chat | Instant messaging platform. Backend in Go. Clients: Swift iOS, Java Android, JS webapp, scriptable c | Chat library
kandi X-RAY | chat Summary
kandi X-RAY | chat Summary
Instant messaging server. Backend in pure Go (license GPL 3.0), client-side binding in Java, Javascript, and Swift, as well as gRPC client support for C++, C#, Go, Java, Node, PHP, Python, Ruby, Objective-C, etc. (license Apache 2.0). Wire transport is JSON over websocket (long polling is also available) for custom bindings, or protobuf with gRPC. Persistent storage is any one of MySQL, MongoDB or RethinkDB. Other databases can be supported by writing custom adapters. Tinode is not XMPP/Jabber. It is not compatible with XMPP. It's meant as a replacement for XMPP. On the surface, it's a lot like open source WhatsApp or Telegram. Version 0.18. This is beta-quality software: feature-complete and stable but probably with a few bugs or missing features. Follow instructions to install and run or use one of the cloud services below. Read API documentation.
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Currently covering the most popular Java, JavaScript and Python libraries. See a Sample of chat
chat Key Features
chat Examples and Code Snippets
{
abc: { ... }, // Main payload, see sections below.
extra: {
attachments: ["/v0/file/s/sJOD_tZDPz0.jpg"], // Array of out-of-band attachments which have to be exempted from GC.
obo: "usr2il9suCbuko", // Alternative user ID set by the roo
data: {
topic: "grp1XUtEhjv6HND", // string, topic which distributed this message,
// always present
from: "usr2il9suCbuko", // string, id of the user who published the
// message; could be mi
{
"tp": "AU",
"data": {
"mime": "audio/ogg",
"val": "Rt53jUU...iVBORw0KGgoA==",
"ref": "https://api.tinode.co/file/s/abc1234567.ogg",
"duration": 180000,
"name": "some_audio.ogg",
"size": 123456
}
}
{
txt: " ",
fmt:
def chat():
""" in test mode, we don't to create the backward path
"""
_, enc_vocab = data.load_vocab(os.path.join(config.PROCESSED_PATH, 'vocab.enc'))
inv_dec_vocab, _ = data.load_vocab(os.path.join(config.PROCESSED_PATH, 'vocab.dec'
def coin(update, context):
'''
⚪️ / ⚫️ Currency
Generate an elatory number between 1 and 2.
'''
cid = update.message.chat_id
msg = "⚫️ face " if random.randint(1, 2) == 1 else "⚪️ cross"
'''
He responds d
@OnOpen
public void onOpen(Session session, @PathParam("username") String username) throws IOException, EncodeException {
this.session = session;
chatEndpoints.add(this);
users.put(session.getId(), username);
Mes
Community Discussions
Trending Discussions on chat
QUESTION
I've got:
...ANSWER
Answered 2022-Apr-07 at 19:55If you just want to know if you are on a matching path, you can use the matchPath
function and test that some account path prefix is a match to the current pathname
.
Example:
QUESTION
I am developing an application where chats has to cached and monitored, currently it is an local application where i have installed redis and redis-cli.
The problem i'm facing is (node:5368) UnhandledPromiseRejectionWarning: Error: The client is closed
Attaching code snippet below
ANSWER
Answered 2021-Dec-01 at 20:16You should await client.connect()
before using the client
QUESTION
Our application is getting rejected from the play store for policy violation regarding
Prominent disclosure Non compliant design
for policy: Accessibility API
Initially we were using 3rd party library cobrowse, and they were using
android.permission.BIND_ACCESSIBILITY_SERVICE
and our app got rejected, after that, we had removed the library itself and now no accessibility permission is being asked in our manifest, and to comply with prominent disclosure we had taken the following steps:
- Added a Terms and conditions screen for all users.
- Added UI for prominent disclosure when requesting all permissions.
Note: Even tho we are not using the accessibility API, we kept its content as our rejection reason was still accessibility API even after removing service and library.
Target SDK: 31
We tried updating content and adding prominent disclosure UI still, the app is not getting accepted.
It's been 5 weeks and still no update from google over playstore, and they do not reply to emails, chats.
