sniper | A simple and efficient thread-safe key/value store for Go | Key Value Database library
kandi X-RAY | sniper Summary
kandi X-RAY | sniper Summary
A simple and efficient thread-safe key/value store for Go.
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Top functions reviewed by kandi - BETA
- Open creates and initializes a Store .
- penaltyBench runs the sniper benchmark .
- seed returns a slice of random keys .
- Dir configures the store
- detectChunkVersion returns the first version of a file .
- readHeader reads a header from r .
- SyncInterval sets the interval for the store
- ExpireInterval sets the expiration interval for the store .
- NextPowerOf2 returns the next power of v .
- Packet marshals a packet and write it to b .
sniper Key Features
sniper Examples and Code Snippets
MacBook Pro 2019 (Quad-Core Intel Core i7 2,8 GHz, 16 ГБ, APPLE SSD AP0512M)
go version go1.14 darwin/amd64
number of cpus: 8
number of keys: 10000000
keysize: 10
random seed: 1570109110136449000
-- sniper --
set: 10,
s, _ := sniper.Open(sniper.Dir("1"))
s.Set([]byte("hello"), []byte("go"))
res, _ = s.Get([]byte("hello"))
fmt.Println(res)
s.Close()
// Output:
// go
Community Discussions
Trending Discussions on sniper
QUESTION
I am trying to create a program to generate a complete random build in the NHL video games. Essentially you get an archetype and from that archetype you get certain abilities and such and i am trying to get the first part to run to just pick an archetype and a build. I also need to implement a way to do height, weight, and boosts as well, but I am unable to get the program to choose an ability based on whichever archetype that is chosen. This is the code I have so far and i know it is a lot and i dont know if this is the easiest way to do something like this because i have to make more if/elif loops for other areas of the build unless there is an easier more efficient way:
...ANSWER
Answered 2022-Mar-11 at 21:11If you format your data as a dictionary, you can reduce the coding to just two lines:
QUESTION
I'm making a sniper shooter arcade style game in Gamemaker Studio 2 and I want the position of targets outside of the viewport to be pointed to by chevrons that move along the circumference of the scope when it moves. I am using trig techniques to determine the coordinates but the chevron is jumping around and doesn't seem to be pointing to the target. I have the code broken into two: the code to determine the coordinates in the step event of the enemies class (the objects that will be pointed to) and a draw event in the same class. Additionally, when I try to rotate the chevron so it also points to the enemy, it doesn't draw at all.
Here's the coordinate algorithm and the code to draw the chevrons, respectively
...ANSWER
Answered 2021-Dec-05 at 19:18Your current code is slightly more complex that it needs to be for this, if you want to draw chevrons pointing towards all enemies, you might as well do that on spot in Draw. And use degree-based functions if you're going to need degrees for drawing anyway
QUESTION
I am trying to run Puppeteer on my new laptop. However, I am getting this error:
...ANSWER
Answered 2021-Nov-03 at 21:19The error message can either indicate that your operating system is missing the ATK library (libatk
), or that this shared library is installed in a location that Puppeteer does not know about, because it is not available from the paths specified in the environment variable LD_LIBRARY_PATH
, or has a different name from what is expected.
If the ATK library is missing, what platform your laptop is running will likely determine the answer. If you are running Ubuntu, for example, you could do the following, or similar:
QUESTION
My friend wants me to create a bid - sniper app for him for a specific website So How can I achieve the feature where user can login on that app through my app? What technologies and concept do I have to use? Thanks
...ANSWER
Answered 2021-Oct-04 at 05:34You can use node.js Puppeteer library (https://github.com/puppeteer/puppeteer) to login. Here is some example code https://docs.apify.com/tutorials/log-into-a-website-using-puppeteer#find-the-login-form
QUESTION
I'm trying to create a simple array comparer that will tell the differences between two different arrays. I've managed to get this much, and it mostly works. However, my problem is that it compares all specific differences in the array, and because this is meant to compare two of the same types of arrays, but one is just an updated version, there is a problem with the counting. Say we have element 1 and element 2. If element 1 is not equal to element 2, then since we're comparing just an updated version of the array and an older version, all other elements are on that list still. Because of this, if we compare the data from all elements after the difference between element 1 and element 2, then all of our updated values should be x higher depending on how many differences there were before those elements. Because of this, after the first difference, every single value is different, even if it was already on the old version of the array. This accurately describes my problem. The first difference comes at 1 and 2, however, because of this difference, every other value is bumped up: 0|0 1|2 2|3 3|4 4|5 5|6 The actual arrays would kinda be like this: ['Auto','Sniper','Citadel','Tank']['Auto','Gunner','Sniper','Citadel','Tank'] As you can see because of the addition of Gunner, all the other argument values coming after Gunner are moved up. But because of this, ever single value after Gunner is now differnt from its original counterpart too, meaning that in what I originally had, it would log everything afterwards.
