transporter | Transporter helps you maintain your database in sync | Database library
kandi X-RAY | transporter Summary
kandi X-RAY | transporter Summary
Transporter is a database migration tool (CLI), it helps you keep your databases in order by creating migration files, those migration files are Go files that run SQL commands on your database to keep multiple environments databases in sync on its structure. To install Transporter please run go get -u github.com/wawandco/transporter, with that, the transporter command should be available. Transporter supports the following DBMS's. Migrations are simple .go files generated by transporter, these define a struct that implements 2 functions Up and Down which will be called according to the command you're calling from the CLI. This is an example of a transporter Migration.
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Top functions reviewed by kandi - BETA
- main is the entry point for testing
- RunAllMigrationsUp runs all migrations .
- RunOneMigrationDown runs the migrations down .
- Generate generates a new migration file
- Up runs up migrations
- Down runs down all migrations
- RunMigrationUp adds a migration to the database .
- ReplaceInFile replaces replacement with replacement string
- Init generates yaml files
- RunMigrationDown runs the migration down .
transporter Key Features
transporter Examples and Code Snippets
Community Discussions
Trending Discussions on transporter
QUESTION
I've updated Xcode to version 13.1 recently. After that, I can't use Xcode to upload ipa to TestFlight. I've received the error "The request timed out".
Because of this problem, my CI/CD doesn't work anymore because it can't distribute ipa using Xcode. (my runner using Xcode 13.x )
I've tried 4-5 different apps but I still faced the same error. If I export file ipa, then use Transporter app to distribute ipa => It pushes ipa to TestFlight successfully. I don't face this problem on Xcode 12.
Has anyone faced or known how to solve this problem? Thank in advance for your help.
...ANSWER
Answered 2022-Feb-17 at 17:08I think you should take a look here: https://developer.apple.com/forums/thread/699749
In short - it seems that the altool bundled with xCode 13.2.1 is buggy and the workaround is just to use an altool from a different xCode version.
QUESTION
I deployed a function to firebase and when I test the function to send an email I get the following error:
...ANSWER
Answered 2022-Mar-28 at 20:56I've solved this by creating a new transporter and I've added it inside the function:
QUESTION
I need to filter some files in which the "Identities" are greater than 90%.
Example file
...ANSWER
Answered 2022-Mar-15 at 14:161st solution: With your shown samples, please try following awk
code. With any awk
this should work.
QUESTION
In my dependency project I have a ci_settings.xml
:
ANSWER
Answered 2021-Dec-29 at 21:52After discussion, the OP Mulgard confirms:
I solved it locally.
I needed to add my gitlab user to the project as a maintainer. Adding it to the group was not enough.But thats only for local.
The gitlab build still does not run since I cant get the
CI_JOB_TOKEN
inside the docker.
But that is a different topic I guess.
From the project members permissions, at least Developer
is needed for package registry publication.
The CI_JOB_TOKEN
problem looks like this issue:
We are having this exact same issue on our gitlab-ce environment, with any attempt to push with "
CI_JOB_TOKEN
" as part of a pipeline resulting in:
QUESTION
I'm facing this issue:
While processing your iOS app, App 1.0.2(1), errors occurred in the app thinning process, and your app couldn’t be thinned. If your app contains bitcode, bitcode processing may have failed. Because of these errors, this build of your app will not be able to be submitted for review or placed on the App Store. For information that may help resolve this issue, see Tech Note 2432.
I created my app using Expo and I'm building the app using expo build:ios
the process finish successful. I'm using Transporter to upload to Apple Connect Store and that is going ok too.
After the app get's to the store I'm getting the email that it failed because of the app thinned.
Is there any advice for this? Also is there anyway to debug this to see where is the issue to fix it?
Edit:
Just a note, I also used eas build
that provides Xcode Logs and it does not work neither.
Is there an issue with Expo building process or it is Apple store does not like how Expo is building the apps?? How can I request to Apple team for the logs, so I can know what is failing for them.
...ANSWER
Answered 2022-Mar-11 at 08:12It seems that there was a breaking change in the App Store. To counter that Expo team removed bitcode from the Classic Build process (expo build:ios). So build and upload your app again now.
