sniper | A simple and efficient thread-safe key/value store for Go | Key Value Database library

 by   recoilme Go Version: v0.3.0 License: MIT

kandi X-RAY | sniper Summary

kandi X-RAY | sniper Summary

sniper is a Go library typically used in Database, Key Value Database applications. sniper has no bugs, it has no vulnerabilities, it has a Permissive License and it has low support. You can download it from GitHub.

A simple and efficient thread-safe key/value store for Go.
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            kandi-support Support

              sniper has a low active ecosystem.
              It has 60 star(s) with 10 fork(s). There are 5 watchers for this library.
              OutlinedDot
              It had no major release in the last 12 months.
              There are 0 open issues and 8 have been closed. On average issues are closed in 91 days. There are no pull requests.
              It has a neutral sentiment in the developer community.
              The latest version of sniper is v0.3.0

            kandi-Quality Quality

              sniper has no bugs reported.

            kandi-Security Security

              sniper has no vulnerabilities reported, and its dependent libraries have no vulnerabilities reported.

            kandi-License License

              sniper is licensed under the MIT License. This license is Permissive.
              Permissive licenses have the least restrictions, and you can use them in most projects.

            kandi-Reuse Reuse

              sniper releases are available to install and integrate.
              Installation instructions are not available. Examples and code snippets are available.

            Top functions reviewed by kandi - BETA

            kandi has reviewed sniper and discovered the below as its top functions. This is intended to give you an instant insight into sniper implemented functionality, and help decide if they suit your requirements.
            • Open creates and initializes a Store .
            • penaltyBench runs the sniper benchmark .
            • seed returns a slice of random keys .
            • Dir configures the store
            • detectChunkVersion returns the first version of a file .
            • readHeader reads a header from r .
            • SyncInterval sets the interval for the store
            • ExpireInterval sets the expiration interval for the store .
            • NextPowerOf2 returns the next power of v .
            • Packet marshals a packet and write it to b .
            Get all kandi verified functions for this library.

            sniper Key Features

            No Key Features are available at this moment for sniper.

            sniper Examples and Code Snippets

            Getting Started,Performance
            Godot img1Lines of Code : 19dot img1License : Permissive (MIT)
            copy iconCopy
            MacBook Pro 2019 (Quad-Core Intel Core i7 2,8 GHz, 16 ГБ, APPLE SSD AP0512M)
            
            go version go1.14 darwin/amd64
            
                 number of cpus: 8
                 number of keys: 10000000
                        keysize: 10
                    random seed: 1570109110136449000
            
            -- sniper --
            set: 10,  
            Getting Started,Usage
            Godot img2Lines of Code : 7dot img2License : Permissive (MIT)
            copy iconCopy
            s, _ := sniper.Open(sniper.Dir("1"))
            s.Set([]byte("hello"), []byte("go"))
            res, _ = s.Get([]byte("hello"))
            fmt.Println(res)
            s.Close()
            // Output:
            // go
              
            Getting Started,Installing
            Godot img3Lines of Code : 1dot img3License : Permissive (MIT)
            copy iconCopy
            $ go get -u github.com/recoilme/sniper
              

            Community Discussions

            QUESTION

            How do I use the if and elif with a random choice command?
            Asked 2022-Mar-11 at 21:14

            I am trying to create a program to generate a complete random build in the NHL video games. Essentially you get an archetype and from that archetype you get certain abilities and such and i am trying to get the first part to run to just pick an archetype and a build. I also need to implement a way to do height, weight, and boosts as well, but I am unable to get the program to choose an ability based on whichever archetype that is chosen. This is the code I have so far and i know it is a lot and i dont know if this is the easiest way to do something like this because i have to make more if/elif loops for other areas of the build unless there is an easier more efficient way:

            ...