...ANSWER
Answered 2021-Sep-25 at 19:34If I follow your question correctly, you want to count the differences between the two arrays. If we can make the assumption that the elements in each array are unique (i.e. there are no duplicates) and that order does not matter, it becomes a very simple problem to solve. This would be the equivalent to the set operation "symmetric difference" which gives the set of elements only in one of two given sets. From there, it's just a matter of counting the elements which make up the symmetric difference. This can be implemented as follows.
QUESTION
I've been trying to figure out how to recreate odds in python for a chest opening game thingy, but the random.choice
isn't really considering different odds. The goal I'm trying to achieve is set certain odds for different "rarities", like for example having 50% probability for getting an "Uncommon".
Code example:
...ANSWER
Answered 2021-Sep-14 at 22:42A simple solution is to pick a random number between 0 and 100 and check which percentile it gets within.
QUESTION
I have been following the Worn Off Keys Discord.JS guide to get to know discord.js better, even though I understand JS fairly well. I got to a problem though when coding the reaction roles. I cloned the code for a special file from the WOK Discord JS repository. I usually clone the files and then adapt them to my liking, adding and removing some parts. But this time when I ran the code to test the basic clone out, I got an error saying TypeError [EMOJI_TYPE]: Emoji must be a string or GuildEmoji/ReactionEmoji
I couldn't find any place where I could fix this, as it worked in the tutorial video with the exact same code.
Here is my code for the special reaction roles file:
...ANSWER
Answered 2021-Jul-31 at 07:34The problem is that you don't have emojis with names like red_circle
, orange_circle
, etc. client.emojis.cache
only contains custom emojis the bot has access to.
So, when you use getEmoji()
to get the emoji you'll receive undefined. You don't check the emoji
value inside that function and just add it to an array (reactions.push(emoji)
). Later, when you try to add the reaction (addReactions()
), you try to react with undefined
. As it's not an emoji, you receive the error.
A solution would be to use emojis available, and you could also simplify the for loop
QUESTION
I'm trying to make kind of a little game using c++, and I have to move a character from one point on the map to another one. When I try to do that by push_back and then erase from the source point I get this exit code. What am I doing wrong? My code for moving is:
...ANSWER
Answered 2021-Jul-09 at 12:09If you look attentively, in the program you trying to push the character to the end:
QUESTION
Below code is for this discord vanity sniper bot and i have little to no coding expereince and i want this to run on replit.com and it shows up with a error if your able to figure out this issue i would be very grateful since i am new to coding and i want to start to learn how to make a discord bot after this
Error:
...ANSWER
Answered 2021-Jun-19 at 00:34I am able to reproduce this error if I rename the index.js file that replit.com creates when I initiate a new project (repl). Make sure your code is in a file called index.js as this is the entry point of your application.
QUESTION
I am using an API and I was struggling to understand how I'd print a specific piece of data. Currently, I request the data from the API, it gets sent back, and when I print the data it comes back as seen below. Currently my code looks something like this :
print (data["data"]["platformInfo"]["platformUserHandle"])
With this, I get the error : KeyError: 'data'
I am basically (to test) trying to output the user's steam name, but I am struggling. Any help is appreciated. If it simple to output just the user handle, will it be similarly easy to output something further down the data, for example "values" of "bombsPlanted" ect? Thanks in advance.
...ANSWER
Answered 2021-Apr-07 at 18:57First it looks like a curly bracket is missing on the top.
Using load from json module will be helpful in this situation:
What JSON.load does is "translate" json file or valid json string into python object(dict)
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