

            Gimbal runs on Kubernetes version 1.9 or later, but is tested to provide service discovery for clusters running Kubernetes 1.7 or later, or OpenStack Mitaka.
            Find more information at:

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