            ANSWER

            Answered 2022-Mar-11 at 21:11

            If you format your data as a dictionary, you can reduce the coding to just two lines:

            Source https://stackoverflow.com/questions/71444504

            QUESTION

            Drawing a sprite on the circumference of a circle based on the position of other objects
            Asked 2021-Dec-05 at 19:18

            I'm making a sniper shooter arcade style game in Gamemaker Studio 2 and I want the position of targets outside of the viewport to be pointed to by chevrons that move along the circumference of the scope when it moves. I am using trig techniques to determine the coordinates but the chevron is jumping around and doesn't seem to be pointing to the target. I have the code broken into two: the code to determine the coordinates in the step event of the enemies class (the objects that will be pointed to) and a draw event in the same class. Additionally, when I try to rotate the chevron so it also points to the enemy, it doesn't draw at all.

            Here's the coordinate algorithm and the code to draw the chevrons, respectively

            ...

            ANSWER

            Answered 2021-Dec-05 at 19:18

            Your current code is slightly more complex that it needs to be for this, if you want to draw chevrons pointing towards all enemies, you might as well do that on spot in Draw. And use degree-based functions if you're going to need degrees for drawing anyway

            Source https://stackoverflow.com/questions/70229766

            QUESTION

            Puppeteer error: "failed to launch the browser process"
            Asked 2021-Nov-03 at 21:19

            I am trying to run Puppeteer on my new laptop. However, I am getting this error:

            ...

            ANSWER

            Answered 2021-Nov-03 at 21:19

            The error message can either indicate that your operating system is missing the ATK library (libatk), or that this shared library is installed in a location that Puppeteer does not know about, because it is not available from the paths specified in the environment variable LD_LIBRARY_PATH, or has a different name from what is expected.

            If the ATK library is missing, what platform your laptop is running will likely determine the answer. If you are running Ubuntu, for example, you could do the following, or similar:

            Source https://stackoverflow.com/questions/69564238

            QUESTION

            Third party login NodeJS?
            Asked 2021-Oct-04 at 05:34

            My friend wants me to create a bid - sniper app for him for a specific website So How can I achieve the feature where user can login on that app through my app? What technologies and concept do I have to use? Thanks

            ...

            ANSWER

            Answered 2021-Oct-04 at 05:34

            QUESTION

            How to add in a count monitor to array differencing?
            Asked 2021-Sep-25 at 19:34

            I'm trying to create a simple array comparer that will tell the differences between two different arrays. I've managed to get this much, and it mostly works. However, my problem is that it compares all specific differences in the array, and because this is meant to compare two of the same types of arrays, but one is just an updated version, there is a problem with the counting. Say we have element 1 and element 2. If element 1 is not equal to element 2, then since we're comparing just an updated version of the array and an older version, all other elements are on that list still. Because of this, if we compare the data from all elements after the difference between element 1 and element 2, then all of our updated values should be x higher depending on how many differences there were before those elements. Because of this, after the first difference, every single value is different, even if it was already on the old version of the array. This accurately describes my problem. The first difference comes at 1 and 2, however, because of this difference, every other value is bumped up: 0|0 1|2 2|3 3|4 4|5 5|6 The actual arrays would kinda be like this: ['Auto','Sniper','Citadel','Tank']['Auto','Gunner','Sniper','Citadel','Tank'] As you can see because of the addition of Gunner, all the other argument values coming after Gunner are moved up. But because of this, ever single value after Gunner is now differnt from its original counterpart too, meaning that in what I originally had, it would log everything afterwards.

            ...

            ANSWER

            Answered 2021-Sep-25 at 19:34

            If I follow your question correctly, you want to count the differences between the two arrays. If we can make the assumption that the elements in each array are unique (i.e. there are no duplicates) and that order does not matter, it becomes a very simple problem to solve. This would be the equivalent to the set operation "symmetric difference" which gives the set of elements only in one of two given sets. From there, it's just a matter of counting the elements which make up the symmetric difference. This can be implemented as follows.

            Source https://stackoverflow.com/questions/69328912

            QUESTION

            Python Chest Opening Odds
            Asked 2021-Sep-14 at 22:42

            I've been trying to figure out how to recreate odds in python for a chest opening game thingy, but the random.choice isn't really considering different odds. The goal I'm trying to achieve is set certain odds for different "rarities", like for example having 50% probability for getting an "Uncommon".

            Code example:

            ...

            ANSWER

            Answered 2021-Sep-14 at 22:42

            A simple solution is to pick a random number between 0 and 100 and check which percentile it gets within.