QUESTION
I've a question, in my model I want to add battery information to the transporter fleet. Think about when the battery level is below 30% the AGV moves after finishing a task to the closest charging station and stays there until the battery level is above a certain level.
So I was thinking about adding a parameter with the batterylevel to the agent type of the transport fleet.
But I have no clue how to create battery management further.
Creating an event, which decrease the battery level every second based on the state of the AGV agent?
But this gives me 4 questions:
- How can you check the battery level after a transporter is released?
- How do you dynamically decrease the transporter fleet size based on the amount of charging AGVs.
- How do you let the AGV move to the closest charging station.
- Is there anywhere an example model for this problem?
Thanks.
...ANSWER
Answered 2022-Mar-10 at 10:54Your answer is a bit philosophical for SOF (and multiple questions in one...) but here goes...
- Yes an event that runs every second inside an AGV is good, but it might make your model slow... Alternatively use the on transporter state change to save the start and end times of travel and then use that to calculate the travel time, or distance, and use that to deplete the battery.
- You can check the battery level in the on release code for the transporter blocks
- You need to have a variable inside transporters that set them to need charging. And then in the seize transporter logic you have a custom selection to not choose AGVs that need charging
When an AGV requires charging - that you identified in item 1, you create a new task that will only size that transporter and make it move to what ever location you calculated to be the closest charging station. You will control which transporter gets selected by this task using the custom seize action same as in item 2. This will be a separate flow chart where you create this logic to make transporters go for a charge.
Could not find a specific one about charging bu as you know there are lots of other examples about AGV
QUESTION
$ mvn --version
...ANSWER
Answered 2022-Mar-04 at 07:15As mentioned in the comment above by SteveGreenslade, and per the maven-dependency-plugin
documentation:
verbose:
Deprecated. in 2.5
Whether to include omitted nodes in the serialized dependency tree.
- Type: boolean
- Since: 2.0-alpha-6
- Required: No User Property: verbose
- Default: false
Removing the -D verbose
flag after upgrading the plugin above version 2.5 fixed the problem for me.
QUESTION
in my model I have a queue were multiple agents from different sources come together to seize an transporter ( see picture). But now they leave immediately after they enter the queue to the seize transporter block. But I want to keep them in to queue until a transporter is free and then the first one in the queue should seize a transporter and so should move to the seize transporter block. How should I fix this?
...ANSWER
Answered 2022-Feb-13 at 15:04seizeTransporter has its own embedded queue. You can access that value with seizeTransporter4.size()
. If you insist on having them separately, instead of queue, use delay block, with stopDelay option. Whenever the seizeTransporter4.size()
drops below number of available transporters, run the stop delay function. Like
QUESTION
In my model I use a transporter which uses free navigation. If it is right, the transporters can not move through walls, the strange thing is that in my model at one point somehow the transporter is able to move through a wall?
He slips through the wall somewhere at the red circled section, when I check the simulation. (see screenshot, blue is the transporter)
When I look at the model, I also see that there is no gap or something (see second image). Am I'm overlooking something (maybe something about that I've multiple floors)? or is it a bug? Does somebody know how to fix it.
...ANSWER
Answered 2022-Feb-10 at 15:17For other people facing this problem, when having a low turn radius (0.01) and no speed limit near obstacle in your transporterfleet, it is possible to move through walls, if you change this the problem is solved!
QUESTION
I would like to use transporters in my model in various places (tugboats, forklifts, reach stackers, trucks, etc.). However, my model paths and animation can't be drawn to scale, detailed explanation in brackets below. Is there a way I can move the transporter from one node to another based on travel time (similar to what a movable resource can do), rather than speed and distance? The "Move By Transporter" block does not seem to allow this and I have not been able to find a solution online. Thank you for your help.
(Explanation on why I can't draw to scale: firstly, some destination locations (storage areas, etc.) are not known yet and will just be represented by a travel delay to get there, secondly, different areas of the model will be drawn to different scales, i.e. some network paths will represent a multiple kilometers and some network paths will only represent a few hundred meters, etc.)
...ANSWER
Answered 2022-Jan-31 at 05:24You can draw the paths to suit your animation and then simply set the speed of the transporter that gets seized to a speed so that the duration of the movement matches what you need it to be, and when the transporter gets released set the speed back to normal
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