...ANSWER
Answered 2021-Dec-22 at 11:00Okay after having a discussion with 3rd party lib, they updated lib to ask for accessibility permission and we added proper consent and permission disclosure screens in the app, and it worked !!
QUESTION
I am trying to apply Jetpack Compose navigation into my application.
My Screens: Login/Register screens and Bottom navbar screens(call, chat, settings).
I already found out that the best way to do this is using nested graphs.
But I keep getting ViewModelStore should be set before setGraph call
exception. However, I don't think this is the right exception.
My navigation is already in the latest version. Probably my nested graph logic is not right.
Requirement: I want to be able to navigate from the Login or Register screen to any BottomBar Screen & reverse
...ANSWER
Answered 2021-Nov-13 at 16:37Nesting of NavHost is not allowed. It results in ViewModelStore should be set before setGraph call Exception. Generally, the bottom nav is outside of the NavHost, which is what the docs show. The recommended approach is a single NavHost, where you hide and show your bottom nav based on what destination you are on.
QUESTION
I have this code running in the browser
...ANSWER
Answered 2022-Jan-17 at 23:28I don't understand, I need to specify the bearer token somehow, even in the docs it says to put it in the Authorization header, why aren't they allowing it?
This is a different problem, is not related to the Bearer token at all. From the error you're getting, it means, the origin you're using to fetch the Slack API, is not trusted (http://127.0.0.1:5500), there is nothing you can do from the browser since this is a policy that comes from the server which defines the authorized origins. (Learn more about CORS here) Since I don't think this is supported by Slack, you will need to fetch the Slack API from the server.
One way to solve this, is by exposing a backend API, for example:
Post a message to Slack Run in FusebitQUESTION
I am working on a chat application using React and socket.io. Back end is express/node. The relevant components are: Room.js --> Chat.js --> Messages.js --> Message.js
messageData received from the server is stored in state in Room.js. It is then passed down through Chat.js to Messages.js, where it is mapped onto a series of Message.js components.
When messages are received, they ARE appearing, but only after I start typing in the form again, triggering messageChangeHandler(). Any ideas why the Messages won't re-render when a new message is received and added to state in Room.js? I have confirmed that the state and props are updating everywhere they should be--they just aren't appearing/re-rendering until messageChangeHandler() triggers its own re-render.
Here are the components.
Room.js
...ANSWER
Answered 2022-Jan-11 at 19:44Changing the useEffect in room to contain the following fixed the issue:
QUESTION
I have a simple chat app using Firebase v9, with these components from parent to child in this hierarchical order: ChatSection
, Chat
, ChatLine
, EditMessage
.
I have a custom hook named useChatService
holding the list of messages
in state, the hook is called in ChatSection
, the hook returns the messages
and I pass them from ChatSection
in a prop to Chat
, then I loop through messages
and create a ChatLine
component for every message.
I can click the Edit
button in front of each message, it shows the EditMessage
component so I can edit the text, then when I press "Enter", the function updateMessage
gets executed and updates the message in the db, but then every single ChatLine
gets rerendered again, which is a problem as the list gets bigger.
EDIT 2: I've completed the code to make a working example with Firebase v9 so you can visualize the rerenders I'm talking about after every (add, edit or delete) of a message. I'm using ReactDevTools Profiler to track rerenders.
- Here is the full updated code: CodeSandbox
- Also deployed on: Netlify
ChatSection.js
:
ANSWER
Answered 2021-Dec-13 at 23:35This is what I think, You are passing Messages
in ChatSection
and that means that when Messages
get updated ChatSection
will rerender and all its children will rerender too.
So here is my idea remove Messages
from ChatSection
and only add it in Chat
.
You already using useChatService
in Chat so adding Messages
there should be better.
Try this and gets back too us if it working.
If still not as you like it to be there is also other way we could fix it.
But you have to create a working example for us so we could have a look and make small changes.
QUESTION
I have an application on play store to whom the targetSdkVersion
is update to 30
from 29
, which is getting rejected again and again by Google Play after an update.
Previously, there was a permission of MANAGE_EXTERNAL_STORAGE
in one of the SDK Manifest.
After removing MANAGE_EXTERNAL_STORAGE
permission and storage permission (WRITE_EXTERNAL_STORAGE
) completely from my app, uploading the app on store, app update gets rejected again.