            Source https://stackoverflow.com/questions/69185017

            QUESTION

            "TypeError [EMOJI_TYPE]: Emoji must be a string or GuildEmoji/ReactionEmoji" while coding Reaction Roles for a Discord Bot
            Asked 2021-Jul-31 at 07:45

            I have been following the Worn Off Keys Discord.JS guide to get to know discord.js better, even though I understand JS fairly well. I got to a problem though when coding the reaction roles. I cloned the code for a special file from the WOK Discord JS repository. I usually clone the files and then adapt them to my liking, adding and removing some parts. But this time when I ran the code to test the basic clone out, I got an error saying TypeError [EMOJI_TYPE]: Emoji must be a string or GuildEmoji/ReactionEmoji I couldn't find any place where I could fix this, as it worked in the tutorial video with the exact same code.

            Here is my code for the special reaction roles file:

            ...

            ANSWER

            Answered 2021-Jul-31 at 07:34

            The problem is that you don't have emojis with names like red_circle, orange_circle, etc. client.emojis.cache only contains custom emojis the bot has access to.

            So, when you use getEmoji() to get the emoji you'll receive undefined. You don't check the emoji value inside that function and just add it to an array (reactions.push(emoji)). Later, when you try to add the reaction (addReactions()), you try to react with undefined. As it's not an emoji, you receive the error.

            A solution would be to use emojis available, and you could also simplify the for loop

            Source https://stackoverflow.com/questions/68599560

            QUESTION

            command push_back results an exit code -1073741819 (0xC0000005) c++
            Asked 2021-Jul-09 at 12:09

            I'm trying to make kind of a little game using c++, and I have to move a character from one point on the map to another one. When I try to do that by push_back and then erase from the source point I get this exit code. What am I doing wrong? My code for moving is:

            ...

            ANSWER

            Answered 2021-Jul-09 at 12:09

            If you look attentively, in the program you trying to push the character to the end:

            Source https://stackoverflow.com/questions/68039408

            QUESTION

            Can someone help me with this code for discord vanity sniper bot
            Asked 2021-Jun-19 at 00:34

            Below code is for this discord vanity sniper bot and i have little to no coding expereince and i want this to run on replit.com and it shows up with a error if your able to figure out this issue i would be very grateful since i am new to coding and i want to start to learn how to make a discord bot after this

            Error:

            ...

            ANSWER

            Answered 2021-Jun-19 at 00:34

            I am able to reproduce this error if I rename the index.js file that replit.com creates when I initiate a new project (repl). Make sure your code is in a file called index.js as this is the entry point of your application.

            Source https://stackoverflow.com/questions/68042434

            QUESTION

            How would I print specific parts of this json data?
            Asked 2021-Apr-07 at 19:07

            I am using an API and I was struggling to understand how I'd print a specific piece of data. Currently, I request the data from the API, it gets sent back, and when I print the data it comes back as seen below. Currently my code looks something like this : print (data["data"]["platformInfo"]["platformUserHandle"]) With this, I get the error : KeyError: 'data'

            I am basically (to test) trying to output the user's steam name, but I am struggling. Any help is appreciated. If it simple to output just the user handle, will it be similarly easy to output something further down the data, for example "values" of "bombsPlanted" ect? Thanks in advance.

            ...

            ANSWER

            Answered 2021-Apr-07 at 18:57

            First it looks like a curly bracket is missing on the top.

            Using load from json module will be helpful in this situation:

            What JSON.load does is "translate" json file or valid json string into python object(dict)

            Source https://stackoverflow.com/questions/66991868

            Community Discussions, Code Snippets contain sources that include Stack Exchange Network

            Vulnerabilities

            No vulnerabilities reported

            Install sniper

            You can download it from GitHub.

            Support

            For any new features, suggestions and bugs create an issue on GitHub. If you have any questions check and ask questions on community page Stack Overflow .
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          • HTTPS

            https://github.com/recoilme/sniper.git

          • CLI

            gh repo clone recoilme/sniper

          • sshUrl

            git@github.com:recoilme/sniper.git

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