This is the email received from Google Play for the rejection reason.
Note: I am saving all my media files in app-specific internal storage.
Also, I have the permission of READ_EXTERNAL_STORAGE
in my SDK as we have chat feature in our app to get images and videos of device to sent it.
According to Use of All files access (MANAGE_EXTERNAL_STORAGE) permission
READ_EXTERNAL_STORAGE
permission has not impact.
Update
I also removed READ_EXTERNAL_STORAGE
permission from the app, but still got the rejection with same reason from Google Play.
Is the issue with Storage Policy, or something else?
...ANSWER
Answered 2021-Nov-25 at 13:10I had the same error for a month but finally, Google Play Store accepted my uploads.
Briefly, what I did was to create new builds for each track, and -interestingly- it worked!
(Before my countless update trials, our latest version on Production was 2.23.5 (build 1)
, our active tracks were Internal Testing Track and Production, and I was trying to upload my updates to Internal Testing Track.)
Below are the steps that I've applied:
- Created a new build
2.24.1 (build 1)
with all necessary changes. (e.g. upgradingtargetSdkVersion
to 30, removingMANAGE_EXTERNAL_STORAGE
permission, etc.) - Activated our inactive tracks (Open, Closed Alpha, and Beta Testing Tracks), uploaded the same build
2.24.1 (build 1)
to these tracks, and then paused those tracks. (I've paused them as I won't use them actively, you may not want to pause it) - Created another build
2.24.1 (build 2)
which was completely the same as build 1. I've just updated its build number. - Uploaded
2.24.1 (build 2)
to the Internal Testing Track. - Created another build
2.24.1 (build 3)
which was completely the same as build 3. I've just updated its build number. - Uploaded
2.24.1 (build 3)
to the Production Track. - Went to "Publishing Overview" page, activated Managed Publishing in order to manually publish my uploads to Production and other tracks as they got accepted.
- Sent these uploads to review at once and voila, Google accepts your uploads!
Sarcasm on.
Hereby, I would like to congratulate Google Play Support as they've shared all these details within their documentation, within their rejection e-mails, and within their super fast response to the appeal.
Sarcasm off.
I've found this solution referencing from this answer https://stackoverflow.com/a/69933431/2833718. I couldn't find any help from Google's official docs. They've always rejected my uploads with the same e-mail which is impossible to decode for a human being. They've never returned to my appeal.
This migration and support process was completely a failure.
Thank you Google Play Support, you are everything but support to developers.
QUESTION
I used following code to generate the sets for more than 5 groups:
...ANSWER
Answered 2021-Nov-04 at 00:43Change vd
's label manually will help.
QUESTION
In the gitlab documentation you find a list of predefined variables HERE, where the variable CI_PIPELINE_SOURCE
is explained to have the possible values "push, web, schedule, api, external, chat, webide, merge_request_event, external_pull_request_event, parent_pipeline, trigger, or pipeline."
However, it is not explained, what they mean.
- push: When you push something to a branch?
- web: When you trigger a pipeline from the web GUI?
- schedule: When a pipeline is triggered by a schedule
- api: When the pipeline is triggered by an API request
- external: ???
- chat: ???
- webide: ???
- merge_request_event: Seems to be triggered when a merge request is created. Does not trigger when a change is actually merged
- external_pull_request_event: ???
- parent_pipeline: ???
- trigger: ???
- pipeline: another pipeline?
If someone knows where the documentation for that is hiding, I appreciate if you can let me know where to find it.
In addition, how can I figure out when some changes are actually merged into a branch? How can I trigger a pipeline in that event?
...ANSWER
Answered 2021-Oct-27 at 08:17Regarding your first set of questions, i have to point you forward to the gitlab CI Documentation and the rules:if
section. They have their a good explanation of the states and also some addtion https://docs.gitlab.com/ee/ci/jobs/job_control.html#common-if-clauses-for-rules - i am just screenshoting this, so people can relate to it in the future if the link gets outdated:
Regarding your additional question:
A merge is a push. We do not check on some branches for CI_PIPELINE_SOURCE
but for the branch name and do checks simply against that like:
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